Help me get into JRPGs bros

Thanks so much for getting in depth, will be looking out for this
Forgot to mention one thing. One of the DS games is Dawn of Sorrow, which is a direct sequel to Aria of Sorrow, hence why I added the latter. I don’t think it’d be a catastrophically bad idea to go Dawn first but that’s something to know
 
play resonance of fate
i think it has all the common things in the genre while also having a very unique combat. the story is gold and instead of magic they have guns which is fun.

i'm sold. this is going in the backlog
 
i know a LOT of a good stuff was mentioned in thread already,
so i wanted to point out some relatively easy JRPGs i've encountered and think ANYONE can finish if they play games at all, that kinda easy.

first and foremost, Super Mario RPG (SNES, or switch remake)
this is prob the EASIEST JRPG i can think of, if anythings easier than this or simpler it's no longer an RPG
first off, the difficulty is almost non existent, i say almost because, the only way this game gets hard is being low level ON PURPOSE or discarding all equipment and heal items on purpose.
(and you level up very fast in this game, cap is 30 and you don't even need to be that high, you prob don't even need to be at 20)
and money maxes out easily, if not you can sell stuff (pure water from boos sells for 200 coins, you can only hold 999 at once, they are easily found and killled again if you need coins)
you'll never be broke long as you killed anything in your way, i've had max 999 coins and full inventory for most of the game, only ever going down when buying new gear, there isn't a lot of gear.
this game is basically a "story game" to me, it's fun and hilarious don't get me wrong everyone should play it one time in their life especially if they like mario,
paper mario and thousand year door aren't so hard either and use a lot mario RPG mechanics too.
i played the SNES version, in case you're wondering, i've played on switch also, it's a little easier (the SNES game is already "easy" so... it's hard to notice anyways) the slight difference is you can hold more items (or infinite if you put EASY MODE) and team skills, and fast travel, and just all around graphics and sound upgraded, you can also refight bosses which are much harder

Trials of mana (the 3d remake, not the SNES original)
this is a fun, short, and simple adventure to get through
the game goes through 6 different main characters, you pick 3 but the main 1st one is the "hero" so to speak, the game has 3 different end bosses based on that.
the games straight to the point, spam enemies to death, either just slapping them or throwing magic depending on the party. on normal difficulty the games easy to manage even ignoring enemy elements and weaknesses and all sorts of buffs entirely, healing a bit here and there is about all that matters.
the replay value is great, three different final boss fights (each final boss is shared by two characters), many changes in dialog and story based on party setup, a lot of class change choices each character has 4 final classes (you can see all of these in about 3 playthroughs using class reset items)
also theres the expert difficulty and "no future" difficulty, that last one brings the pain, you start from level 1 and on top being F**king hard, you have a timer on all boss fights. nothing required to do just there for the challenge lol.

Star ocean second story R (the newest version of Star Ocean 2)
so this is the... 3rd remake of star ocean 2? anyways if you're ever gonna play a star ocean game this will no doubt be the EASIEST ONE OF THE SERIES but why is it easy?
well for starters the combats completely overhauled to be spammy as hell, you can set more moves at once, the speed is much better, less waiting, grinding is cut down GREATLY, since you can see enemy encounters, and chain battles to rack up EXP faster, and even instant KO weak enemies while still gaining skill points and exp. (if you setup right even EARLY game you can power level by putting the controller down, just long your a higher level than the enemies)
and you basically can't miss a SINGLE THING because the game marks god damn EVERYTHING.
you only miss things if you just didn't check the map. missable dialog? marked with an hourglass⌛,something star ocean is KNOWN for is high amount of missable content, this game definitely makes it easy to not miss anything (and even if you do, you got reasons to replay the game)
it's a very fun game, even hardcore RPG fans need to play it especially THIS version
and of course has difficulty settings, Earth (easy enough you can beat the entire game with only 2 party members with no effort) up to 4th difficulty Chaos (hard even with a maxed out party!!)
 
