Girly games shouldn't be exclusively for children or be "wholesome". Not that these things are bad, but I feel like a lot of games that are targeted towards women are extremely narrow.
Girly games shouldn't be exclusively for children or be "wholesome". Not that these things are bad, but I feel like a lot of games that are targeted towards women are extremely narrow.
I think for the most part the guy did a pretty good job considering the hand he was dealt. He was often battling as much with NA censorship as he was the technical constraints of the games themselves. I appreciate many people crave the AUTHENTIC nihongo experience (and yet do not play the games in Japanese, curious...) and I think it's really cool that fans have retranslated the scripts and modern tools exist to allow for easier text formatting and editing, but his translations are as much a part of squaresoft's success and history as anything else.
I appreciate that it's hard to convey via text alone, but I was being facetious - and doing my best to allude to this meme: View attachment 20127
I do not expect everyone to learn Japanese just so they can engage with media that they enjoy.
I would say "Sonic Colors and Sonic Advance 2 are ass" but that's becoming increasingly popular so I'll go for some hotter takes
-Sonic 3D Blast is a good game and Sonic fans hate experimentation
-Sonic Advance 3 is the best of that trilogy, which doesn't say much as Sonic Advance wasn't very good
-The worst Sonic game isn't 06, Free Riders, Labyrinth or even Boom. It's Sonic 2 (on Game Gear)
-Aside from 4 levels, Shadow is a good game
-Boost was a net negative for Sonic level design
-There isn't a single good Sonic game on Wii, they all suffer from forced mission levels that do nothing but make you wish you were actually playing the game. Colors is included because that's exactly what 90% of that game is
-Final Fantasy V is better than VI and VII
-Mega Man 6 is the best NES game, 3 is the worst
-Mega Man X3 is the worst X game and I hate it more than X6 and X7
-there's more mid Mega Man X games than good
-Mega Man Zero 4 is better than Zero 3
-Lufia 1 has a better normal battle theme
-The music took a nosedive with Etrian Odyssey 4 and 5
-They should've brought back Wacky Workbench instead of Stardust Speedway in Mania
-Yakuza 1 had better music than Kiwami
-The GameCube was mid
-The Atari Lynx was not underrated, it was a cool console but its games were mediocre and unmemorable like nearly all Atari games. It's perfectly rated when its competition had full on story, multiple areas, worlds and dynamic music.
-I miss the "quirky Earthbound inspired RPG" trend. I like it a lot more than "FPS but fast and overstimulating" trend. Now everything's trying to be Ultrakill and I can barely tell a difference anymore.
I would say "Sonic Colors and Sonic Advance 2 are ass" but that's becoming increasingly popular so I'll go for some hotter takes
-Sonic 3D Blast is a good game and Sonic fans hate experimentation
-Sonic Advance 3 is the best of that trilogy, which doesn't say much as Sonic Advance wasn't very good
-The worst Sonic game isn't 06, Free Riders, Labyrinth or even Boom. It's Sonic 2 (on Game Gear)
-Aside from 4 levels, Shadow is a good game
-Boost was a net negative for Sonic level design
-There isn't a single good Sonic game on Wii, they all suffer from forced mission levels that do nothing but make you wish you were actually playing the game. Colors is included because that's exactly what 90% of that game is
-Final Fantasy V is better than VI and VII
-Mega Man 6 is the best NES game, 3 is the worst
-Mega Man X3 is the worst X game and I hate it more than X6 and X7
-there's more mid Mega Man X games than good
-Mega Man Zero 4 is better than Zero 3
-Lufia 1 has a better normal battle theme
-The music took a nosedive with Etrian Odyssey 4 and 5
-They should've brought back Wacky Workbench instead of Stardust Speedway in Mania
-Yakuza 1 had better music than Kiwami
-The GameCube was mid
-The Atari Lynx was not underrated, it was a cool console but its games were mediocre and unmemorable like nearly all Atari games. It's perfectly rated when its competition had full on story, multiple areas, worlds and dynamic music.
-I miss the "quirky Earthbound inspired RPG" trend. I like it a lot more than "FPS but fast and overstimulating" trend. Now everything's trying to be Ultrakill and I can barely tell a difference anymore.
Sorry but I'll defend Sonic Colours mostly because Sonic fans are sometimes really annoying about it.
No, the fast blue hedgehog does not need a mature story nor a Shonen like big kaiju final boss fight to be good.
Yes, you can criticise Pontac and Graff's writing but Sonic saving small critters (Wisps in this case) is closer to the original essence of the franchise than whatever happened in SA2.
Sure, Colours has a lot of 2D sections but don't act as if a 100% 3D level design makes it objectively better.
The double jump helps to correct the jump and the Wisps' color power is legit one of the best gimmick in the series next to the elemental shields (and add replay value for previous levels once you get them all). No Werehog, no RPG elements, no clunky Mech Shooting, no Treasure Hunting and especially no Fishing. Even if there are obligatory missions in Unwiished and Colours I'd take that over having to play a different game style or having to redo the same game 4 times (or 10 in Shadow).
i personally don't understand why companies are trying to replace portable consoles w handheld ones, it might be nostalgy that speaks but i actually miss consoles u could put in ur pocket and use everywhere, i still use my psp a lot and rlly enjoy it
by handheld i mean consoles like steam deck or the nintendo switch, even tho they released a nintendo switch lite, it's a bit unfortunate that it is still too big to fit in a pocket and it still has joycon drift on it :/
i don't think handheld consoles are bad, i just think it shouldn't replace portable consoles bc in my opinion they are very great
Sorry but I'll defend Sonic Colours mostly because Sonic fans are sometimes really annoying about it.
No, the fast blue hedgehog does not need a mature story nor a Shonen like big kaiju final boss fight to be good.
