Final Fantasy Thread

When it comes to FFXII I love the Giza Plains. Something about it feels so Star Wars: John Williams to me.
It's the horns I love the horns. The strings were also a big part in a New Hope. I hope he Hitoshi didn't get too much flack for it, it really fits for fantasy to go big and pull back when appropriate. Of course John also got flack for his soundtrack taking some inspiration from Holst's Planets.
 
Here are my top 3, I think.


Never noticed it until now but it seems like I dig when Nobuo goes hard on the electric organ.

Decisive battle goes so hard. I love his battle themes in that era. I'd say Uematsu was really good at the synth and base as well. That SNES crystalline synth hits me right in the nostalgia bone.


 
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Decisive battle goes so hard. I love his battle themes in that era. I'd say Uematsu was really good at the synth and base as well. That kind of SNES crystalline synth hits me right in the nostalgia bone.


Yeah he's amazing at everything. Literally a genius at scoring videogames.

I have a gigantic admiration for those old video game composers who all started out as prog-rockers, because video game music is like the ultimate realm for prog, because you can make anything. Uematsu, Tim Follin, Motoi Sakuraba. All those guys just get it.

Uematsu makes incredible arrangement albums too.
In this one for FF5, parts of Home Sweet Home (my favorite song from the game) is sung in Sámi, a national minority language of an indigenous people from where I live. It's just mind-blowing and incredibly touching that he wanted to represent that language in an arrangement, and this was in 1993.
 
I know not FF strictly but... Kenji Ito's work makes me drool sometimes. Nobuo might have written the original score for SaGa and gave Ito approval to take the reigns but I think Kenji really made that series his own. Just any SaGa soundtrack can fire you up for the mundane, especially when there's an electric guitar.
 
Yeah he's amazing at everything. Literally a genius at scoring videogames.

I have a gigantic admiration for those old video game composers who all started out as prog-rockers, because video game music is like the ultimate realm for prog, because you can make anything. Uematsu, Tim Follin, Motoi Sakuraba. All those guys just get it.

Uematsu makes incredible arrangement albums too.
In this one for FF5, parts of Home Sweet Home (my favorite song from the game) is sung in Sámi, a national minority language of an indigenous people from where I live. It's just mind-blowing and incredibly touching that he wanted to represent that language in an arrangement, and this was in 1993.

Ah, I read about this tribute album in my research for my Final Fantasy V article, but I didn't think much of it. The songs are absolutely incredible with instruments and vocals. I'm listening to the whole thing right now. Thanks for sharing.
 
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Obligatory Ultros Boogie plug and shoutouts to my friend Jeremy back in high school. We had this whole thing memorized and we'd frequently belt it out lol.


I admire your lack of cynicism, I truly wish I could see things the way you do. All it indicates to me is that Final Fantasy is behind the ball in their trend chasing. They are now starting to adopt gaming paradigms from those Ubisoft/Zelda popularized such as the open world and exploration towers a decade after those features felt fresh. Maybe in 2035 they'll reflect what is popular nowadays.
I'm certainly not lacking in cynicism when it comes to modern Square Enix. The company has made enough boneheaded or outright malicious decisions in the past 10 years to make them one of the publishers I dislike the most within the industry. It is a constant feeling of two steps forward and two steps back where we have a hot streak of projects that maybe don't review or sell well but feel like they're coming from a genuine place followed by insane pushes to implement AI or NFT stuff in their ecosystem. Not to mention the mobile games or just about every decision that Square Enix Europe has ever made with some of my favorite IPs and studios.

I could probably fill the character count about how much I dislike some of the higher ups there, but it is also consistently clear that there are still people with pull at that company that do give a damn so I can't quite quit the company outright like I can with an Ubisoft or an EA (though even they have their moments of positivity for me).

So long as folks like Akitoshi Kawazu and Tetsuya Nomura are allowed to do their thing I don't think I'll ever fully give up on the company even if I'm not always a personal fan of everything they're apart of.
 
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I'm certainly not lacking in cynicism when it comes to modern Square Enix. The company has made enough boneheaded or outright malicious decisions in the past 10 years to make them one of the publishers I dislike the most within the industry. It is a constant feeling of two steps forward and two steps back where we have a hot streak of projects that maybe don't review or sell well but feel like they're coming from a genuine place followed by insane pushes to implement AI or NFT stuff in their ecosystem. Not to mention the mobile games or just about every decision that Square Enix Europe has ever made with some of my favorite IPs and studios.

I could probably fill the character count about how much I dislike some of the higher ups there, but it is also consistently clear that there are still people with pull at that company that do give a damn so I can't quite quit the company outright like I can with an Ubisoft or an EA (though even they have their moments of positivity for me).

So long as folks like Akitoshi Kawazu and Tetsuya Nomura are allowed to do their thing I don't think I'll ever fully give up on the company even if I'm not always a personal fan of everything they're apart of.

That is exactly how I feel, you pretty much echo my thoughts. I view the higher ups with incredible cynicism and unfortunately the devs are forced to parrot the company line. But I still believe that the creators still have greatness in them even if they are forced to conform to anti-consumer business practices. I believe the company still might have a great future if they allow Tomoya Asano to take the reins of the creative team. He seems to understand what Square Enix should be at its core.
 