My first JRPG that sold me on the whole concept was Secret of Mana. Although it might be a bit too slow for you nowadays.
My second JRPG which sold me on them even more, and cemented SquareSoft as one of my all-time favourite companies at the time, was Super Mario RPG. There's a great remake of it now.
The third JRPG which ended up validating all of my belief that SquareSoft could do no wrong, was Kingdom Hearts. You can get the collection for dirt cheap.

I still greatly enjoy all three of those games, and whenever I play a new JRPG, I always hold them to the standards that those games set.

I could recommend more, but I'll leave that to everyone else. You should already know the popular games, Final Fantasy, Dragon Quest, Chrono Trigger (I still need to play that one), the Mana series, and so much more. They're all considered great games for a reason.
Also, for the record, a lot of people say that Final Fantasy VII is overrated, and people only liked it because of the time it came out, with it aging poorly in only a short amount of time. I personally played it after playing the original Kingdom Hearts (because Cloud was so awesome in that game), so around 2004 (I bought Kingdom Hearts secondhand), and I can safely say that it deserves all of the praise it gets.
 
i'm sold. this is going in the backlog
Resonance of Fate is a VERY poor choice to ..get into JRPGs.. imo, the game is extremely experimental but the story is bland and generic, the same problem most of the PS360 RPGs had that aimed for the western market. The game itself is very overwhelming mechanically and anything but easy to get into. Worst of all, on top of that, IF you REALLY get into the game and want more, you successfully ruined the rest of your life since youll be chasing an imaginary dragon to the end of times since theres nothing else like it and likely never will be again. Play the Octopath Travelers or Expedition 33 if you want modern blueprints of what to expect of older JRPGs in mostly worse/tedious ways and lower resolution :D
 
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Beginners to JRPGs probably should start with Super Mario RPG and Paper Mario to ease them in.

I definitely won't argue against Chrono Trigger and others since they are some of the greatest but not sure if they're the best starting point. Though action JRPGs like Secret of Mana have the added benefit of being able to play with someone else to help along with the journey so could also be a good starting point.
 
I'd advise against level grinding. Unless the game is from the 1980s or is bad, you won't need to level grind. At most, you'll need to use consumable resources and maybe try some spells that aren't strict damage or healing.
Absolutely not agree. If you don't like level grinding, that's respectable, but level grinding is not bad per se. Some games use level grinding to mark your pace in the game, and if executed correctly, it creates a better experience. If you just want to do a few battles and enjoy the whole story, I think you might try another genre in videogames, or watch a video in Youtube.
 
Absolutely not agree. If you don't like level grinding, that's respectable, but level grinding is not bad per se. Some games use level grinding to mark your pace in the game, and if executed correctly, it creates a better experience. If you just want to do a few battles and enjoy the whole story, I think you might try another genre in videogames, or watch a video in Youtube.
Most rpgs arent balanced around grinding, just walk from a to b, do all random encounters and youre the ..correct.. level in most games since the 90s. Depends heavily on the game though. I avoid grinding and any kind of easy mode at all cost always though. A lot of rpgs already get completely ruined if you do all the optional content because it completely overlevels you and so you have the option of ruining the game with grind through side missions or missing tons of lore...
 
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I played Pokémon Red when I was younger. Loved it, then stopped playing JRPG's for over 10 years.

Final Fantasy X was the game that made me a lifetime JRPG fan.
I bounced off it to start with. Like most JRPG's, it has a slow start, but stick with it, and it rewards you immensely.

