Final Fantasy Thread

Hey so what did square do in the last few years that were controversial? Is it as scummy as EA or Activision? Hmm?
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I think world theme , battle 1 and boss music always relate to the main character/protagonist in a way.

Terra for example isn't the most confident of all people and battle music isn't this sort of exciting and filled with "LETS GOOOO" vibe instead what I get when I hear the battle music is more of a battle of cunning and outsmarting the opponent which feels appropriate for terra since she is high intelligence character or magic anyway.

Same for squall the battle music is less energetic and more heroic knowing that he is into comics its appropriate.

FF4 main theme is less adventurous and gives me off vibes of correcting what you have done wrong a story of redemption and one that has the protagonist having some heavy weight on his shoulders.

I mean same for FF5 the outgoing and adventurous bartz sets off to do some adventure well depicted in the world music for the first part of the game followed by a bit more bitter or sad tone in the second part of the game cuz well....your town got sucked into the X zone I don't think you will be having a good time knowing the enemy can throw things out of existence.

FF1 world music is filled with adventurous vibes too and while you are on a task to save the world and the crystals the music reeks of a world to explore.

That's my thesis about some themes in FF games , oh and how did you guys forget the rebel army theme from FF2? And the chaos shrine from FF1? Those are memorable too.
 
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Oh my bad yeah ff7 has the best energy and it feels like ff7 battle music borrows from ff5 battle music in terms of build up and all that.

If boss music doesn't get me to adjust the way im sitting and lock then it sucks.

Honorable mention must go to FF2 boss music as it feels less energetic and leans more into facing something evil and horrible im talking about the theme under name of "battle scene B".

But a damn shame bosses are weak as heck in FF2 save for few first ones even the emperor is underwhelming.
 
Nah Phoenix down sucks late game life 2 is da best.

Casting Phoenix down be like: god please don't make the enemy focus down my newly resurrected fella just let me cast cu- *enemy kills the low HP character* 1000 gil gone to waste.
 
Yeah, FF3 feels like it was almost an SNES level game for the Famicom.
 
i've played ff3. i don't think we are talking about the same game.

FF3 is incredibly advanced for a Famicom game. Now I have to question if you played it. Tell me which Famicom game has the depth, graphics, 50-60hr gameplay of FF3? Maybe Dragon Quest 3 or 4, but that's it. Even then, FF3 has like twentysomething jobs with combat animations and Dragon Quest doesn't come close to that depth.
 
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i've played ff3. i don't think we are talking about the same game.
I think it's incredibily advanced for the fc
Tons of varied detailed towns,you can go Under map elements, lots of interactibles that are there just for fun, 2 massive worlds, so many classes..
I've read they had to use similar tecniques to shooting games like Zanac to get do that super fast ship! Causa the backround had to scroll incredibly fast
 
I think it's incredibily advanced for the fc
Tons of varied detailed towns,you can go Under map elements, lots of interactibles that are there just for fun, 2 massive worlds, so many classes..
I've read they had to use similar tecniques to shooting games like Zanac to get do that super fast ship! Causa the backround had to scroll incredibly fast

There's like 4 world maps in the game, if you think about it.

Floating Isle, Overworld covered in water, Dry Overworld, and submarine world. It is kind of crazy they could fit all of that in a NES game. It must've been a special extra memory cartridge.
 
FF3 is incredibly advanced for a Famicom game. Now I have to question if you played it. Tell me which Famicom game has the depth, graphics, 50-60hr gameplay of FF3?
i mainly played the ds version. and i find the game to be... weird. i played the nes version for a bit before my psp stopped working, but they have most of the same quirks as far as i can tell.
[and i have 45 hours on the ds version.]
lots of jobs. 22 jobs. and 2 of my favorites are included: dark knight and red mage. i kept those as soon as they became available. my party is rounded out by the dragoon and sage class. and they are excellently well designed and glorious in their 8-bit perfection. not all of them are created equally. one job, i think its bard or geomancer? takes a while to even get proper gear to use.
i don't mind the variety of jobs, but how they are handled is a problem. and it persists in all versions. you are forced to switch jobs for several spots to proceed. nepto's temple for the rat boss, turn into a frog for the tower with the meduesa head boss; garuda requires 4 dragoons to fight it without being borderline sluaghtered. pretty sure that i'm missing a couple of more places; i think you need mini to meet up with dorga.
is that a major problem by itself? no, not really. but the job sickness is a very good deterrent. it adds some unnecessary grinding to the game flow. and it gets stronger if the character in question uses a magic or melee class. switching between the two groups increases the amount of battles you need to get the character back into fighting shape. and the nes version has job currency.
i don't even know how to react to that.
i can add a couple of more points, but i should just stop with one for now.
 
FF3 is incredibly advanced for a Famicom game. Now I have to question if you played it. Tell me which Famicom game has the depth, graphics, 50-60hr gameplay of FF3? Maybe Dragon Quest 3 or 4, but that's it. Even then, FF3 has like twentysomething jobs with combat animations and Dragon Quest doesn't come close to that depth.

