Hot takes

Yes they are
I've replayed the game not long ago and I don't recall having a surprise obstacle that I couldn't react to.

More often people's least favourite levels in the first game were the slower paced like Marble and Labyrinth and for the sequel Metropolis because both had a slower pace yet never talked about the obstacles in the middle of a fast section.

I'd still say that the third game has drastically improved the pacing and level design.
 
The difference between resident evil 1 and 2 is staggering resident evil went from mediocre at best to decent in just 2 years.

To me people seem blinded by nostalgia when they talk about how RE1 is good or scary idk about you the only thing that can get the scare out of me is chimeras and tyrants in RE1 the whole lab is uncanny everything else isn't scary , hunters are very frustrating to deal with they rely on shock type of horror since they can decapitate you and you know seeing your virtual body headless isn't a pretty sight really even if it's virtual it's hurts the ego man ::angrygenjin


The only thing RE1 did better was puzzles are more difficult than 2 and 3 everything else it did worse.
 
Probably going to be eaten alive for this one, but here goes. For as ambitious as Xenogears is, all it really has is that ambition. A lot of the dialogue has that "bad YA novel" stilted feel to it, especially in the beginning. The second disk is a mess, and the philosophical and psychological themes throughout the story are presented as if they were written by someone who got a C- in a 100 level class. Beating it in the mid 2000s left me with more of a, "That's it?" feeling as opposed to the top shelf RPG experience most others took away. Oh well, different strokes for different folks.
 
Probably going to be eaten alive for this one, but here goes. For as ambitious as Xenogears is, all it really has is that ambition. A lot of the dialogue has that "bad YA novel" stilted feel to it, especially in the beginning. The second disk is a mess, and the philosophical and psychological themes throughout the story are presented as if they were written by someone who got a C- in a 100 level class. Beating it in the mid 2000s left me with more of a, "That's it?" feeling as opposed to the top shelf RPG experience most others took away. Oh well, different strokes for different folks.
I would blame 90's localisation.


The difference between resident evil 1 and 2 is staggering resident evil went from mediocre at best to decent in just 2 years.

To me people seem blinded by nostalgia when they talk about how RE1 is good or scary idk about you the only thing that can get the scare out of me is chimeras and tyrants in RE1 the whole lab is uncanny everything else isn't scary , hunters are very frustrating to deal with they rely on shock type of horror since they can decapitate you and you know seeing your virtual body headless isn't a pretty sight really even if it's virtual it's hurts the ego man
::angrygenjin



The only thing RE1 did better was puzzles are more difficult than 2 and 3 everything else it did worse.
RE1's remake on the Gamecube (and later modern consoles) fixes many issues and I am glad RE:7 goes back to the feelings of the first.

RE2/3 were maybe too much action focused but also felt like expansions sold as separate games.

RE4 could've been an entirely different franchise if they wanted to.
 
RE1's remake on the Gamecube (and later modern consoles) fixes many issues and I am glad RE:7 goes back to the feelings of the first.
Yeah the remake should be good , Idk if RE7 goes back to the feeling of the first since this is first person and that is static camera/third person.


RE2/3 were maybe too much action focused but also felt like expansions sold as separate games.
I actually found them to be scarier than 1 believe it or not , i simply can't understand or get it when people talk about how RE1 is scary for its time around 96 yes but now? The jumpscares even the unexpected one i mean the mansion door that leads outside if you try to go outside it has a jumpscare with a dog trying to get in i didnt expect it but even then wasn't spooked by it.

Meanwhile RE2 managed to freak me out on multiple occasions the first encounter with the lickers , the many jumpscares with lickers and even the unique zombie jumpscare at that outside door where if you open it it shows zombies in the door screen which never happened before i was so freaked out they actually got a few bites when that happened LOL.

For RE3 i found drain deimos quite freaky with how they stand on their legs , the nemesis appearance also is quite hideous especially the cutscene one , his presence was intimidating and scary in that you don't know when he will show up , you know he is out there looking for you but you don't know when he decides to show up.


RE4 could've been an entirely different franchise if they wanted to
I didn't play it but it seems to do the RE vibes well.


I think the reason i wasn't as scared of RE1 wasn't just because of its age , prior to playing it i played silent hill which got all the good scares out of me you are talking about noticeable white hair growth after playing SH1.
 
When I've started Twilight Princess (the original Gamecube version) I've noticed how when people asks for a gritty and realistic Zelda game they forgot that even this one had quite many colours and despite its more realistic approach there are some character design that looked quite stylised.


Even the more lighthearted looking games in the series have some darker sub-plots and implicit events so that's not like the games cannot have both. People shouldn't stop just with the visuals.

It all boils down to edgy people being embarrassed by anything that doesn't have enough edge. Even cute games can have dark themes. Guardian's Crusade comes to mind.
 
It all boils down to edgy people being embarrassed by anything that doesn't have enough edge. Even cute games can have dark themes. Guardian's Crusade comes to mind.
The mid-00's and Japanese devs trying to make their games more western-like was really not the best idea...

People wanted to feel "more mature" and "evolving video games" while ignoring to acknowledge how even a simpler game or less serious looking art style can still convey greatness.