Also, if you enjoy anime and vibrant colours, I'd strongly recommend Persona 4 and/or 5. Excellent soundtracks, UI design and turn-based mechanics.
 
a lot of people say that Final Fantasy VII is overrated, and people only liked it because of the time it came out, with it aging poorly in only a short amount of time. I personally played it after playing the original Kingdom Hearts (because Cloud was so awesome in that game), so around 2004 (I bought Kingdom Hearts secondhand), and I can safely say that it deserves all of the praise it gets.
This is so true

FF7 didn't feel clunky or janky at all smooth game and easy to understand i mean my only RPG experiences prior to FF7 was diablo 2 and system shock 2

And FF7 was vastly different , well thought out mechanics like the party gaining levels as a whole instead of just characters you bring with you , the graphics aged better than 8/9 and the gameplay is pretty fun with figuring out how materia works.

It seems many people just want to go against the flow yeah yeah we know FF7 this FF7 that but it's deserved , and going from a company prespective you will want your most sucessful title to stay afloat.

So yeah the hate of FF7 seems unjustified if it holds pretty well in 2025.



But really OP just don't play FF2 as your JRPG entry , otherwise you are in for a good run
 
This is so true

FF7 didn't feel clunky or janky at all smooth game and easy to understand i mean my only RPG experiences prior to FF7 was diablo 2 and system shock 2

And FF7 was vastly different , well thought out mechanics like the party gaining levels as a whole instead of just characters you bring with you , the graphics aged better than 8/9 and the gameplay is pretty fun with figuring out how materia works.

It seems many people just want to go against the flow yeah yeah we know FF7 this FF7 that but it's deserved , and going from a company prespective you will want your most sucessful title to stay afloat.

So yeah the hate of FF7 seems unjustified if it holds pretty well in 2025.



But really OP just don't play FF2 as your JRPG entry , otherwise you are in for a good run
Its a very standard JRPG, which i like a lot, so i agree with that its a very nice game but the point of the game looking good i question harshly. Imo 7 looks dreadful, 8 can look okayish on higher resolution and 9 just looks pretty good since it nails the timeless anime look. 7 combines the worst of 8 and 9, terribly blocky first gen 3d that kind of tried to look realistic but also not and it didnt lean into the anime look enough to make it timeless.
 
Its a very standard JRPG, which i like a lot, so i agree with that its a very nice game but the point of the game looking good i question harshly. Imo 7 looks dreadful, 8 can look okayish on higher resolution and 9 just looks pretty good since it nails the timeless anime look. 7 combines the worst of 8 and 9, terribly blocky first gen 3d that kind of tried to look realistic but also not and it didnt lean into the anime look enough to make it timeless.
Nah i meant battles , overworld hell yeah it's dogshit but battle models look way better than 8/9 battle models.
 
Paper Mario, Paper Mario The Thousand Year Door, Golden Sun and Golden Sun The Lost Age, Breath of Fire 1 and 2, Lufia 1 and 2, Illusion of Gaia, Lunar, Wild Arms, Legend of Dragoon...
 
Absolutely not agree. If you don't like level grinding, that's respectable, but level grinding is not bad per se. Some games use level grinding to mark your pace in the game, and if executed correctly, it creates a better experience. If you just want to do a few battles and enjoy the whole story, I think you might try another genre in videogames, or watch a video in Youtube.
I think you misunderstand something. I'm not advocating for running from every random battle, or avoiding encounters entirely for on-field encounters. I've been playing JRPGs since the '90s, and very few of them have hard numbers checks above where you'd reasonably be expected to be at. Assuming they have number checks at all. I'm advocating for not spending hours making number go up, when any sort of walls are typically resolved by just playing smarter and using things other than damaging stuff. Dragon Quest and SMT are the most popular examples of this, since you're constantly using de/buffs in those games. But using items like somas and elixirs in a difficult fight also do a lot in getting past something you're having trouble with, even if it requires fighting the pack rat part of your brain at first.
 
