Had to come up at some point.
Had to come up at some point.
I'm definitely getting some "I wanna be the Guy" vibes from it. https://iwbtg.kayin.moe/downloads.html
Man, I love IWBTG, completed it multiple times, and some of the better I Wanna fangames were really good too. Never got around to I wanna be the Boshy though, that one always looked insaneI'm definitely getting some "I wanna be the Guy" vibes from it. https://iwbtg.kayin.moe/downloads.html
Honestly that's part of why I love MGS4 so much. I think it works wonderfully as a mic drop to the series in general, but also as a love letter to the franchise and a middle finger to the game industry's idea of forcing a successful IP to limp along well beyond its logical conclusion just for the sake of brand recognition. It's brilliant both on its own and as a metacommentary on the franchise, the industry and the fandom.I totally get this. MGS 4 and V felt like they're stories were made out of spite for the players that pigeonholed him into making more MGS games. You like the character of Solid Snake? He's now a feeble old man who has nothing to offer anyone else and is hated by the people who he sacrificed every for, who has just the embrace of death to look forward to.
You want to see Big Boss break bad and see him becoming the monster he is in Metal Gear 1 & 2? Too bad,
. You don't learn anything about how Big Boss made his bones internationally and get the respect of desperate groups of people, or his decent into villainy. The only thing you learn is thatYou get stuck playing as a body double who was brainwashed into believing he was Big Boss and somehow can do everything the original can, showing devaluing BB as the ultimate solider the games made him out to be..Kojima wrote his way out of the corner of Big Boss an enemy of the state in Peace Walker by having a body double take over being Big Boss and somehow Jack steals his identity, rejoins the US Army and get the 'Big Boss' title, even though everything in the past games points to the 'Big Boss' title only being given to one guy in history.
Hell, it seems like Kojima went out of his way to obsolve all of the major baddies of their crimesLike Major Zero being behind the Patriots, instead being the responsibility of a stupid computer with no agency
Kojima gets away with infuriating story decisions all the time.
Yes very good film! I also enjoyed Benny's Video for some of the similar themes. That ones feels even more relevant than slasher movies these days.Michael Haneke's 1997 film "Funny Games" always springs to mind. It's an extremely uncomfortable commentary on horror as a genre. By the 90s the genre was full of self-parodies and was being marketed primarily as fun popcorn flicks, devoid of any weight or responsibility on the audience to deal with the violence on screen or the themes of the movies. I can't say too much without spoiling it but the movie doesn't so much blur the line between reality and fiction so much as its pointing at it and asking audiences to think about how and why they engage in these kinds of movies. It's a movie made with contempt for both the industry that was churning out violent and thoughtless films en masse as well as the audiences that had grown apathetic to the weight of these kinds of topics. I wasn't a huge fan at first, it really felt like Haneke was sort of sitting of putting himself on a pedestal and looking down on the masses. Over time and with a couple rewatches it's grown on me a lot though and I see a lot of the nuance and truth to what he was bringing up here, especially within a modern media landscape where its treated more disposably and commercially than ever before.
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Honestly that's part of why I love MGS4 so much. I think it works wonderfully as a mic drop to the series in general, but also as a love letter to the franchise and a middle finger to the game industry's idea of forcing a successful IP to limp along well beyond its logical conclusion just for the sake of brand recognition. It's brilliant both on its own and as a metacommentary on the franchise, the industry and the fandom.
MGSV is another thing altogether and while I appreciate it I certainly can't say I find a lot of value in it. Most of the metacommentary in the game was already tackled better in 4 so it's hard to cut it as much slack. While MGS4 felt triumphant in its approach to what it was doing, MGSV feels more despondent and depressing. In a way that makes perfect sense and I suppose since I'm nearly 10 years removed from it, I can just sort of appreciate what it did and its context within the franchise and Kojima's life without ever having to personally experience it again.
Here's a question, what even is the point of breaking up a cd, unlike with vinyl, where I could get it being a statement on how fragile vinyl actually is, I have no clue what the hell the point you're trying to make with a fucked up cd, I genuinely have no clue about the point.Man i got stoked when i saw this thread, i thought yall were gonna rec some like artistically hostile media, not just air your gripes abt journalists or ur fav IP gettin done dirty or annoying/bad game design or about queers being actually represented in media for once (very scary, i know).
when i think of cool hostile media, i think of Kittyhorrorshow's work, or some of Tim Heidecker's stand up/dryer stuff, or Andy Kaufman's shit, or idk i cant think of other examples rn. But when I think of hostile art, I imagine a sort of anti-art object that keeps the audience in mind, keeps them at bay. It rejects marketability and common tools for easing an audience into appreciating it. I think of some of the discussion present in Wreden's The Beginner's Guide (ie the part about the 100s of empty boxes as games, or the intended hour long wait prison). Isn't there some kinda multiplayer shooter game that requires the player to mess with the files and do some coding in order to even play it? I forget the name of that one, but ideas like that are sick. And they are hostile, hostile to the audience even participating in the art object.
