Hot takes

No matter how hard the original game was, you still can't make every enemy be as hard as the final boss or every level a Kaizo in your hack and call it difficulty fixing patch
 
I personally don't like calling A Link to the Past "Zelda 3" simply because, while it's the third entry in the franchise, is not a sequel to Adventure of Link. I don't see anybody calling Link's Awakening (or Ocarina of Time if people only count home console releases as the mainline ones) "Zelda 4".

I've never called it that and stopped numbering Zeldas after two. Yet I still to this day see ALttP sometimes get called Zelda 3. I'm glad we stopped numbering Zeldas. Especially with all the timeline stuff. It would get confusing fast.
 
Older point n' click game puzzles are designed like shit. I've never understood how anyone could figure half of the things in any of them out without some sort of guidance, moon logic indeed.
 
I've never called it that and stopped numbering Zeldas after two. Yet I still to this day see ALttP sometimes get called Zelda 3. I'm glad we stopped numbering Zeldas. Especially with all the timeline stuff. It would get confusing fast.
The only context I could have accepted the name "Zelda 3" would've been when ALTTP was the then-latest entry in the series since it was new and had few entries.

It would've sounded weird if we, counting only the home console as the mainline entries (even if they were canonical), Majora's Mask would've been Zelda 5, Wind Waker Zelda 6, Twilight Princess Zelda 7, Skyward Sword Zelda 8, Breath of the Wild Zelda 9 and finally Tears of the Kingdom Zelda 10.

See how much nonsense that could've been like?

Older point n' click game puzzles are designed like shit. I've never understood how anyone could figure half of the things in any of them out without some sort of guidance, moon logic indeed.
How old btw? Days of the Tentacles still stands well (so was Broken Sword 1) but I may agree about overly obtuse ways to progress like in Monkey Island or DiscWorld.
 
How old btw? Days of the Tentacles still stands well (so was Broken Sword 1) but I may agree about overly obtuse ways to progress like in Monkey Island or DiscWorld.
I do more so mean overly obtuse shit. But I did get stuck in Day of the Tentacle when I first tried it.
 
I do more so mean overly obtuse shit. But I did get stuck in Day of the Tentacle when I first tried it.
Monkey Island and DiscWorld were untranslateable for me back then.

On the other hand DotT is much more fair and permissive so I'd argue that it could be just you not knowing which tool to use correctly than the game being obtuse.

Yes, time travel makes things complicated but it's specifically for item transfer.
 
Monkey Island and DiscWorld were untranslateable for me back then.

On the other hand DotT is much more fair and permissive so I'd argue that it could be just you not knowing which tool to use correctly than the game being obtuse.

Yes, time travel makes things complicated but it's specifically for item transfer.
I agree about DotT...at least until the beauty contest xD

Can't wait to play Monkey Island.
 
Monkey Island and DiscWorld were untranslateable for me back then.

On the other hand DotT is much more fair and permissive so I'd argue that it could be just you not knowing which tool to use correctly than the game being obtuse.

Yes, time travel makes things complicated but it's specifically for item transfer.
I think my issue with DotT is it's unclear for a new player like me what needs to go in the time machine and who it goes too.

The game to me at least, doesn't do a good job of communicating that. Though it has been years since I tried to play it.
 
I finished Day of the Tentacle, Monkey Island 2: LeChuck's Revenge, some Sam and Max games, and The Curse of Monkey Island without a guide, You just have to think outside the box and pay attention to little details. I love those games. They still hold up.
 
I hate Secret of Mana for the SNES. I used to love it before I decided to actually sit down and complete it. I sat there grinding out EVERY SINGLE WEAPON AND SPELL to the max before the emulator crashed and lost about 5 hours of grinding. Only to come find that I basically wasted my time since I guess most players pick a few weapons and spells and run with it. I was just done with it by the end and I never want to play it again.

I was looking forward to Seihken Densetsu 3 but if its anything like the first I'm not wasting my time. Yeah, maybe its all on me but that's what happened and how I feel.
 
I hate Secret of Mana for the SNES. I used to love it before I decided to actually sit down and complete it. I sat there grinding out EVERY SINGLE WEAPON AND SPELL to the max before the emulator crashed and lost about 5 hours of grinding. Only to come find that I basically wasted my time since I guess most players pick a few weapons and spells and run with it. I was just done with it by the end and I never want to play it again.
I don't want to sound rude but that's a tiny bit of your fault for not making savestates.

Yes, normally an emulator isn't supposed to crash like that (outside of intentionally making glitches) yet there's always a saying about trying to save as often as possible when playing a RPG.
 
Fighting game haven't been good since SF4 - UMVC3
 
Art of Fighting 3 and SNk vs Capcom are the best 2D fighting games
 
What about GG Xrd, Tekken 7 or other independent projects?
Never clicked for me. I used to be a huge GGXX player in my scene but Xrd was too late. SF4 and UMVC3 hype and scene wont be matched until another revival. There a million fighting games now and they are basically all trash. SF5 was hot garbage and SF6 is barely above average.
 