I think you misunderstand something. I'm not advocating for running from every random battle, or avoiding encounters entirely for on-field encounters. I've been playing JRPGs since the '90s, and very few of them have hard numbers checks above where you'd reasonably be expected to be at. Assuming they have number checks at all. I'm advocating for not spending hours making number go up, when any sort of walls are typically resolved by just playing smarter and using things other than damaging stuff. Dragon Quest and SMT are the most popular examples of this, since you're constantly using de/buffs in those games. But using items like somas and elixirs in a difficult fight also do a lot in getting past something you're having trouble with, even if it requires fighting the pack rat part of your brain at first.
Yeah the 80s RPGs are way more grindy than 90s RPGs.
 
I think you misunderstand something. I'm not advocating for running from every random battle, or avoiding encounters entirely for on-field encounters. I've been playing JRPGs since the '90s, and very few of them have hard numbers checks above where you'd reasonably be expected to be at. Assuming they have number checks at all. I'm advocating for not spending hours making number go up, when any sort of walls are typically resolved by just playing smarter and using things other than damaging stuff. Dragon Quest and SMT are the most popular examples of this, since you're constantly using de/buffs in those games. But using items like somas and elixirs in a difficult fight also do a lot in getting past something you're having trouble with, even if it requires fighting the pack rat part of your brain at first.
I agree with that. But it also depends on how you want to play. For me there should be always the option to make battles easier just by grinding more, because the time spent should be rewarded. I despise those games that make useless to grind over and over because they keep on being difficult regardless on how much time you spend on it. I don't want to use complicated strategies based on thinking and thinking, I prefer to grind and finish everything easily. If the game makes it easy to grind, of course it's better for everyone :)
 
Dragon Quest, any from mainline series. You have so many games, from classic NES to the Modern Remakes. Take your pick they are all good (and dont need to be played in order).

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An introduction JRPG needs to be clear, have as little grinding as possible and captivate you with a decent enough story, vibes and atmosphere.
My first JRPG as generic as it seems was actually Final Fantasy 7, I didn't understand anything and ended up playing it with cheats but was captivated by the story and quickly became a fan of the genre. It took me several years for RPG systems to "click" so I proceeded to use cheats with my PS1 action replay to smooth things I had a hard time with out.
Of course since you already finished all the yakuza's you've already managed to overcome this hurdle.

I suggest jumping straight into one of the following:
- Final Fantasy VII - ORIGINAL - the new ones are sequels not remakes - I recommend the PS4/Steam version because it has quality of life features that will help new players a great deal
- Dragon Quest VIII - 3DS - has extras after the ending that need to be finished too for the best ending but it's nothing complex
- Dragon Quest XI - this one has an entire second episode after the credits do not skip that
- Final Fantasy X - this one may not be the best FF but it is a very relatable game with wonderful characters and is very beginner friendly. It has an annoying minigame but win or lose at it you'll do fine with the maingame.
- Osteopath Traveler II - short, bite sized wonderful stories for each characters, very addictive simple to understand combat, amazing visuals, music and atmosphere. Yes you can just play II without having gone through I

I'd recommend more obscure stuff but I don't want to overwhelm you and some of those games have rather confusing systems for newcomers
 
Don't go with the cult ones. Those are the ones that are a very cool adventure an like very smart existencial stuff but have some stuff that kind of test your patience. Xenogears for example is fucking awsome but boi Disc 2 is weird.

Go for the most known: FF7 original, FF5, DQ3 or Bravely Default HD if you have Switch 2. FF8, 9 and 10 are cool but systems are kind of stranger than materia.
 
