Game features that you want in every game

Every previous voice actor for the main character returns, fully voiced lines for the whole game, and you choose what voice you get to hear in the game.
 
Sound test modes. I remember when a lot of games came with one. I also miss fun and wacky unlockable cheat codes like the big head and paintball modes in GoldenEye.
 
That sounds amazing,every RPG should have something like that
random encounters can totally break the flow of exploration, so being able to store them up and fight on your own terms is genius. It keeps the pacing smooth while still giving the player a proper challenge. Honestly,quality-of-life systems like that, autosaves before bosses and adjustable difficulty should be standard in all modern games
 
Model / art viewer and soundtrack player . It's fine if you lock the model viewer behind game progression or as rewards for completing challenges / hidden goals but it would be nice for it to be there. Soundtrack should also be accessible for easy file access. It's fine if it's sold separately but in that case the Soundtrack should have imo all of the music tracks.

One of the better recent trends in modern games has been incorporating a photo mode for a lot of games. I love taking screenshots and the ability to spin the camera around freely around the protagonist, or to crop them out of the frame entirely is great! Some games even allow you to add / change effects poses or weathers to really make that perfect screenshot.
 
  1. Some kind of feature rich training mode that lets you experiment with everything the game has to offer
  2. A detailed, in depth, tutorial mode that explains deep meta level intricacies of the game
  3. A replay system
Mind you, this would only apply to games that follow or derive from the arcade philosophy, would be kind of silly to have all this stuff in an RPG for example, or maybe not?
 
  • Instant respawn (if any)
  • Intelligent NPCs
  • Killing any/all NPCs (especially during mundane dialogues)
  • Optional Ai controling player's character to auto-clear boring part of the game
  • Centerfigural being force applied to the moving body during turns
  • Burying/digging up equpiment underground with shovel for future use
  • Visible inevntory storage proportinal to carried equipment
  • Multipurpose slingshot
  • Vertical level design
  • Strong winds
  • In-game concept art viewer
  • 60 fps minimum
  • NPCs who can vocally spell your name's phonetics
  • High attention commited to level design
  • Slipping mechanic when running on stairs
  • NPC day cycle
  • Blueprints
  • Dry banter
  • Actual economy instead infnite caash printing
  • Post-game superpowers that allow player to break the game
  • Jestpack boost
  • Tutorial (if any) is optinal and only after the player expiriences the gameplay
  • A portable flute/guitar/harmonica to kill free time
  • Destructible walls
  • No IRL cash-rolls
  • Interactive objects
  • Bosses (if any) appliyng psychological damage
  • Quick-saves on easiest difficulty (if any)
  • Different step sound design depending on floor's texture
  • Sand physics
  • Exportable OST and sprites
  • Hiding inside the cheasts
  • Echo in corridors
  • Visible cuts/wounds
  • Backlog
  • Optional impossibly hard sewer level infrastructure
  • All buffs affecting physical appearence
  • A hundgun
  • Blonde women
  • Absence of numerical values in favour of immersion
  • Limb decapitation
  • A mech
  • C4
  • Skydiving
  • NPC panic/hysteria/stress
  • In-depth hair physics
  • "High-budget" voice acting (if any)
  • No goddamn furries
  • Different NPC reactions depending on your clothing style
  • Explosions affecting the solid textures
  • Open-source
  • Dev HQ far away from California
  • Stance/balance/posture affecting the gameplay
  • Procreation
  • Mission-to-mission gameplay affecting the story elements
  • Firearms
  • Hidden rooms in every level
  • Educational content appliable IRL
  • Fire conflagration
  • No socio links at all
  • Offline mode
  • Stratospheric uppercut
  • Story branching
  • High visual clarity
  • Mandatory parental control
  • High skill curve mastery
  • Skippable credits
  • Cutscene log
  • AFK affecting gameplay
  • Optional puzzles
  • Unappealing to mainstream audience
  • Unique and novel gameplay design
  • Lying NPCs
  • Historical undertone
  • Cyborgs
  • Voxels
  • Time rewind
  • The manual
  • Genocide ending
  • A refund
 
Playing through game first time, cutscenes be skippable if you HOLD DOWN THE FUCKING BUTTON.

Not just hit X, oh look you needed to see that to understand what's going on. Oh you wanted to see? You pressed X on accident? Well, fuck you, start the game over to see!

I HATE THAT.
As much as playing through a game first time, and the cut scenes can't be skipped.
 
You die in the game...
1761903649473.png
You die in real life...
 

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