Yes, you can criticise Pontac and Graff's writing but Sonic saving small critters (Wisps in this case) is closer to the original essence of the franchise than whatever happened in SA2.
Sure, Colours has a lot of 2D sections but don't act as if a 100% 3D level design makes it objectively better.
The double jump helps to correct the jump and the Wisps' color power is legit one of the best gimmick in the series next to the elemental shields (and add replay value for previous levels once you get them all). No Werehog, no RPG elements, no clunky Mech Shooting, no Treasure Hunting and especially no Fishing. Even if there are obligatory missions in Unwiished and Colours I'd take that over having to play a different game style or having to redo the same game 4 times (or 10 in Shadow).
People wanting Sonic to be overly serious and shonen just want something that isn't Sonic.
SA1 already started the trend of Robotnik awakening a Kaiju (then getting betrayed by it) and having Sonic only becoming Super for the final hour of the game (while requiring you to play as other characters to have access to the true last boss) but SA2 kinda worsened the flaws of Adventure with the Treasure Hunting being less convenient (in levels that are way bigger) and Mech Shooting that are clunkier than Gamma.
I think Colours was truly the breath of fresh air Sonic needed after a decade full of Kaijus and having the Doctor being the final boss is good. Same with Super being playable in normal levels at last (sure, Heroes brought back Special Stages but not Super Sonic in normal levels).
PS: I couldn't care less about the so-called "potential" Sonic 2006 could have had if it wasn't rushed because what matters the most is the final product released (and honestly even fanmade games like Project-06 also have intrinsic issues from the base game).
Sonic fans are legit annoying to be honest, one day they praise a game the other they hate it.
Even Mania has now reached the "acthyally it's not a good game".
I prefer the DS Colours but acting as if it's worse than Unleashed, Shadow or even 2006 is just bad faith.
And I will defend that.
People wanting Sonic to be overly serious and shonen just want something that isn't Sonic.
SA1 already started the trend of Robotnik awakening a Kaiju (then getting betrayed by it) and having Sonic only becoming Super for the final hour of the game (while requiring you to play as other characters to have access to the true last boss) but SA2 kinda worsened the flaws of Adventure with the Treasure Hunting being less convenient (in levels that are way bigger) and Mech Shooting that are clunkier than Gamma.
I think Colours was truly the breath of fresh air Sonic needed after a decade full of Kaijus and having the Doctor being the final boss is good. Same with Super being playable in normal levels at last (sure, Heroes brought back Special Stages but not Super Sonic in normal levels).
PS: I couldn't care less about the so-called "potential" Sonic 2006 could have had if it wasn't rushed because what matters the most is the final product released (and honestly even fanmade games like Project-06 also have intrinsic issues from the base game).
I'm a modern Sonic fan, I grew up with the Adventure Era stuff and Unleashed. I love all of those games, and the original Genesis games as well. This idea of the first three being good and that's it is such crap. It's like the Crash Bandicoot fanbase, they ask and ask for new shit and when the company tries something new to keep the series feeling fresh it's "trash, the first three are untouched." Like come on, just give it a shot, I promise it's good. Unleashed is best Sonic hands down.
Sonic fans are legit annoying to be honest, one day they praise a game the other they hate it.
Even Mania has now reached the "acthyally it's not a good game".
I prefer the DS Colours but acting as if it's worse than Unleashed, Shadow or even 2006 is just bad faith.
And I will defend that.
People wanting Sonic to be overly serious and shonen just want something that isn't Sonic.
SA1 already started the trend of Robotnik awakening a Kaiju (then getting betrayed by it) and having Sonic only becoming Super for the final hour of the game (while requiring you to play as other characters to have access to the true last boss) but SA2 kinda worsened the flaws of Adventure with the Treasure Hunting being less convenient (in levels that are way bigger) and Mech Shooting that are clunkier than Gamma.
I think Colours was truly the breath of fresh air Sonic needed after a decade full of Kaijus and having the Doctor being the final boss is good. Same with Super being playable in normal levels at last (sure, Heroes brought back Special Stages but not Super Sonic in normal levels).
PS: I couldn't care less about the so-called "potential" Sonic 2006 could have had if it wasn't rushed because what matters the most is the final product released (and honestly even fanmade games like Project-06 also have intrinsic issues from the base game).
Sonic 06 would have been good if the team had the time for better level design and just never made Elise. Elise is like the one Sonic character that just never fit.
I'm a modern Sonic fan, I grew up with the Adventure Era stuff and Unleashed. I love all of those games, and the original Genesis games as well. This idea of the first three being good and that's it is such crap. It's like the Crash Bandicoot fanbase, they ask and ask for new shit and when the company tries something new to keep the series feeling fresh it's "trash, the first three are untouched." Like come on, just give it a shot, I promise it's good. Unleashed is best Sonic hands down.
I got nostalgia for the Adventure games but we shouldn't get blind on the actual flaws and how glitchy these games are (not 2006 tier but still not as stable as they should be). Also I feel that SA2 got overly praised by fans (especially as "the last good Sonic game" while ignoring any post-2006 ones).
I'll be honest, Sonic 1 isn't that good either (unless you're playing the Mobile remaster, in Origin or with the fangame Forever). It only is worth it in Green Hills and Starlight.
I kinda understand the Crash fans on that one since they sold the franchise after the third one.
Sonic 06 would have been good if the team had the time for better level design and just never made Elise. Elise is like the one Sonic character that just never fit.
Sonic 2006 destroyed the lore around Blaze too (despite how Rush Adventure and Rivals 1&2 tried to correct things)...
Maybe Elise should've been a Mobian, it would've made it less awkward (yet the idea of Sonic having a girlfriend, especially next to Amy, is weird and out of character).
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