i'm having a great time on Dragon quest 3 HD remake,
it's very nicely balanced fixing a lot of the older version annoyances.
it also has difficulty settings, normal (Dragon) is just standard, Draconian is harder (you get 30% exp/gold on top of harder enemies) Dracky (easy) makes enemies die like twice as fast, also you can't die
they buffed a lot of things across the board it's easily the best version to play, pretty graphics and voice acting a couple more character customization choices, DQ3 has you create 3 party members of a class of your choice, they can be class changed a bit later on too.
also on PC there's some nice mods (like having 4 Heroes, faster movement, change encounter rate and etc.)
it's probably a great game as a "first dragon quest"
and also it always gives you a circled waypoint and current objective, DQ3 isn't that complicated but if you get lost easily it's a nice option
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my opinions on FF games, most aren't short or easy especially the older ones
the entire "pixel remaster" series of 1 through 6 is neat with added "help" stuff like 4x exp gold and boosters to job/stat gains depending which game, toggle battles off/on at will, full town and dungeon maps with showing treasures and items left (VERY helpful), lots of autosave points (it autosaves after all map transitions, all BATTLES, and story scenes, dying to a boss for example just puts you in the room before said boss) and a manual quicksave at any time (most old FF you can only save "outside" or at specific spots)

FF2 is just busted, you can gain stats just fighting in general, you CAN HIT YOURSELF to get stronger and this does not cap unlike hitting enemies which caps based on the enemy strength, on Pixel remaster if you put 4x stat gains you never have to stop to grind, you'll be overlevelled to be honest.
and the near end game blood sword breaks everything (it 2 turn killed the final boss) i didn't wanna use it LOL

FF1 is straightforward really, just whatever your party setup is changes it greatly, a single white mage should be good enough, maybe a black mage to use all that magic, and two physicals,
i have beat FF1 with all black mages (on GBA version), and also all white mages (ON NES version) just to point out on NES various things are broken and do not work (buffs, element types, intelligence stat does NOTHING) but anyways a neat balanced party like warrior, WM, BM, thief works out, remember more speed=MORE HITS so... thief (and later on upgraded to ninja) starts hitting very hard endgame.

FF3 is mostly easy save for a few specific moments (i think Pixel remaster broke the enemy AI, some bosses just spam their strongest move over and over) they updated it to add job level exp increase, so its a LOT easier when you can max level a job in like 50 fights from 1 to 99 especially the endgame ones
white mages are actually very good in this game, they tank magic damage so damn good my single white mage has survived things that murdered the rest of the party, i've "soloed" a few boss fights with that white mage, 2 from my memory

FF4 is strange one, SNES non-japan version is STUPID easy they removed effectively half the game bosses included, but any other version isn't tainted by this. the first game with ATB (active time battles) as in the gauge fill up and you do things, but enemies also do things over time, no "waiting" but of course speed settings. theres a few select bosses in FF4 that are... annoying i guess, if you don't know how to deal with them. again pixel remaster you can level up x4 which helps a lot and the autosaves help out a lot!

FF5 is MY favorite, i love that job change system so much, so many choices and at any time you wish (outside batttle) you can change them. if you want a game where you have complete control on your characters this is the one. the game difficulty effectively comes down to job choices, and levelling them. again, options for 4x job level, exp and money on pixel remaster.

FF6, phew... this is NOT an easy game, its definitely harder than 1 through 5 by default settings.
this is the only game i never beat on the original SNES hardware without cheats (infinite HP only)
but the story is... no joke it's probably the best story in the final fantasy franchise, about 16 playable characters, the 2nd half of game is crazy, the Opera scene which anyone will mention, and you can SUPLEX A DAMN TRAIN!

outisde of those 6, honestly the rest are relatively easier.
FF7 PS1 i never thought was hard ever, even playing the hard mode mods its pretty nonsense. i'm not a fan of FF7 really, i dunno why they remade this, FF6 or 9 deserved it more by miles.

FF8 is, confusing systems thrown at you early game, i never got far past the ifrit trial no matter how many times i've started the game (it was a lot of times since PS1 release) not because i was dying or stuck but... it just didn't feel engaging and bored me that early, idk how the rest of it goes.