Hey so what did square do in the last few years that were controversial? Is it as scummy as EA or Activision? Hmm?
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I think world theme , battle 1 and boss music always relate to the main character/protagonist in a way.

Terra for example isn't the most confident of all people and battle music isn't this sort of exciting and filled with "LETS GOOOO" vibe instead what I get when I hear the battle music is more of a battle of cunning and outsmarting the opponent which feels appropriate for terra since she is high intelligence character or magic anyway.

Same for squall the battle music is less energetic and more heroic knowing that he is into comics its appropriate.

FF4 main theme is less adventurous and gives me off vibes of correcting what you have done wrong a story of redemption and one that has the protagonist having some heavy weight on his shoulders.

I mean same for FF5 the outgoing and adventurous bartz sets off to do some adventure well depicted in the world music for the first part of the game followed by a bit more bitter or sad tone in the second part of the game cuz well....your town got sucked into the X zone I don't think you will be having a good time knowing the enemy can throw things out of existence.

FF1 world music is filled with adventurous vibes too and while you are on a task to save the world and the crystals the music reeks of a world to explore.

That's my thesis about some themes in FF games , oh and how did you guys forget the rebel army theme from FF2? And the chaos shrine from FF1? Those are memorable too.
 
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Oh my bad yeah ff7 has the best energy and it feels like ff7 battle music borrows from ff5 battle music in terms of build up and all that.

If boss music doesn't get me to adjust the way im sitting and lock then it sucks.

Honorable mention must go to FF2 boss music as it feels less energetic and leans more into facing something evil and horrible im talking about the theme under name of "battle scene B".

But a damn shame bosses are weak as heck in FF2 save for few first ones even the emperor is underwhelming.
 
Nah Phoenix down sucks late game life 2 is da best.

Casting Phoenix down be like: god please don't make the enemy focus down my newly resurrected fella just let me cast cu- *enemy kills the low HP character* 1000 gil gone to waste.
 
FF3 is truly amazing for the famicom, I mean it has so much stuff they wouldnt remake it until the ds!!
 
Yeah, FF3 feels like it was almost an SNES level game for the Famicom.
 
i've played ff3. i don't think we are talking about the same game.

FF3 is incredibly advanced for a Famicom game. Now I have to question if you played it. Tell me which Famicom game has the depth, graphics, 50-60hr gameplay of FF3? Maybe Dragon Quest 3 or 4, but that's it. Even then, FF3 has like twentysomething jobs with combat animations and Dragon Quest doesn't come close to that depth.
 
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i've played ff3. i don't think we are talking about the same game.
I think it's incredibily advanced for the fc
Tons of varied detailed towns,you can go Under map elements, lots of interactibles that are there just for fun, 2 massive worlds, so many classes..
I've read they had to use similar tecniques to shooting games like Zanac to get do that super fast ship! Causa the backround had to scroll incredibly fast
 
I think it's incredibily advanced for the fc
Tons of varied detailed towns,you can go Under map elements, lots of interactibles that are there just for fun, 2 massive worlds, so many classes..
I've read they had to use similar tecniques to shooting games like Zanac to get do that super fast ship! Causa the backround had to scroll incredibly fast

There's like 4 world maps in the game, if you think about it.

Floating Isle, Overworld covered in water, Dry Overworld, and submarine world. It is kind of crazy they could fit all of that in a NES game. It must've been a special extra memory cartridge.
 
FF3 is incredibly advanced for a Famicom game. Now I have to question if you played it. Tell me which Famicom game has the depth, graphics, 50-60hr gameplay of FF3?
i mainly played the ds version. and i find the game to be... weird. i played the nes version for a bit before my psp stopped working, but they have most of the same quirks as far as i can tell.
[and i have 45 hours on the ds version.]
lots of jobs. 22 jobs. and 2 of my favorites are included: dark knight and red mage. i kept those as soon as they became available. my party is rounded out by the dragoon and sage class. and they are excellently well designed and glorious in their 8-bit perfection. not all of them are created equally. one job, i think its bard or geomancer? takes a while to even get proper gear to use.
i don't mind the variety of jobs, but how they are handled is a problem. and it persists in all versions. you are forced to switch jobs for several spots to proceed. nepto's temple for the rat boss, turn into a frog for the tower with the meduesa head boss; garuda requires 4 dragoons to fight it without being borderline sluaghtered. pretty sure that i'm missing a couple of more places; i think you need mini to meet up with dorga.
is that a major problem by itself? no, not really. but the job sickness is a very good deterrent. it adds some unnecessary grinding to the game flow. and it gets stronger if the character in question uses a magic or melee class. switching between the two groups increases the amount of battles you need to get the character back into fighting shape. and the nes version has job currency.
i don't even know how to react to that.
i can add a couple of more points, but i should just stop with one for now.
 
FF3 is incredibly advanced for a Famicom game. Now I have to question if you played it. Tell me which Famicom game has the depth, graphics, 50-60hr gameplay of FF3? Maybe Dragon Quest 3 or 4, but that's it. Even then, FF3 has like twentysomething jobs with combat animations and Dragon Quest doesn't come close to that depth.

In terms of graphics and vastness of the world Megami Tensei 2 is up there and surpasses it in music

As for all the different ways you can play it FF3 reigns champion
 

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