Hot takes

Isn't your pp from a visual novel ? I thought it was the Last Window' MC at first.
I've said visual novels are boring when there's only reading and no substantial gameplay in it, and Hotel Dusk is not one of them. There's puzzles, you can explore the hotel in a 3d environment, and it has minigames too.
 
Nintendo and Sega's Seals of Quality only worked to see if a game was unlicensed or not
Well yeah, that's a fact. It was a direct response to make people believe the nes wasn't full of shovelware like the 2600. There was no seal of quality in Japan, it was only made for the american audiences due to the aftermath of the 83 crash
 
Visual novels are pretty boring when the only aspect of gameplay is to click to show more text and occasionally make a choice. It's not reading that it's the problem, it's the lack of a substancial gameplay.
boring week GIF
Well they are novels after all
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I really don't like VNs. I actually read all of Fate/stay night when I was 15, I will never get those 70 hours back.
On the subject matter, I do not like Fate at all
 
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Well they are novels after all
Well i rather read one. When i playing a game, i want to do more than just reading. But that's just me.
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Well they are novels after all
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I really don't like VNs. I actually read all of Fate/stay night when I was 15, I will never get those 70 hours back.
On the subject matter, I do not like Fate at all
Man, that's a lot. I wouldn't have the same courage to sit through all of this lol.
I've seen some Fates games on the repo, it has a big fanbase it seems. I was interested, but not anymore.
::winnie
 
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The Binding of Isaac (more specifically, the Repentance DLC) is boring, the items are terribly designed and terribly balanced (on top of the item list being incredibly bloated), and the game relies far too much on luck for many deaths to truly feel as though they were preventable.

Unless you get a good item on your first floor, each room is a slog to get through, especially on the Cellar floor. Any character which uses tears (a majority of them) takes forever to kill most enemies, even in the early floors, which makes the game downright boring to play. Get ready to hold your R key down every time your starting item is subpar.

TBOI's item pool is filled with minor effects and stat boosts that range from negligible to downright harmful to a build. This, combined with your incredibly minimal control over the items you find, makes for a frustrating experience past the first 20 or so hours.
Compare it to Risk of Rain 2, one of my personal favorites in the roguelike/roguelite genre, for example. That game still has over 100 items (although not nearly as many as TBOI's now 600+ count) but each item, despite having much less significant effects than many items in TBOI, still feels impactful and helpful.
ROR2 has no items (not counting the Heretic's transformation items) like Brimstone which completely modify your attack into something far more powerful and effective. A vast majority of the items in ROR2 are small stat boosts, passive effects, or additional automatic attacks which all boost your ability to defend yourself. Everything feels like it contributes to a build, and everything feels like it has a purpose. Additionally, the inclusion of Multishops, multiple chest types, and Printers (paired with Scrappers to remove the chance-based item removal of said printers) gives you almost full control over your build, while the randomness of chests still keeps each run's items different enough to justify the game's existence as a roguelite.

Overall, I just really don't like Isaac as a huge fan of the roguelike and roguelite genres. Maybe that's all I needed to say.
 
What about BB Entropy Effect ? Kokonoe is pretty damn strong in it.
I've never actually played Entropy Effect before, but I've been considering it.
...Mostly because Kokonoe is playable, admittedly. And because I love Dead Cells, and the gameplay seems relatively similar in some ways.
 
Is that game hot or not? I love Blazblue and been meaning to pick that up on a sale but I'm not sure on it.

I love it but that's from a very inexperienced roguelite player who just love to do qol combos. Can't tell you if the game has depth or not.




(that's not me)
 
I love it but that's from a very inexperienced roguelite player who just love to do qol combos. Can't tell you if the game has depth or not.




(that's not me)
I've never actually played Entropy Effect before, but I've been considering it.
...Mostly because Kokonoe is playable, admittedly. And because I love Dead Cells, and the gameplay seems relatively similar in some ways.
Ragna AND Kokonoe? All we need now is Platinum and Taokaka to round it out.
 
