Forgotten Mid Games

Beyond the Beyond, a ps1 rpg that was i believe sony's first attempt at a rpg, probably the most mid jrpg ever made tbh, later that year if i remember right, sony's second attempt would come out, that attempt?
Wild arms.
 
So either come up with a crap game, a very limited-scope game, and/or start production before even the first shots of the movie are taken.
That last one is what happened by accident with X-Men Origins: Wolverine. The team was already in the process of making a Wolverine game when the movie was announced, so they just incorporated the movie elements into what they were already doing.

As a result, it came out pretty good.
 
I played the pc version of nightfire i think it gets more hate than it deserves but its definitely not great instead of just porting the game to pc they recreated it in GoldSource they had cut out all the driving sections and made the stealth even worse than the ps2 version. apparently the online was pretty good there's still people running servers for it.
Hey, played the GCN version and while not Wii Goldeneye it was a great Shooter for the age
 
Beyond the Beyond, a ps1 rpg that was i believe sony's first attempt at a rpg, probably the most mid jrpg ever made tbh, later that year if i remember right, sony's second attempt would come out, that attempt?
Wild arms.
TRIVIA: Beyond the Beyond was developed by Camelot, the guys who made Shining Force, and was basically an experiment with designing a three-dimensional PlayStation RPG before anyone else tried to. Sony didn’t like the game, though, so they jumped ship to Nintendo and used BtB’s engine to create the Golden Sun series.

They should have given it a less-generic name, but then the whole game was kind of generic.
 
I played the pc version of nightfire i think it gets more hate than it deserves but its definitely not great instead of just porting the game to pc they recreated it in GoldSource they had cut out all the driving sections and made the stealth even worse than the ps2 version. apparently the online was pretty good there's still people running servers for it.
pc version of nightfire is a mess, game wants you to be stealthy but level design has no stealth element, specially from second level onward
 

Alundra 2 (click image for link)
Good voice cast, decent music, good comedy bits, should've just been called something else.
 
This was actually incredibly hard for me. I can think of plenty of mid games but most, if not all, are cult classics. I had to reach really far back into my childhood to come up with something. Robin Hood: Prince of Thieves! It was the last NES game I ever got, it was given to me by one of my cousins and I can see why he wanted to get rid of it. x) Looking at this playthrough of it, I literally never made it past the first dungeon. Ouch.

 
obraz_2025-01-26_001741279.png


The first game that comes to my mind is Stunt GP. A great title for some reason very moderately rated after release by almost entire gaming press at the time (Famitsu 29/40, Game Informer 4/10, PC Zone UK 34/100, PlayStation Official Magazine - UK 3/10, IGN 5/10, Jeuxvideo.com 13/20, Eurogamer 7/10)
 
Two games I remember playing quite often when I was younger were the tie-in games for Open Season (PS2) and the CGI Astro Boy movie (Wii). I remember getting stuck on the OS level where you have to shoot ducks at hunters (cuz i was like 5) and finding a cheat code unlock in AB that just unlocks everything early on, including the other cheat codes. The later was developed by High Voltage, who made a LOT of slop during that era, mostly shovelware and last gen/wii/handheld ports of AAA games.

Being a lower class kid in the 2000s meant most of my games were tie-ins, but some of them were pretty fun. Wall-E on DS is an example I can think of, it has a lot more personality than the other ports of the game imo. Disney had a lot of that on DS, I remember playing a lot of Cars Mater-national and Race-O-Rama, and getting a copy of the A Christmas Carol tie-in (the Jim Carrey one) which I think it was a point-and-click adventure game of some kind. I don't think it was until Dragon Quest IX that I had gotten an actual big deal game for ANY of the systems I owned (or at least that I didnt get from my cousins old collections). I haven't really played any "mid" games since then, unless I'm experiment with a genre, like playing Kotodama on Switch when I was getting into VNs. Not that I think I have distinguished and refined taste, I just generally built a good sense of knowing which games are good value for money as time went on.

That being said, I did get LR Final Fantasy XIII on launch week, and I think that game boring me half to death is the reason I gaslit myself into thinking I liked Sonic and The Secret Rings. Oh, I also had Sonic and The Secret Rings but I think that qualifies more as bad than mid.
 
The Hobbit game from 2003 is definitely a ”forgotten mid game”.
It’s a pretty janky action adventure game, and wasn’t particularly innovative at all, though never an outright BAD game or anything, but as a kid who grew up on Zelda and the LotR movies I loved it. Still do kinda but probably since I grew up with it.

No one ever mentions it in any discussion, be it licensed games or LotR games or action adventure games.

Great music though! I had a chat with the composer many years ago and he was really excited to hear someone talk about the game and the music!

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There was this weird RPG on PS1 called Battle Hunters that had a cool concept with mid execution haha. The dungeons played out kind of like a board game and everybody is racing for key items and power ups while trying to survive and do random battles and junk. It was also multiplayer, which added something to it. Sequels could have made it a really cool series, but as it stands, it's just not fully baked all the way through.
 
The Chicken Little PS2 tie-in game. It's one of "those" games that tries having 101 different gameplay types each level instead of picking one and sticking to it, half of them are decent, half are atrocious.
 
The Chicken Little PS2 tie-in game. It's one of "those" games that tries having 101 different gameplay types each level instead of picking one and sticking to it, half of them are decent, half are atrocious.
Halfway through that one actually, I wouldn't call any of them "atrocious." Well, except maybe that baseball rhythm level, but I think that was because I'm shit at rhythm games.
 
Halfway through that one actually, I wouldn't call any of them "atrocious." Well, except maybe that baseball rhythm level, but I think that was because I'm shit at rhythm games.
"Atrocious" perhaps was too strong, but I could not stand the goose escape sequence or the driving stage. I still think the game would be better as a 3d platformer from beggining to end.
 
Batman Begins (PS2) was interesting enough for me to pick up a copy 18 years after renting it from Blockbuster, but not so much that I would play through it all again. I kinda want write a review of it for the site though...
 

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