Difficulty isn't the only accessibility tool and I'm tired of people acting like it is. I was unable to play the Spyro remakes at launch because they didn't have a toggle or reduction for motion blur and it made my wicked bad motion sickness awful to deal with. Even if a game is easy like Spyro that doesn't mean it's accessible. Colorblindness settings, single/combination button remapping, motion blur toggle, flashing light reduction, subtitle/font sizes, screen shake toggle, and more would dramatically improve any accessibility settings. Just because a game has an easy mode doesn't mean disabilities go away. And this one goes out to Xenoblade Chronicles X on the WiiU whose subtitles and menus were too small for me to read I just stopped playing. And this one goes out to Final Fantasy XIV for trying to give me a migraine every other raid with severe screen flashes. And this one goes out to Elden Ring for letting me turn off motion blur so I could beat it.
 
I don't know if those are Hot takes but well
Physical is superior to Digital crap
Most Modern games suck with some exceptions
I don't like God of War on the Ps4
I don't like Red dead Redemtion 2 is far to large for my taste and the Story was bad
I think Red dead Redemtion 1 is better than Red dead Redemtion 2 period
Hawaii Pizza is Tasty
Console Gaming is dead unless a miracle is going to happen
Fallout 3 is actually good and a great Story
bro come GIF

Fallout 4 is slop and the Story sucked balls
Fallout New Vegas is good but overrated
Ps5 is a waste of money get a Ps4 instead
GTA 5 is overrated GTA San andreas is better
GTA 6 is going to suck
Doom the Dark ages is slop
Dark Souls 2 is not entirely bad its not great but its not terrible either
Movie Games are not real games.
Well that are some of my Hot takes
 
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Difficulty isn't the only accessibility tool and I'm tired of people acting like it is. I was unable to play the Spyro remakes at launch because they didn't have a toggle or reduction for motion blur and it made my wicked bad motion sickness awful to deal with. Even if a game is easy like Spyro that doesn't mean it's accessible. Colorblindness settings, single/combination button remapping, motion blur toggle, flashing light reduction, subtitle/font sizes, screen shake toggle, and more would dramatically improve any accessibility settings. Just because a game has an easy mode doesn't mean disabilities go away. And this one goes out to Xenoblade Chronicles X on the WiiU whose subtitles and menus were too small for me to read I just stopped playing. And this one goes out to Final Fantasy XIV for trying to give me a migraine every other raid with severe screen flashes. And this one goes out to Elden Ring for letting me turn off motion blur so I could beat it.
Speaking of Spyro: I know that the Japanese release has a different camera angle for the Japanese audience.

Movie Games are not real games.
Goldeneye 007 on the N64 is not a real game?
 
Spec Ops: The Line is hypocrital in its message, and the creators solution of a "Good ending" by turning off the console would hold if it werent by the fact the game is paid, it's deconstrutcive narrative is just

Game: Burn this orphanage
Player: WTF no
Game: Well, i am not progressing until you do so
Player: Ugh, fine *Burns the orphanage*
Game: WTF man, you are a horrible person, ¿How dare you do something awful?

W R I T I N G
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Spec Ops: The Line is hypocrital in its message, and the creators solution of a "Good ending" by turning off the console would hold if it werent by the fact the game is paid, it's deconstrutcive narrative is just
I'll even go further by saying: "it's just a stupid video game, I don't need to feel bad for non-existent people I've killed in it". the "no Russian" mission from Modern Warfare 2 was for shock value yet it's obvious that it's still a video game, not a documentary about terrorism groups killing civilians. Call of Duty is always about "shoot the enemy".

If someone comes in and say that "acktyually the demons in Doom are the victims in the story because it was Hayden and the UAC who purposefully invaded Hell to suck the Argent Energy out of it while they weren't consenting to." I'd just say "What? Demons are no victims. You just have to kill them, that's all".

Even Undertale is also this to a lesser extent when most RPGs are clearly stating that the monsters you're fighting in them are enemies that want harm to humans.

It goes back to the tired trope of "humans are the real monsters in this story".
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Read the thread title wrong....
 
Even Undertale is also this to a lesser extent when most RPGs are clearly stating that the monsters you're fighting in them are enemies that want harm to humans.

It goes back to the tired trope of "humans are the real monsters in this story".View attachment 112107
TBF Monsters was trapped for something the humans only SPECULATED monsters would do, and the SOULS that felt before Frisk has no reason to believe Frisk is different

Now True Pacifist gives you a point there, since certain character that did something truly horrible to monsters isn't even judged by Frisk, at worst they are "fired" at a point that doesn't matter anymore and another character merely scoffs treying to kill you

That said at least in Undertale at least you really have to go your way being a dick for the game to recriminate you, but still you are right in regards of Undertale being clumsy with its pacifism themes
 
I don't want to sound rude but that's a tiny bit of your fault for not making savestates.

Yes, normally an emulator isn't supposed to crash like that (outside of intentionally making glitches) yet there's always a saying about trying to save as often as possible when playing a RPG.
Lmfao yeah man I did admit to that I have self awareness. I never said it was a bad game I just said I didn’t like my experience with it
 

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