Hot takes

This one has gotten me smacked before, I think WEBP is a great image format the problem is the lack of support from software developers for example photoshop didn't start officially supporting it until 2022
 
The Sonic 3D in 2D fangame sucks
Honestly I played it thinking it could be good but honestly removing what made Sonic 3D 3D (well, isometric 3D but still 3D nonetheless in gameplay) is pointless.

If someone actually cared to make a fully 3D remake of Flickies' Island (with a better Flicky hunt or even removing that mechanic altogether to focus on speed) would've been better than what is basically a Sonic romhack.

I see, never knew about this one. It seems there a billion different sonic fan games coming out every year.
I'll be honest about that: I'm tired of Sonic fangames trying to mimic either CD or Mania.

Especially with that one overused sprite

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I wish more could have their own style (like Storm) or trying to use a style closer to some other underused game.

I think you forgot the multiple uses of the R-word and the use of an old-timey slur for Black people. Working Designs wasn't exactly known for having respect for minorities, especially Black people. And note that this wasn't even the only game where they explicitly or implicitly insulted Black people; they loved to sneak that in where they could.
Honestly I wouldn't stop playing a game because of a character using the R-word.

Sure it's insulting but in the same way that someone asks if someone is crazy after doing something irresponsible.

Sonic Xtreme wasnt gonna save the Saturn
Obviously. I thought it was now accepted.

I'd even add that not having glitches nor long loading times couldn't have saved 2006 either.

People only dislike Sonic CD's US soundtrack due to the boss theme
Personally I love the US Boss theme in a bad future, for the good one the JP fits the best.

On the other hand I find the OST too "ambience" for a Sonic game (only Tidal Tempest kinda works because it's a slower paced level).

The Japanese soundtrack is the author's intent and fits Sonic a lot better in general.


No way ppl have problems with mania, it's like the perfect sonic game ffs.
Perfect? I wouldn't go that far personally, I think that, in their respective Decompilated fangames version, Sonic 2, CD and 3&K are technically much better as 2D side-scrollers.

Sonic 3 Angel Island Revisited enhanced Sonic 3&K (which was already a great game in the franchise by itself) to the point where Mania is pretty much a good fangame that feels more like a nostalgia ride whereas the former is more akin to a real adventure with a progression that doesn't go with "the Phantom Ruby is there to bring you back in another place" (thankfully Plus added more transitions but still).

People's complain about Mania is mostly about either "it's just a remix of older levels, not an original game" or "Nostalgia is the only thing that made it worthwhile" or even "if we didn't get Sonic Lost World nor Boom people wouldn't have cared the slightest about it.".
 
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I wonder if Sonic Boom will be appreciated in the future aswell lol
The cartoon is appreciated so there's that.

Now if someone would make efforts creating Sonic Synergy as intended that would be interesting...

But even fangame makers are struggling with X-treme.
 
’Real Time With Pause’ even at its best SUCKS.
It’s just a contest of which party can dogpile the other one fastest while you fervently pause and unpause to move your mages around to spam spells.

The only times they worked okay were in KoTOR and Dragon Age because it was slower paced and had smaller parties.
 
’Real Time With Pause’ even at its best SUCKS.
It’s just a contest of which party can dogpile the other one fastest while you fervently pause and unpause to move your mages around to spam spells.

The only times they worked okay were in KoTOR and Dragon Age because it was slower paced and had smaller parties.
While turn-based can do great and memorable battles, I feel turn-based works terribly with large parties and groups of enemies, some of the later battles of baldur's gate 3 took several minutes just for every enemy to make their move, not to mention all that waiting around just looks silly. All these epic scale battles of IWD would be torture in BG3. Also RPGs love so much to throw trash mobs at us, at least in RTwP we can just cut through then quickly.

RTwP is interesting exactly because its chaotic and not focused in single characters, like not every character has a flashy skill to activate every turn and that's actually good, its actually like the party is one big character you have to administrate and position carefully and protect its head in between the fires, but I get that its not for everyone.
 
While turn-based can do great and memorable battles, I feel turn-based works terribly with large parties and groups of enemies, some of the later battles of baldur's gate 3 took several minutes just for every enemy to make their move, not to mention all that waiting around just looks silly. All these epic scale battles of IWD would be torture in BG3. Also RPGs love so much to throw trash mobs at us, at least in RTwP we can just cut through then quickly.