I'm about to release a vinyl with a CD insert soon, and I'm physically breaking and melting the CD's right up to the data written on them because I appreciate this concept of art being sort of stand offish. Like, I'm gettin' push back from some people saying "not everyones gonna play a fucked up CD, someones gonna break their car stereo tryna put it in, why limit the amount of reach your music could get?"
And I think they're missing the point I guess. Anyway, sorry for the quick rant, but does anyone have any other suggestions of games or otherwise that are INTENTIALLY hostile to the player?
Hoooly fuck, Benny's Video actually made me so god damn uncomfortable. I both love and hate that you reminded me of it, just reading the title legit made me shiver.Yes very good film! I also enjoyed Benny's Video for some of the similar themes. That ones feels even more relevant than slasher movies these days.
At work so I can't really expand on these atm but Pathologic and Cruelty Squad spring to mind as games. Extremely thought provoking works that on both thematic and mechanical levels hate you. Haven't played Pathologic 2 and 3 but I hear they're also masterpieces and I love 1 so much that I gotta believe that they're just as good if not better.And I think they're missing the point I guess. Anyway, sorry for the quick rant, but does anyone have any other suggestions of games or otherwise that are INTENTIALLY hostile to the player?
Yeah I don't know why it divulged into that so quickly. Funny Games has been mentioned, and a few troll games. I also mentioned that I think Farcry 2 is hostile to the player. Or at least, it works hard to make the player uncomfortable. Drakenguard 1 was also mentioned briefly.Man i got stoked when i saw this thread, i thought yall were gonna rec some like artistically hostile media, not just air your gripes abt journalists or ur fav IP gettin done dirty or annoying/bad game design or about queers being actually represented in media for once (very scary, i know).
when i think of cool hostile media, i think of Kittyhorrorshow's work, or some of Tim Heidecker's stand up/dryer stuff, or Andy Kaufman's shit, or idk i cant think of other examples rn. But when I think of hostile art, I imagine a sort of anti-art object that keeps the audience in mind, keeps them at bay. It rejects marketability and common tools for easing an audience into appreciating it. I think of some of the discussion present in Wreden's The Beginner's Guide (ie the part about the 100s of empty boxes as games, or the intended hour long wait prison). Isn't there some kinda multiplayer shooter game that requires the player to mess with the files and do some coding in order to even play it? I forget the name of that one, but ideas like that are sick. And they are hostile, hostile to the audience even participating in the art object.
I'm about to release a vinyl with a CD insert soon, and I'm physically breaking and melting the CD's right up to the data written on them because I appreciate this concept of art being sort of stand offish. Like, I'm gettin' push back from some people saying "not everyones gonna play a fucked up CD, someones gonna break their car stereo tryna put it in, why limit the amount of reach your music could get?"
And I think they're missing the point I guess. Anyway, sorry for the quick rant, but does anyone have any other suggestions of games or otherwise that are INTENTIALLY hostile to the player?
Have not got to play Pathologic I have been interested just for this reason.Hoooly fuck, Benny's Video actually made me so god damn uncomfortable. I both love and hate that you reminded me of it, just reading the title legit made me shiver.
At work so I can't really expand on these atm but Pathologic and Cruelty Squad spring to mind as games. Extremely thought provoking works that on both thematic and mechanical levels hate you. Haven't played Pathologic 2 and 3 but I hear they're also masterpieces and I love 1 so much that I gotta believe that they're just as good if not better.
This feels like it's missing the point, for example, yes, the point of OpenTTD is to make the most money with your transport company by growing it into a literal monopoly of transport, does that mean that this game intends to promote or propagandise for capitalism? No.
Another example, Need for Speed Most Wanted has you racing through a city, demolishing an entire police force on your way to becoming the most wanted racer, does that mean that the devs intended to turn kids into little street racers? No, and the devs even say that you should drive safely every time you boot the game up.
There absolutely can be games with ideologies behind them, say, America's Army or Metal Gear, both going into way opposite sides, but at least in the case of the latter, it's a ideology that is more so, bi-partisan, which for most people, means it isn't really political, despite Metal Gear being about one of the most political games out there. It's not that you can't seperate art from politics, it's that this statement is usually used in a partisan way.