If all age movies such as Pixar's or Ghibli's are accepted to be seen and appreciated by adults then why not video games?

Also thanks for the recommendation. I like how FF and DQ had chibi characters yet could tell great stories.
 
NFS Hot Pursuit 2010's controls are stiff
 
Wrong side of the tracks (gta San Andreas mission) is actually easy it's just that people have a legitimate skill issue.


Why is it that YouTubers always miss obvious stuff?

People who use guides for everything make me wonder are they even playing the game? I just find having to look up something to tell you what to do isn't so fun......it's always the case with puzzles in horror games people just watch a YT video and BAM puzzle solved like what did you do to solve it? You didn't do anything......man people don't know how to play sometimes like play the damn game and use the tools given to you skillfully and you will be fine is that too hard?
 
Wrong side of the tracks (gta San Andreas mission) is actually easy it's just that people have a legitimate skill issue.


Why is it that YouTubers always miss obvious stuff?

People who use guides for everything make me wonder are they even playing the game? I just find having to look up something to tell you what to do isn't so fun......it's always the case with puzzles in horror games people just watch a YT video and BAM puzzle solved like what did you do to solve it? You didn't do anything......man people don't know how to play sometimes like play the damn game and use the tools given to you skillfully and you will be fine is that too hard?
youtubers miss stuff because they are trying to be entertaining and focus on the game. something is going to slip by no matter how good they are.

sometimes puzzles are not very simple. i saw this in a rerez video about one of the tiny toons video games. the puzzle was obvious in hindsight, but it's hard because there isn't anything obvious or intuitive to lead you to the answer.

a lot of people do try to do the puzzle by themselves, but you do reach a point where you say "fuck it" and look to see if anyone else has done it.
 
youtubers miss stuff because they are trying to be entertaining and focus on the game. something is going to slip by no matter how good they are.
They just miss some pretty like really very obvious details but i suppose you right.


sometimes puzzles are not very simple. i saw this in a rerez video about one of the tiny toons video games. the puzzle was obvious in hindsight, but it's hard because there isn't anything obvious or intuitive to lead you to the answer.
Well i expect a game to be designed by professionals who know how to leave sensible clues that eventually lead to solving the puzzle.


a lot of people do try to do the puzzle by themselves, but you do reach a point where you say "fuck it" and look to see if anyone else has done it.
Guess not everyone is patient to spend hours on a puzzle
 
They just miss some pretty like really very obvious details but i suppose you right.



Well i expect a game to be designed by professionals who know how to leave sensible clues that eventually lead to solving the puzzle.



Guess not everyone is patient to spend hours on a puzzle
yes, i am right. i watched the game grumps. they missed some very obvious stuff while playing games.

you'd think that, but they don't always do that. the puzzle i saw in that tiny toons game rewards you with a piece of paper to unlock a locker. the paper is inside of a film reel canister; which you open by going to the tennis court and using the can opener there to open the film reel canister. the hint is that you have a "can"ister and the tennis court has a "can" opener.

no, not everyone is going to spend hours on a puzzle. a lot of people do not have patience.
 
youtubers miss stuff because they are trying to be entertaining and focus on the game. something is going to slip by no matter how good they are.

sometimes puzzles are not very simple. i saw this in a rerez video about one of the tiny toons video games. the puzzle was obvious in hindsight, but it's hard because there isn't anything obvious or intuitive to lead you to the answer.

a lot of people do try to do the puzzle by themselves, but you do reach a point where you say "fuck it" and look to see if anyone else has done it.
There's a puzzle in the first professor layton game where the answer is a date and you must format it in a very specific way to get a pass rather than a failure.
 
Well I am not a fan of Persona, Assassin Creed, The Last of Us, Nier (expect the ps3 one) Bayonetta, Xenoblade, and Shin Negami Tensei.
 
yes, i am right. i watched the game grumps. they missed some very obvious stuff while playing games.
Kind of why i hardly watch gameplay videos i would spend the video correcting the player lol



you'd think that, but they don't always do that. the puzzle i saw in that tiny toons game rewards you with a piece of paper to unlock a locker. the paper is inside of a film reel canister; which you open by going to the tennis court and using the can opener there to open the film reel canister. the hint is that you have a "can"ister and the tennis court has a "can" opener.
Yeah that sounds a little too specific with a strange hint.


no, not everyone is going to spend hours on a puzzle. a lot of people do not have patience.
Thats how separate real masters from casuals ::eggmanlaugh
 
I mean yeah only those who game would care?
I won't insult anybody who has fun with video games because it's a hobby like music and movies.

On the other hand if someone, in society, is bragging about finishing Dark Souls in SL1 or any other "hard" tasks in video games, I am pretty sure many normal people (well, people not used to video games outside of the mainstream news or mobile ones) would see that person as a weirdly obsessed adult that doesn't always take a shower.

Somebody who won a sport competition or had helped science would be socially seen as a better person fundamentally speaking.

PS: It pains me to admit but people trying hard to make video games a "legitimate art form" (by making hours long analysis about Zelda or pseudo deep indie games) are making me loathe them more than people who just sees them as a hobby or entertainment.
 

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