Hot takes

Also, just while we’re on the subject: every Donkey Kong Land game plus the GBC version of Country is effing atrocious, and I say that with immense, heart-stopping nostalgia for the second one. I don’t really think Rare ever understood handheld gaming.
most companies didn't know how to make games for early handheld systems. batman forever is the best example of this.
 
most companies didn't know how to make games for early handheld systems. batman forever is the best example of this.
With very few notable exceptions, I can't really think of any handheld versions of home console games that were good at all.
 
With very few notable exceptions, I can't really think of any handheld versions of home console games that were good at all.
oh absolutely. the handhelds were essentially just an older system made portable.
gameboy/pocket/color = nes
gba = snes
ds = n64
3ds = gcn
psp = psx
psvita =ps2
not perfectly accurate, but this is a general observation that i noticed over time.
 
Enix's only good franchise was dragon quest while squaresoft had way more good games (if not franchises)
 
we reached the moment where people say SF5 looks better than SF6
we reached nirvana of hot takes
SF4, 5 and 6 for me are really ugly. As the series go on the characters become more deformed and weirdly muscular. I like the more anime/slim artsyle of SF Alpha and III more.

Hot take:
Games; mainly platformers, with respawning enemies have always been horrible and very annoying, especially if they don't stop respawning or respawn just after you've killed them all, left the screen for a moment and come back.
Enemies with respawns only work in games with grinding and levelling, such as RPGs, or if they drop consumable items.
 
Games; mainly platformers, with respawning enemies have always been horrible and very annoying, especially if they don't stop respawning or respawn just after you've killed them all, left the screen for a moment and come back.
Enemies with respawns only work in games with grinding and levelling, such as RPGs, or if they drop consumable items
Best take i seen so far , trueeee
 
Any FPS that uses left sided controllers to turn gets my automatic yuck, of all, FPS' already used from the beggining the right handed mouse to turn and left handed to strafe, ¿Why not on consoles? i get it, analog sticks weren't even a idea, but by the time FPS came to consoles' we got triggers on SNES
USE
THEM
TO
TURN

I can see why people loves Goldeneye on N64, but for me that game is a maze to play since it embodies the clumsiness of that control sceme

And i get left handed people will like it, but please, make it an option instead of default
 
SF4, 5 and 6 for me are really ugly. As the series go on the characters become more deformed and weirdly muscular. I like the more anime/slim artsyle of SF Alpha and III more.

Hot take:
Games; mainly platformers, with respawning enemies have always been horrible and very annoying, especially if they don't stop respawning or respawn just after you've killed them all, left the screen for a moment and come back.
Enemies with respawns only work in games with grinding and levelling, such as RPGs, or if they drop consumable items.
I see you are not a fan of the Ninja Gaiden Snes Trilogy.
 
PT is not Silent Hill. Is FNAF where you can move. Anyone who says is better than team silent's games is absolutely wrong.
 
I prefer TMNT Hyperstone Heist's soundtrack over Turtles in Time SNES's soundtrack.
 
I believe Music Labels should have less control over many aspects of the industry but should still hold something of worth.
 
The snes and PS1 versions of Chrono Trigger had the best text fonts
 
Enix's only good franchise was dragon quest while squaresoft had way more good games (if not franchises)
Honestly Squaresoft's muscle is the whole reason Square Enix lives today, they put up with more effort than people give them credit for.
video games nintendo GIF
 
This isn't a take, it's the truth. There are nearly 400 (I think about 395?) N64 games and defenders of this console will only list the same 12 games as proof that it was great.
i got google's ai to check and see how many games there were:
"A total of 388 Nintendo 64 games were officially released, with just 85 exclusively sold in Japan."
i thought it was more around 600, but that's not a bad number of releases; considering that nintendo was making games to both consoles and handhelds at the same time.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Planned maintenance for Nintendo 3DS

Cardcaptor sakura Wonderswan's fan translation is in development

Any fan of cardcaptor sakura here? Now were really eating good with this one!
Read more

Memorable Game OST's

There is an element of magic to be found within a game's OST. If the game play can be likened to...
Read more

Chess games

Does anyone know a chess game that has cool animations, like the pieces actually fight or do...
Read more

ADAM+ A modern ColecoVision and Coleco ADAM emulator and development toolkit.

Hello RetroGameTalk community!


I’m excited to announce the release of ADAM+ (also known...
Read more

Online statistics

Members online
57
Guests online
566
Total visitors
623

Forum statistics

Threads
14,947
Messages
361,253
Members
896,037
Latest member
Cream0fTheCrop

Today's birthdays

Advertisers

Back
Top