FF9, phew... i got nothing but good to say about this game, great story, great cast, great game overall, if not a bit unbalanced in your favor, but it's overall my highest recommendation no matter what level of RPG player you are, it's pretty straight forward no class change systems or materia, each character is effectively a different job, zidane thief, freya dragoon, Vivi the iconic black mage, etc.
game breaking tip: you can easily break the game once freya comes in, farm dragon enemy kills a bit (about 100?) and now freya does 9999 damage on dragons crest every time, not the rest can't hit 9999 but shes the absolute quickest to do it, soon as you can get an airship and her in party.
BTW, look up Memoria mod for FF9, oh boy its REALLY good sets of mods, and if you like stuff like 4k and 60FPS and much much better graphics.
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FF10, eh... idk, i never got into the story, i don't like Yuna as a character at all, tidus is one of the worst lead (FF12 vaan is prob worse), and yeah i beat it and it's incredibly easy with the default sphere grid, expert grid can be better or worse (it's much more customizable but you can screw yourself and force more grinding to level up more grid slots, good thing this game isn't hard to level spheres and no level cap)
i only really played it on PC FF10 remaster, it's the better version with many options ESPECAILLY to speed up gameplay and story scenes, on PS4/PS5/literally any console there is NO EXTRA OPTIONS NO FAST FORWARD AND NO SCENE SKIPPING AND NO CHEAT BOOSTERS, and also looks worse since PC also has a huge chunk of graphics options, so get the PC remaster if you ever play it, i don't recommend the game at all, just my opinion but its a FF game i guess.

FF11 no comment, way to expensive for how old it is, i got lost exploring for hours and never really knew what i was supposed to do, no waypoints no real logs or objectives it's too "open world" to where it hurts the game. prob didn't help its an MMO and yeah good luck finding a party.

FF12, hmm, i like the Zodiac age remaster, but this game mostly and largely plays automatically, all you really do is set strategies into gambits and spam 4x speed to grind levels, and you can pick two job classes in that remaster, it's very unbalanced no matter what choice, a monk+white mage cannot die they're too tanky and heal the party very quickly. it's not a difficult game but i spent time grinding at 4x speed to max out literally everything across two job classes, there's a few ways to overpower level that make the rest of the game a joke, i don't recommend it unless you wanna stomp everything with zero difficulty. but you can just murder enemies as usual for mostly the same effect.
the story is easily forgettable, it's like... vaan does nothing other be annoying, everyone else is much more important i guess, but the whole game plays out like a shakesphere play.
the best comparison i've seen, it's literally Star wars, but if luke was entirely useless, ashe is Leia trying to take her kingdom back from the empire, Baltheir is Han solo, fran is chewbacca, it makes sense LOL

FF13 is a love or hate game, i didn't mind it but i understand the hate, linear designs (especially ff13-1) not much replay value,
FF13-1 never got hard other than post game in a few fights, and you cannot backtrack for missables at all.
FF13-2 could be the easiest FF game, and you only ever have two party members and a monster, not a lot to change in that game.
FF lightning returns the story is just ruined after two games, but gameplay is a bit more free and customizable but mostly lightning on her own, but a lot of actions you can do and actually move around and block and dodge etc. the level up mechanics are weird though, the ONLY things that make you stronger are equipment and doing side quests is the only stat gains (you can new game plus and get even stronger, hard mode is 3x harder so there's something to grind for)
overall i like that all three games you can change jobs during a fight, but FF13 and 13-2 are really autopilot all you do is change jobs the rest is handled for you other than using items and summons. lightning returns is NOT auto at all everything has to be done by you.
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FF14 never played i'm too broke for sub games and don't really MMO that much.
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FF15... god... this game needed a hard mode, you have to LIMIT YOURSELF to make this game challenging, if you do every side quest congrats the games super easy now. i did a run of skipping absolutely all side quests and just ended up 5 levels below final boss and wrecked him due to a ridiculous supply of healing items (you can phoenix down yourself AFTER everyone got KOed, you can't really gameover unless you have zero phoenix down, and getting 99 is easy)
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haven't played FF16 yet. any other FF games to mention,
 
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