Fire Emblem Megathread

congrats on beating the game. now it's time to play the sequel.::megadancebaby
yeah, sedgar and wolf are 2 of the most broken characters in the game, especially if they are in the general class. they basically become walking demon walls from final fantasy after 2 level ups.
Thanks ::peacemario I will play the sequel, but not right now. Gonna rest from FE for a while.
Yeah, I didn't know how broken Sedgar was in Shadow Dragon. He basically saved my run a lot of times, especially at the end.
I got curious: gameplay and story wise, is New Mystery of The Emblem better than Shadow Dragon?
 
Thanks ::peacemario I will play the sequel, but not right now. Gonna rest from FE for a while.
Yeah, I didn't know how broken Sedgar was in Shadow Dragon. He basically saved my run a lot of times, especially at the end.
I got curious: gameplay and story wise, is New Mystery of The Emblem better than Shadow Dragon?
i'll get back to you on new mystery of the emblem. i tried it out, but that was mainly with testing emulators. this is where the "avatar" character thing starts up though. you get a fairly customizable player character who is part of the story.
i think, as part of it being a port/remake, they probably tweaked some stats for characters. i don't think you could swap classes in the original, and a lot of characters end up sitting on the bench most of the time. it seems like most characters were buffed a bit to encourage more replays with different builds, primarily for the multiplayer mode.
 
i'll get back to you on new mystery of the emblem. i tried it out, but that was mainly with testing emulators. this is where the "avatar" character thing starts up though. you get a fairly customizable player character who is part of the story.
i think, as part of it being a port/remake, they probably tweaked some stats for characters. i don't think you could swap classes in the original, and a lot of characters end up sitting on the bench most of the time. it seems like most characters were buffed a bit to encourage more replays with different builds, primarily for the multiplayer mode.
Neat, didn't know the customizable character started in this game.
In essence, it close to Shadow Dragon, but with some changes here and there. I saw some screenshots from New Mystery and the characters still have the same stoic faces from earlier ::eggmanlaugh
I gonna give it a shot someday, before that i want to play some good FE, the ones that are high regarded in the community, like Awakening and Path of Radiance.
 
Neat, didn't know the customizable character started in this game.
In essence, it close to Shadow Dragon, but with some changes here and there. I saw some screenshots from New Mystery and the characters still have the same stoic faces from earlier ::eggmanlaugh
I gonna give it a shot someday, before that i want to play some good FE, the ones that are high regarded in the community, like Awakening and Path of Radiance.
i've seen some discussions on some fire emblem videos that the ds games might have been testing grounds for later ideas, like casual mode and the custom avatar character.
it should be like shadow dragon, but according to some notes that i read while checking out the shadow dragon: full content patch, they adjusted the stat growth rates, and they seem to be higher in the sequel game, since using the patch version with the new emblem growth rates makes shadow dragon easier.
awakening is pretty good, most of the game can be made super easy with the buddy system they implemented, where characters join up to fight alongside each other. you get extra damage and enemy attacks can be nullified by the partner character. it also helps speed up support bonds.
path of radiance is one of the best ones, but make sure that you play through it on at least normal mode. you can transfer some clear data to the sequel, but the game crashes if the data is from a save on the easy difficulty.
i was quite pissed the first time i played radiant dawn after just clearing path of radiance. it kept crashing so i just skipped it and played through on a clean file.
 
Since they finally put PoR on Switch 2 I'm finally playing it more there since it's much more comfortable in my living room. I did tried the game on Dolphin. Here it runs pretty good, constant 60fps and no sign of framerate drop or of bad emulation.
I really like the narration of the game and imo it's how more of the games of the series should do: present the main characters from the get-go. Listen, it's cool to have lore and geopolitics explained, but I rather wanna have it...progressively, y'know. When I first started the game and got introduced right away to Ike and his mercenary allies I felt already involved in the Tellius world and slowly discovering kingdoms and such.
 
Since they finally put PoR on Switch 2 I'm finally playing it more there since it's much more comfortable in my living room. I did tried the game on Dolphin. Here it runs pretty good, constant 60fps and no sign of framerate drop or of bad emulation.
I really like the narration of the game and imo it's how more of the games of the series should do: present the main characters from the get-go. Listen, it's cool to have lore and geopolitics explained, but I rather wanna have it...progressively, y'know. When I first started the game and got introduced right away to Ike and his mercenary allies I felt already involved in the Tellius world and slowly discovering kingdoms and such.
You do a way better job explaining why the game is so good better than I ever could.
Happy you're having fun! It's my fav..
 
The OVA is far from being perfect but I like the aesthetic
1768041147226.png


1768041206085.png
 
Currently on chapter 9 of Path of Radiance. I have few questions that I feel are no-spoiler:
  • this isn't exactly a question, but more a trivia confirmation: I discovered that the burning house in chapter 1 can't be saved at all, it's indeed fully scripted. Hacking it to forcefully save it apparently freezes the game.
  • hqdefault.jpg

    ok, so I was thinking: I checked the "Info" segment (which was full of interesting dialogues) in chapter 9. Could have I missed something out in Chapter 8 (when technically the base gets unlocked)? Hopefully nothing...
  • the beach coast houses seems very hard to save from Daein soldiers and pirates...which units should I send to save them?
 
Currently on chapter 9 of Path of Radiance. I have few questions that I feel are no-spoiler:
  • this isn't exactly a question, but more a trivia confirmation: I discovered that the burning house in chapter 1 can't be saved at all, it's indeed fully scripted. Hacking it to forcefully save it apparently freezes the game.
  • View attachment 144270
    ok, so I was thinking: I checked the "Info" segment (which was full of interesting dialogues) in chapter 9. Could have I missed something out in Chapter 8 (when technically the base gets unlocked)? Hopefully nothing...
  • the beach coast houses seems very hard to save from Daein soldiers and pirates...which units should I send to save them?
for right now, i don't think you missed much, if anything. i think you missed out on some character bonding. later you can get weapons, items and money. and i believe a skill scroll from a hidden character with bullshit recruitment requirements.
off the top of my head, i don't think there is really anything important. i would check a guide for stuff you can get from houses. it's usually a weapon, staff, money or an item. you won't recruit anyone from houses in this game.
Post automatically merged:

i found a map of the chapter. there is a small spoiler for a potential recruit, so be cautious when reading it. but like i thought; the rewards from the houses are kind of mid.
 

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