In terms of graphics and vastness of the world Megami Tensei 2 is up there and surpasses it in music

As for all the different ways you can play it FF3 reigns champion
 
i mainly played the ds version. and i find the game to be... weird. i played the nes version for a bit before my psp stopped working, but they have most of the same quirks as far as i can tell.
[and i have 45 hours on the ds version.]
lots of jobs. 22 jobs. and 2 of my favorites are included: dark knight and red mage. i kept those as soon as they became available. my party is rounded out by the dragoon and sage class. and they are excellently well designed and glorious in their 8-bit perfection. not all of them are created equally. one job, i think its bard or geomancer? takes a while to even get proper gear to use.
i don't mind the variety of jobs, but how they are handled is a problem. and it persists in all versions. you are forced to switch jobs for several spots to proceed. nepto's temple for the rat boss, turn into a frog for the tower with the meduesa head boss; garuda requires 4 dragoons to fight it without being borderline sluaghtered. pretty sure that i'm missing a couple of more places; i think you need mini to meet up with dorga.
is that a major problem by itself? no, not really. but the job sickness is a very good deterrent. it adds some unnecessary grinding to the game flow. and it gets stronger if the character in question uses a magic or melee class. switching between the two groups increases the amount of battles you need to get the character back into fighting shape. and the nes version has job currency.
i don't even know how to react to that.
i can add a couple of more points, but i should just stop with one for now.

Those are all valid points but unrelated to the point Lee was making about it being advanced for an NES game. You have to compare it other NES games, not SNES/DS games.
 
i mainly played the ds version. and i find the game to be... weird. i played the nes version for a bit before my psp stopped working, but they have most of the same quirks as far as i can tell.
[and i have 45 hours on the ds version.]
lots of jobs. 22 jobs. and 2 of my favorites are included: dark knight and red mage. i kept those as soon as they became available. my party is rounded out by the dragoon and sage class. and they are excellently well designed and glorious in their 8-bit perfection. not all of them are created equally. one job, i think its bard or geomancer? takes a while to even get proper gear to use.
i don't mind the variety of jobs, but how they are handled is a problem. and it persists in all versions. you are forced to switch jobs for several spots to proceed. nepto's temple for the rat boss, turn into a frog for the tower with the meduesa head boss; garuda requires 4 dragoons to fight it without being borderline sluaghtered. pretty sure that i'm missing a couple of more places; i think you need mini to meet up with dorga.
is that a major problem by itself? no, not really. but the job sickness is a very good deterrent. it adds some unnecessary grinding to the game flow. and it gets stronger if the character in question uses a magic or melee class. switching between the two groups increases the amount of battles you need to get the character back into fighting shape. and the nes version has job currency.
i don't even know how to react to that.
i can add a couple of more points, but i should just stop with one for now.

While I disagree I can see where you're coming from, not a bad critique; but I meant on a tecnical level it's a monumental achievement for a console made for single screen games
In its native country it's the game that popularized the series
 
Those are all valid points but unrelated to the point Lee was making about it being advanced for an NES game. You have to compare it other NES games, not SNES/DS games.
that's a fair point, but i could get unreasonable if i did that. i would rather compare versions of the same game. if i did what you suggest, i'd piss off quite a few people.
 
that's a fair point, but i could get unreasonable if i did that. i would rather compare versions of the same game. if i did what you suggest, i'd piss off quite a few people.
This is a forum about talking games, I can handle you disliking something lol
Just today someone listed a game I love in the worst games you've played thread

(And I dont pull any punchres when I talk about thr silent hill 2 remake or the last of us being shit)
 
that's a fair point, but i could get unreasonable if i did that. i would rather compare versions of the same game. if i did what you suggest, i'd piss off quite a few people.

Not sure why that would piss off anyone. We all have our own likes dislikes.
 
While I disagree I can see where you're coming from, not a bad critique; but I meant on a tecnical level it's a monumental achievement for a console made for single screen games
In its native country it's the game that popularized the series
i know. as strategist said: it's got 4 overworlds. the floating continent; the frozen world and its free flowing world and the underwater side. there's lots of enemies, lots of jobs, lots of colors; auto targeting, rows were introduced. lots of good improvements over 1 and 2 in addition to other games being made at the time.
maybe i think its too easy to compare it to other games because of it's vast superiority.
why not compare it to something on equal footing?
 
i know. as strategist said: it's got 4 overworlds. the floating continent; the frozen world and its free flowing world and the underwater side. there's lots of enemies, lots of jobs, lots of colors; auto targeting, rows were introduced. lots of good improvements over 1 and 2 in addition to other games being made at the time.
maybe i think its too easy to compare it to other games because of it's vast superiority.
why not compare it to something on equal footing?

Megami Tensei 2 is almost as big

So many fusions...
So many enemies
So many impeccable sprites
 
Not sure why that would piss off anyone. We all have our own likes dislikes.
This is a forum about talking games, I can handle you disliking something lol
Just today someone listed a game I love in the worst games you've played thread

(And I dont pull any punchres when I talk about thr silent hill 2 remake or the last of us being shit)
i can... be a bit unyielding. when i say something is my favorite; you can not change my mind about it.
a lot of people say ff6 and chrono trigger are 2 of the best rpgs on the snes, right?
ff4 is the best. no argument, or contest.
ff9 is superior to 7 and 8.
castlevania circle of the moon is the best game in the series.
i think i would almost go as far as to say arkanoid is the best nes game. ever.
 
i can... be a bit unyielding. when i say something is my favorite; you can not change my mind about it.
a lot of people say ff6 and chrono trigger are 2 of the best rpgs on the snes, right?
ff4 is the best. no argument, or contest.
ff9 is superior to 7 and 8.
castlevania circle of the moon is the best game in the series.
i think i would almost go as far as to say arkanoid is the best nes game. ever.

I know 4 is the fanfavorite in japan alongside 10 and 7
 

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