More like the whole cast is completely insane. And the whole game can be summed up in a repetitive exercise of killing horde after horde of enemies as the world progressively falls apart while listening to the disturbing soundtrack. Everything you try to do is pointless and then if you didn't like the first ending guess what? The extra endings are also progressively worse until you get to the very last ending in which when you finally feel its going to end on a more positive note, it decides to troll the player the very last minute...Is this because the story is you are the villian?
Oh yeah there's def good stuff bein talked abt, just couldn't help not callin' out the more annoying posts from ppl. Stoked to check out Funny GamesYeah I don't know why it divulged into that so quickly. Funny Games has been mentioned, and a few troll games. I also mentioned that I think Farcry 2 is hostile to the player. Or at least, it works hard to make the player uncomfortable. Drakenguard 1 was also mentioned briefly.
I'm a big Gregg-head, movie buff, and fan of sequels so I think we might have similar interests. How does one get one of your vinyl?
Calling Metal Gear bipartisan is one of the silliest things I have read in a minute on this forum. It isn't so much bipartisan as the people who play it and think that just aren't thinking about it critically in any real capacity.This feels like it's missing the point, for example, yes, the point of OpenTTD is to make the most money with your transport company by growing it into a literal monopoly of transport, does that mean that this game intends to promote or propagandise for capitalism? No.
Another example, Need for Speed Most Wanted has you racing through a city, demolishing an entire police force on your way to becoming the most wanted racer, does that mean that the devs intended to turn kids into little street racers? No, and the devs even say that you should drive safely every time you boot the game up.
There absolutely can be games with ideologies behind them, say, America's Army or Metal Gear, both going into way opposite sides, but at least in the case of the latter, it's a ideology that is more so, bi-partisan, which for most people, means it isn't really political, despite Metal Gear being about one of the most political games out there. It's not that you can't seperate art from politics, it's that this statement is usually used in a partisan way.
OpenTTD is not civ though? It's a game about running your own transport company, so capitalism is the gameplay, while the thematic is well, transportation. It wouldn't make sense to go beyond that even in the future, as it would break the mechanics of the game.Depends. If Capitalism is at the top of the tech tree and is taught as a perfect system, it is absolutely propaganda. Capitalism is another social economic system with pros and flaws. In the Civilization games there were other futuristic societies that were above capitalism in the tech tree and there was more of a historic view on society, but even then that could be biased in some ways.
I don't know. That is worth a study I suppose. I've met people who street race and enjoy games like need for speed and burnout, but correlation does not imply causation.
Metal Gear would be considered a liberal game in this current political climate as it has a pacifist message against nuclear proliferation. What was considered bi-partisan back in the day could now be considered "woke". Woke has been proven to be an ill defined tool used by certain segments of society to divide people and control.
Are we losing our minds over "war bad, nukes bad, guns rad"? Am I older than I am? Because I can not see how that isn't bipartisan.Calling Metal Gear bipartisan is one of the silliest things I have read in a minute on this forum. It isn't so much bipartisan as the people who play it and think that just aren't thinking about it critically in any real capacity.
Are we losing our minds over "war bad, nukes bad, guns rad"? Am I older than I am? Because I can not see how that isn't bipartisan.
No, it's the fact that out of everything MGS gives commentary about you wanna boil it down to "war bad". MGS is commenting on far, far more than that lolAre we losing our minds over "war bad, nukes bad, guns rad"? Am I older than I am? Because I can not see how that isn't bipartisan.
There's plenty of propaganda in games. Anything that treats a status quo as normal propagandizes that status quo. Does the game treat the monarch as normal and the opposition as abnormal? That's pro-monarchist whether it meant for that or not. (And please don't claim that's something nobody supports; monarchies are still a thing, and even democratic societies have pro-monarchists and Dark Enlightenment supporters.) Military shooters are not the only source of military propaganda, as superhero movies and their licensed games contain pro-military scenes (courtesy of the Hollywood/military funding agreement). And fantasy/historical war scenes also portray war in a way similar to military propaganda.I always hated these pro militaristic games, but there is a difference: that kind of propaganda was almost exclusively focused on military shooters. I could safely ignore that stuff. Nowadays the culture war is slowly touching every single thing. That's why it has become such a problem.