Ragna AND Kokonoe? All we need now is Platinum and Taokaka to round it out.

Taokaka is in there. No Platinum yet even though her RNG mechanic would fit.

From the top of the head there is

Ragna - Jin - Hibiki - Es - Noel - Mai - Tao - Rachel - Hakumen - Lambda 11 - Hazama (DLC)
 
Taokaka is in there. No Platinum yet even though her RNG mechanic would fit.

From the top of the head there is

Ragna - Jin - Hibiki - Es - Noel - Mai - Tao - Rachel - Hakumen - Lambda 11 - Hazama (DLC)
I gotta get it on the principle that Rachel is there. Thats the main right there.
 
Taokaka is in there. No Platinum yet even though her RNG mechanic would fit.

From the top of the head there is

Ragna - Jin - Hibiki - Es - Noel - Mai - Tao - Rachel - Hakumen - Lambda 11 - Hazama (DLC)
no Platinum no buy
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there's also the fact that it's a roguelike, what where they thinking? It almost reminds me of all of those weird Guilty Gear spin off like Dust Strikers
 
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The Ninja Gaiden games are kinda bad overall and their difficulty is more annoying than challenging. When it comes to enemies, level design, concept art, music, worldbuilding etc they epitomize the word generic. I think in general Team Ninja games are usually mechanically sound but incredibly uninspired in literally every other aspect that makes up the game and whenever I see one of their products with a Japanese setting I’m kinda baffled they are in fact a Japanese developer, because they don’t look like they were made by someone who actually ever set foot in the country. And let’s not even talk about how they write and design female characters.

Having said that I kinda look forward to the two upcoming Ninja Gaiden games exactly because they have nothing to do with their development.

My other not so hot take: the high difficulty is kind of the least interesting aspect of Soulsbornes. I love the challenge they offer but their legendary (and often overstated) difficulty scares away many people who would probably get a lot out of them.
 
My other not so hot take: the high difficulty is kind of the least interesting aspect of Soulsbornes. I love the challenge they offer but their legendary (and often overstated) difficulty scares away many people who would probably get a lot out of them.
Well, some could argue that it's because the game isn't made for everyone.


On the other hand it may not be a hot take but I'll always say that gameplay is still the most important aspect of any video game and I'll die on this hill until the end of gaming. Also graphics isn't what matters but having a good and memorable art direction (a game will always age visually but could stand the test of time with the style).


Also I consider that Ocarina of Time isn't the best game of all time solely because there are too many different genres in gaming to be able to determinate what is the best video game at all. It's like saying that there's objectively a best movie or best song.
 
On the other hand it may not be a hot take but I'll always say that gameplay is still the most important aspect of any video game and I'll die on this hill until the end of gaming. Also graphics isn't what matters but having a good and memorable art direction (a game will always age visually but could stand the test of time with the style).
I think the opposite would be the hot take. I don't care if a game has the most addictive gameplay ever, if it looks generic to me or aesthetically displeases me I won't even bother trying it. I'm not just looking for toys or some forgettable pastime, I want something that inspires me or that has some kind of cool style or at least something to say. This can come in different ways, from silly over the top comedy of ps2's 3d plats to more serious or esoteric games like Planescape Torment. Not to say gameplay isn't essential, but a game with super simple gameplay like Yume Nikki can easily be more interesting than whatever trending super addictive roguelite to me, as long as the simple gameplay does what it intends to do instead of getting in the way.
 
Well, some could argue that it's because the game isn't made for everyone.


On the other hand it may not be a hot take but I'll always say that gameplay is still the most important aspect of any video game and I'll die on this hill until the end of gaming. Also graphics isn't what matters but having a good and memorable art direction (a game will always age visually but could stand the test of time with the style).


Also I consider that Ocarina of Time isn't the best game of all time solely because there are too many different genres in gaming to be able to determinate what is the best video game at all. It's like saying that there's objectively a best movie or best song.
Yeah, obviously the best game of all time is actually Link's Crossbow Training!
 

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