RTwP is interesting exactly because its chaotic and not focused in single characters, like not every character has a flashy skill to activate every turn and that's actually good, its actually like the party is one big character you have to administrate and position carefully and protect its head in between the fires, but I get that its not for everyone.
Oh yeah, absolutely. They both have pros and cons, and I'm inclined to agree on your BG3 example too, and even in that game I'm using a mod to control 5 characters instead of just 4.
I prefer turn-based because it makes the moment-to-moment gameplay feel more meaningful in my opinion, making all my actions and reactions feel more deliberate, while RTwP usually just feels like an excercise in reflexes instead of rewarding planning.

I remember not having any trouble with RTwP in Pillars of Eternity, though I never finished the game, but it had a slightly lower pace than the comparatively lightning-bolt fast pace of BG1 and other games of its time.
 
I actually thought the DS Zeldas were great. I always appreciate the Wind Waker look and I think for the most part, they do utilise the DS pretty effectively. The touch controls never really bothered me and I think many of the dungeons were some really top tier Zelda design. I enjoyed them way more than Skyward Sword which I never got on with the motion controls and you have to redo certain sections over and over. That game is just too bloated honestly, even getting to the dungeons took forever. The only things I did not like about the DS titles were the temple of the ocean king in Phantom Hourglass was a bit of a slog which you had to redo throughout the game and the pan flute in Spirit Tracks was too fiddly to use most of the time. Otherwise, really dug them. Also Spirit Track had a fantastic soundtrack. The final boss in particular is one of my favourite in the entire series, epic with a optimisitc tinge as you vanquish evil.

My other more negative hot take is that either do side quests well or don't do them at all. Nier Replicant broke me with the absolute tedium that were its side quests. Oh, I need a cake so could you gather 20 strawberries, five bags of flour, 50 eggs and milk from a rare goat that only appears every second Tuesday. So you grind for hours gathering these materials and then your reward might be a potion or two. If you are doing tedious fetch quests at least make the reward worth it! That is why I like the way old RPGs did it where side content could lead you to crazy hard bosses which could net you really powerul weapons or an optional party member. Where doing a side quest actually gave you unque content and rewarded you not just busy work so that the game can brag about how many hours of content it can deliver. I even like Nier Replicant as a whole but the side quests were absolute shite and even lampshading by commenting that this is a boring waste of time does not make up for the fact that you are putting the player through this nonsense. Now, unless I really enjoy the game I will skip side quests unless they are actually interesting in terms of content or help in worldbuilding like the substories in the Yakuza games.
 
elden ring and baldur's gate 3 are pretentious and overrated, skyrim and morrowind, still solo these games ?‍♂️
 
This doesnt sound as bad as people say
 
If the thing is 20 years old dont cry about spoilers
i agree and disagree, obviously if its well known media like the bible or romeo and juliet we can assume everyone knows the plot but if its a somewhat niche game that's still old its a reasonable assumption that someone doesn't know the plot and thus spoiler warnings should be given
 
This one has gotten me smacked before, I think WEBP is a great image format the problem is the lack of support from software developers for example photoshop didn't start officially supporting it until 2022
get with the times old man avif has made webp obscelete for a long while now
 
If the thing is 20 years old dont cry about spoilers
I'm pondering what's the right time to do it.

If the thing itself was obscure I think I'd feel bad spoiling it (especially if it's an anime with a nice twist).

On the other hand the thing about Aerith dieing or how Vador is Luke's father are parts of the pop culture at that point.

I agree and disagree, obviously if its well known media like the bible or Romeo and Juliet we can assume everyone knows the plot but if its a somewhat niche game that's still old its a reasonable assumption that someone doesn't know the plot and thus spoiler warnings should be given
Exactly.

I don't wanna spoil too much of what happens in the end of a game from 2005 that not everyone has played or even a book that only found a new popularity thanks to a movie.

That's why I don't wanna spoil Dune.
 
Sony should bring back subscription free multiplayer, like they did for the PS3.
Microsoft made the industry realize that people are stupid enough to pay for that stuff with xbox live, as long as gamers show that they are willing to pay Sony will never stop with PSplus, the same goes for Nintendo
 
The cartoon is appreciated so there's that.