The "culture war" has been around since the 70s. It was an explicit political strategy to reroute changes in political views in the US away from what they were becoming as well as reroute public money into the hands of the few. It's a big lie meant to distract the public from their own needs and redirect their energy towards hating each other instead of those who have the power to actually harm them.Well, the culture war has existed for as long as I could remember. The gaming space has not been immune to it over the years. It started as a counterculture hobby promoted by nerds and outcasts. Religious folks and politicians from both sides attacked the hobby as a whole early on. Its not a new thing if you have been paying attention.
Okay, to begin with, your Yoshi avatar is naked, which might be the true source of your rage. I suggest putting on a nice warm hoodie:Going to be for real, wtf are you on about with the whole anti fuck konami rant, these fuckers are straight up making it unviable for anyone outside of japan to participate in the KAC, region lock every single bemani game and then refuse to make actual home versions besides stupid subscription services and then have the gall to not even look at how much money they are actually missing out on.
Also "non-existant enemy"? The fuck are you on about, both the gaming companies and the journos defending them are what people are going against. I mean, seriously, isn't EA one of the most hated companies ever? Also, where are the examples for mediocre 60€+ games that sell like hot cakes that aren't cod or fifa? And in addition, we've been defending mediocre or even bad games since forever, either because of fond rememberence or simple sunk-cost fallacy.
There's a difference between intention and what is actually presented. Look up "death of the author" and you'll see that the writer's opinion isn't always what determines what the work is about. So yes, it is fair to interpret OpenTTD as pro-capitalist.This feels like it's missing the point, for example, yes, the point of OpenTTD is to make the most money with your transport company by growing it into a literal monopoly of transport, does that mean that this game intends to promote or propagandise for capitalism? No.
Another example, Need for Speed Most Wanted has you racing through a city, demolishing an entire police force on your way to becoming the most wanted racer, does that mean that the devs intended to turn kids into little street racers? No, and the devs even say that you should drive safely every time you boot the game up.
There absolutely can be games with ideologies behind them, say, America's Army or Metal Gear, both going into way opposite sides, but at least in the case of the latter, it's a ideology that is more so, bi-partisan, which for most people, means it isn't really political, despite Metal Gear being about one of the most political games out there. It's not that you can't seperate art from politics, it's that this statement is usually used in a partisan way.
Yoshis generally do not clothe themselves and are also generally a very happy populace.Okay, to begin with, your Yoshi avatar is naked, which might be the true source of your rage. I suggest putting on a nice warm hoodie:
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So as for Konami, like I said, nobody hated on them before they said "no more games." They actually did things that should have generated hate, but nobody cared because they were just waiting for the next game to drop. And that's not even exclusively a Konami thing; everyone from Nintendo to Ubisoft to Sony to Microsoft gets that "they don't suck because new game coming and my wallet is ready" attitude. And they could only get everyone against them by not feeding their instant gratification urges like Konami did.
And that only feeds into my point. When Konami was still shipping games West, nobody was truly angry at them; they were just buying the games instead of boycotting. People only got mad when they couldn't get games. And your whole point is they can't get games. So this does not disprove anything I said.Yoshis generally do not clothe themselves and are also generally a very happy populace.
But besides that, Konami is still making games, and then putting arbitrary restrictions on for anyone outside of japan. Not to mention the shitstorm that was the 11th KAC, specifically for DDR. What people are upset about is that while the games are made, they can not play them as intended, nor participate in the championships for these games. People actually accuse Konami of xenophobia because of this too.
Most OpenTTD players do not think of it as pro-capitalism but as pro-train if we're going the route of "death of the author".There's a difference between intention and what is actually presented. Look up "death of the author" and you'll see that the writer's opinion isn't always what determines what the work is about. So yes, it is fair to interpret OpenTTD as pro-capitalist.
No, NFS is not a Joe Lieberman fantasy. But it is not devoid of any message. And the audience is not required to not think about what the game is saying about the subject matter in it.
Metal Gear is not bi-partisan; it just has 2 conflicting messages. (War is bad, but also Snake is cool in war, which is good.) This is not out of the ordinary for military-themed works that are anti-war, and a common problem discussed about the whole anti-war media genre.
As said before, all media contains a certain amount of socio-political perspective in it, even if it is just treating the status quo as good and/or excluding the alternative. You label that as "bipartisan" when really it's just the socio-political views being ignored by people who aren't really thinking it over much.
Pretty sure a lot of devs never intended for anything political, "death of the author" typically gets blocked due to one tiny factor, most people do not view everything as political. People ignore those socio-political views because we're trying to play games, not write essays, that's why the status quo is for all intents and purposes, bipartisan in the eyes of the people in terms of video games.