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You can't go wrong with any of the Suikoden games or any of the newer dragon quest games.
Forgot to mention one thing. One of the DS games is Dawn of Sorrow, which is a direct sequel to Aria of Sorrow, hence why I added the latter. I don’t think it’d be a catastrophically bad idea to go Dawn first but that’s something to knowThanks so much for getting in depth, will be looking out for this
i'm sold. this is going in the backlogplay resonance of fate
i think it has all the common things in the genre while also having a very unique combat. the story is gold and instead of magic they have guns which is fun.
Never Been 2 also samples Chrono Trigger, the first forest area in the game actually.Heres Wiz Khalifa sampling Schala's theme just to set in stone that Chrono Trigger is where it's at. Plus, it's like 15 hours.
Resonance of Fate is a VERY poor choice to ..get into JRPGs.. imo, the game is extremely experimental but the story is bland and generic, the same problem most of the PS360 RPGs had that aimed for the western market. The game itself is very overwhelming mechanically and anything but easy to get into. Worst of all, on top of that, IF you REALLY get into the game and want more, you successfully ruined the rest of your life since youll be chasing an imaginary dragon to the end of times since theres nothing else like it and likely never will be again. Play the Octopath Travelers or Expedition 33 if you want modern blueprints of what to expect of older JRPGs in mostly worse/tedious ways and lower resolution :Di'm sold. this is going in the backlog
Absolutely not agree. If you don't like level grinding, that's respectable, but level grinding is not bad per se. Some games use level grinding to mark your pace in the game, and if executed correctly, it creates a better experience. If you just want to do a few battles and enjoy the whole story, I think you might try another genre in videogames, or watch a video in Youtube.I'd advise against level grinding. Unless the game is from the 1980s or is bad, you won't need to level grind. At most, you'll need to use consumable resources and maybe try some spells that aren't strict damage or healing.
Most rpgs arent balanced around grinding, just walk from a to b, do all random encounters and youre the ..correct.. level in most games since the 90s. Depends heavily on the game though. I avoid grinding and any kind of easy mode at all cost always though. A lot of rpgs already get completely ruined if you do all the optional content because it completely overlevels you and so you have the option of ruining the game with grind through side missions or missing tons of lore...Absolutely not agree. If you don't like level grinding, that's respectable, but level grinding is not bad per se. Some games use level grinding to mark your pace in the game, and if executed correctly, it creates a better experience. If you just want to do a few battles and enjoy the whole story, I think you might try another genre in videogames, or watch a video in Youtube.
This is so truea lot of people say that Final Fantasy VII is overrated, and people only liked it because of the time it came out, with it aging poorly in only a short amount of time. I personally played it after playing the original Kingdom Hearts (because Cloud was so awesome in that game), so around 2004 (I bought Kingdom Hearts secondhand), and I can safely say that it deserves all of the praise it gets.
Its a very standard JRPG, which i like a lot, so i agree with that its a very nice game but the point of the game looking good i question harshly. Imo 7 looks dreadful, 8 can look okayish on higher resolution and 9 just looks pretty good since it nails the timeless anime look. 7 combines the worst of 8 and 9, terribly blocky first gen 3d that kind of tried to look realistic but also not and it didnt lean into the anime look enough to make it timeless.This is so true
FF7 didn't feel clunky or janky at all smooth game and easy to understand i mean my only RPG experiences prior to FF7 was diablo 2 and system shock 2
And FF7 was vastly different , well thought out mechanics like the party gaining levels as a whole instead of just characters you bring with you , the graphics aged better than 8/9 and the gameplay is pretty fun with figuring out how materia works.
It seems many people just want to go against the flow yeah yeah we know FF7 this FF7 that but it's deserved , and going from a company prespective you will want your most sucessful title to stay afloat.
So yeah the hate of FF7 seems unjustified if it holds pretty well in 2025.
But really OP just don't play FF2 as your JRPG entry , otherwise you are in for a good run
Nah i meant battles , overworld hell yeah it's dogshit but battle models look way better than 8/9 battle models.Its a very standard JRPG, which i like a lot, so i agree with that its a very nice game but the point of the game looking good i question harshly. Imo 7 looks dreadful, 8 can look okayish on higher resolution and 9 just looks pretty good since it nails the timeless anime look. 7 combines the worst of 8 and 9, terribly blocky first gen 3d that kind of tried to look realistic but also not and it didnt lean into the anime look enough to make it timeless.
I think you misunderstand something. I'm not advocating for running from every random battle, or avoiding encounters entirely for on-field encounters. I've been playing JRPGs since the '90s, and very few of them have hard numbers checks above where you'd reasonably be expected to be at. Assuming they have number checks at all. I'm advocating for not spending hours making number go up, when any sort of walls are typically resolved by just playing smarter and using things other than damaging stuff. Dragon Quest and SMT are the most popular examples of this, since you're constantly using de/buffs in those games. But using items like somas and elixirs in a difficult fight also do a lot in getting past something you're having trouble with, even if it requires fighting the pack rat part of your brain at first.Absolutely not agree. If you don't like level grinding, that's respectable, but level grinding is not bad per se. Some games use level grinding to mark your pace in the game, and if executed correctly, it creates a better experience. If you just want to do a few battles and enjoy the whole story, I think you might try another genre in videogames, or watch a video in Youtube.
Yeah the 80s RPGs are way more grindy than 90s RPGs.I think you misunderstand something. I'm not advocating for running from every random battle, or avoiding encounters entirely for on-field encounters. I've been playing JRPGs since the '90s, and very few of them have hard numbers checks above where you'd reasonably be expected to be at. Assuming they have number checks at all. I'm advocating for not spending hours making number go up, when any sort of walls are typically resolved by just playing smarter and using things other than damaging stuff. Dragon Quest and SMT are the most popular examples of this, since you're constantly using de/buffs in those games. But using items like somas and elixirs in a difficult fight also do a lot in getting past something you're having trouble with, even if it requires fighting the pack rat part of your brain at first.
I agree with that. But it also depends on how you want to play. For me there should be always the option to make battles easier just by grinding more, because the time spent should be rewarded. I despise those games that make useless to grind over and over because they keep on being difficult regardless on how much time you spend on it. I don't want to use complicated strategies based on thinking and thinking, I prefer to grind and finish everything easily. If the game makes it easy to grind, of course it's better for everyone :)I think you misunderstand something. I'm not advocating for running from every random battle, or avoiding encounters entirely for on-field encounters. I've been playing JRPGs since the '90s, and very few of them have hard numbers checks above where you'd reasonably be expected to be at. Assuming they have number checks at all. I'm advocating for not spending hours making number go up, when any sort of walls are typically resolved by just playing smarter and using things other than damaging stuff. Dragon Quest and SMT are the most popular examples of this, since you're constantly using de/buffs in those games. But using items like somas and elixirs in a difficult fight also do a lot in getting past something you're having trouble with, even if it requires fighting the pack rat part of your brain at first.