Beyond the Beyond, a ps1 rpg that was i believe sony's first attempt at a rpg, probably the most mid jrpg ever made tbh, later that year if i remember right, sony's second attempt would come out, that attempt?
Wild arms.
Wild arms.
That last one is what happened by accident with X-Men Origins: Wolverine. The team was already in the process of making a Wolverine game when the movie was announced, so they just incorporated the movie elements into what they were already doing.So either come up with a crap game, a very limited-scope game, and/or start production before even the first shots of the movie are taken.
Hey, played the GCN version and while not Wii Goldeneye it was a great Shooter for the ageI played the pc version of nightfire i think it gets more hate than it deserves but its definitely not great instead of just porting the game to pc they recreated it in GoldSource they had cut out all the driving sections and made the stealth even worse than the ps2 version. apparently the online was pretty good there's still people running servers for it.
TRIVIA: Beyond the Beyond was developed by Camelot, the guys who made Shining Force, and was basically an experiment with designing a three-dimensional PlayStation RPG before anyone else tried to. Sony didn’t like the game, though, so they jumped ship to Nintendo and used BtB’s engine to create the Golden Sun series.Beyond the Beyond, a ps1 rpg that was i believe sony's first attempt at a rpg, probably the most mid jrpg ever made tbh, later that year if i remember right, sony's second attempt would come out, that attempt?
Wild arms.
pc version of nightfire is a mess, game wants you to be stealthy but level design has no stealth element, specially from second level onwardI played the pc version of nightfire i think it gets more hate than it deserves but its definitely not great instead of just porting the game to pc they recreated it in GoldSource they had cut out all the driving sections and made the stealth even worse than the ps2 version. apparently the online was pretty good there's still people running servers for it.
Halfway through that one actually, I wouldn't call any of them "atrocious." Well, except maybe that baseball rhythm level, but I think that was because I'm shit at rhythm games.The Chicken Little PS2 tie-in game. It's one of "those" games that tries having 101 different gameplay types each level instead of picking one and sticking to it, half of them are decent, half are atrocious.
"Atrocious" perhaps was too strong, but I could not stand the goose escape sequence or the driving stage. I still think the game would be better as a 3d platformer from beggining to end.Halfway through that one actually, I wouldn't call any of them "atrocious." Well, except maybe that baseball rhythm level, but I think that was because I'm shit at rhythm games.
Yes. I have the Xbox version of 007 Night fire. Never played Quantum of Solace but I remember reading a review of it in some magazine for some reason.View attachment 7493View attachment 7495
does anyone else remember these games?? not bad not good, just mediocre af honestly
Maybe I need to actually play it to get a feel for the mid because it looks fun! Good on Taito for giving the monstas/Blubbas a new life in a later game; those boys are too iconic to wasteAn awful physics cluster that crawled so Bubble Bobble could go Mach 3
My aunt has this game and she played through the story mode multiple times so I clearly remember it like it was yesterday.View attachment 25502
Does anyone even remember this game or heard of it? This was one of Squaresoft’s first titles for the PS2 and one of their last few titles before the merger with Enix. It was an ok beat ‘em up at the time but I don’t remember any details about the story. And I wasn’t really good at this game since I kept losing. As a side note doesn’t the character on the box art resemble Sora from Kingdom Hearts?
Yup, you can definitely see the Shining Force DNA on the font and the mugshot style. I don't think it's a bad game at all, but the encounter rate is absolutely maddening and made me give up halfway through.TRIVIA: Beyond the Beyond was developed by Camelot, the guys who made Shining Force, and was basically an experiment with designing a three-dimensional PlayStation RPG before anyone else tried to. Sony didn’t like the game, though, so they jumped ship to Nintendo and used BtB’s engine to create the Golden Sun series.
They should have given it a less-generic name, but then the whole game was kind of generic.