Now if someone would make efforts creating Sonic Synergy as intended that would be interesting...

But even fangame makers are struggling with X-treme.
Oh yeah, I saw some clips from that show and thought it was pretty nice, not something I'd stop and watch tho.
There's also the 3Ds games, but I don't know how good those were.

I legit thought Sonic Boom was gonna be a spiritual successor to Heroes when I saw the trailers, like they would expand upon the gameplay of heroes and make something cool.

Heh
 
I don't think you should tell anybody irl (specially therapists) about your issues, it would be better to tell them online or keep them to yourself
 
Revolution Radio is Green Day's lamest album. It feels like it has no identity of it's own compared to the rest of the discography, like if you asked an A.I. what Green Day sounded like, that's what you would get. Yes, I like both the Trilogy and Father of All better. At least those were interesting if quite flawed.
I honestly did not know they kept going after American Idiot. Say, what’s a new Green Day enjoyer think of the old stuff? Heard “When I Come Around” on the muzak at Walmart the other day and made me dig out my copy of Dookie. Still good.
 
If you are making a fan work based on a certain work (lets say, Undertale) you cant cancel it just bc you dont like its fandom
 
As much as I hate Working Design's translation work, I actually like Popful Mail's dialogues and find them quite funny. Honestly, the real problem with that release is how those guys fucked with the difficulty but luckily there's a patch to fix that.

it is funny to see cute cartoon characters calling you mentally deficient; but I dislike it when translators make their own script, it's like they wanted to be writers and they're doing this job begrugingly

I'd be down for an edgy cutesy made by westerners
 
elden ring and baldur's gate 3 are pretentious and overrated, skyrim and morrowind, still solo these games ?‍♂️
This is a hall of famer for how ludicrous it is
 
Perfect? I wouldn't go that far personally, I think that, in their respective Decompilated fangames version, Sonic 2, CD and 3&K are technically much better as 2D side-scrollers.

Sonic 3 Angel Island Revisited enhanced Sonic 3&K (which was already a great game in the franchise by itself) to the point where Mania is pretty much a good fangame that feels more like a nostalgia ride whereas the former is more akin to a real adventure with a progression that doesn't go with "the Phantom Ruby is there to bring you back in another place" (thankfully Plus added more transitions but still).

People's complain about Mania is mostly about either "it's just a remix of older levels, not an original game" or "Nostalgia is the only thing that made it worthwhile" or even "if we didn't get Sonic Lost World nor Boom people wouldn't have cared the slightest about it.".

I play fangames too and its not beating SonicCD and AIR, but as far as commercial games go I can't think of one truly bad thing to say about mania

It looks and controls great, plus' new characters are awesome, fantastic music both when it comes to remixes and original pieces

I want more original stages instead of chemical plant zone too but the remixes are still creative in their own way, the transitions between og levels and remixes are neat

Its also got way way better bosses than most of the 2d games, their creativity reminds me lf cd

"Its only good bc of nostalgia" is stupid, I didnt even grow up with sonic, I started liking in in high school (2012 when playing sonic cd on ps3)

"if we didn't get Sonic Lost World nor Boom people wouldn't have cared the slightest about it.".
I wanted an official megadrive style game and I dont think I was alone with how many ppl loved it
 
I honestly did not know they kept going after American Idiot. Say, what’s a new Green Day enjoyer think of the old stuff? Heard “When I Come Around” on the muzak at Walmart the other day and made me dig out my copy of Dookie. Still good.
Green Day has been dropping an album every few years pretty consistently. Last year's release, Saviors, was really good, save for the first two tracks that just feel like Revolution Radio again.

I'm an elder zoomer and have been a fan since I was a teenager. Honestly, there's not really an outright bad album in the bunch. Of particular note, the less polished, bratty sound of Dookie is a delightful time capsule of 90's rock...when I can understand what the fuck Billie Joe is saying...and Warning shows that Green Day is just as capable with acoustic guitars and a generally lighter sound. 1039 Smoothed Out Slappy Hours sounds pretty rough in places, but this is a compilation of very early Green Day before even Kerplunk, so it's excusable.
 

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