Final Fantasy Thread

Did FFXV have any chocobos? I think they've already violated one of your rules.
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Yes, not my favorite theme but you can ride them everywhere, until you cross the river.
 
I watched it so much as a kid that my mom knows the lyrics lmao
Tho a better plan would be get a wife get her into final fantasy then produce off spring who are also into final fantasy and populate the world with more final fantasy fans that soon square sales by 50% are solely from you then later down the road someone from your off spring is bound to get rich invest into square and end up creating a final fantasy game thus your spirit lives on through that game ::lol
 
Honestly it would be cheaper to invest in an indie studio and produce a Final Fantasy-esque title and have a pure string of your own vision than try to get a piece of SE's pie, too many fingers in there already. Which is why I do try to keep eyes on indie projects.
 
Square enix is located close to a bunch of companies. Should all of them have product placement spots in the next Final Fantasy game?
no. that's just some info that i read about explaining the appearance of the cup noodle thing. it's a very popular food item in japan, and japanese devs pretty much listen exclusively to their countries player base. and the company itself has a lot of fans of the noodle company too.
 
no. that's just some info that i read about explaining the appearance of the cup noodle thing. it's a very popular food item in japan, and japanese devs pretty much listen exclusively to their countries player base. and the company itself has a lot of fans of the noodle company too.

Sure, but they also got paid to place that ad in their game. It wasn't just their passion for instant noodles. Maybe the devs are really passionate about junk food, but it is more likely it is a cash grab. Japan seems like the country where they would rather eat fresh noodles from a ramen shop than instant junk anyway.
 
Sure, but they also got paid to place that ad in their game. It wasn't just their passion for instant noodles. Maybe the devs are really passionate about junk food, but it is more likely it is a cash grab. Japan seems like the country where they would rather eat fresh noodles from a ramen shop than instant junk anyway.
yeah, money is a factor too. but in the end, it doesn't particularly matter. if you like the game, you can ignore some bizarre choices; if not, then don't buy it or play it. i haven't found any of the games past 12 interesting, so i don't do much more than do a quick check to see if any more games are coming out and if they are interesting.
so far, only world of final fantasy was interesting, and it was basically pokemon with a final fantasy theme.
 
yeah, money is a factor too. but in the end, it doesn't particularly matter. if you like the game, you can ignore some bizarre choices; if not, then don't buy it or play it. i haven't found any of the games past 12 interesting, so i don't do much more than do a quick check to see if any more games are coming out and if they are interesting.
so far, only world of final fantasy was interesting, and it was basically pokemon with a final fantasy theme.

In the grand scheme of things it doesn't matter, but it is emblematic of a lot of problems with modern Square Enix.

And if we didn't complain about trivial things, what else would we talk about here? ;)
 
Honestly it would be cheaper to invest in an indie studio and produce a Final Fantasy-esque title and have a pure string of your own vision than try to get a piece of SE's pie, too many fingers in there already. Which is why I do try to keep eyes on indie projects.
Would it be legal tho? And I dunno man going from titles like 7 and 8 to 2d would feel like a downgrade with all the awesome camera angles in 7 and 8 , indie is generally 2d and I think 3d is much better for story oriented games allowing greater character expression and much better animation work and a more alive and breathing world well ff6 square did manage to create worlds that felt alive and immersive in 5/6 but I would still prefer a 3d remake for those game making full use of today technology and voice acting , cuz voice acting is and my only major criticism of this franchise is its lack of voice acting in the first 9 games I heard 10 has voice acting , I think why they didn't do it earlier until the ps2 era has to be size like FF games were multiple CDs and quite heavy on size without voice acting imagine if they included it in? Probably double the size they are at and pre PS1 games well those ancient gaming devices were really limited so you can't fit FF6 in its entirety with voice acting they didn't even try to get a fully voice acted FF6 in the ps1 version even tho it did weight around 100 MBs which is pretty good (it also included that masterpiece of an intro with the piano and all) I heard FF8 remaster doesn't have voice acting which feels like a letdown but I seen a mod or 2 to solve this problem one for original FF7 and another one for FF8.

And that's usually my gripe with indie games they lack voice acting.
 
Would it be legal tho? And I dunno man going from titles like 7 and 8 to 2d would feel like a downgrade with all the awesome camera angles in 7 and 8 , indie is generally 2d and I think 3d is much better for story oriented games allowing greater character expression and much better animation work and a more alive and breathing world well ff6 square did manage to create worlds that felt alive and immersive in 5/6 but I would still prefer a 3d remake for those game making full use of today technology and voice acting , cuz voice acting is and my only major criticism of this franchise is its lack of voice acting in the first 9 games I heard 10 has voice acting , I think why they didn't do it earlier until the ps2 era has to be size like FF games were multiple CDs and quite heavy on size without voice acting imagine if they included it in? Probably double the size they are at and pre PS1 games well those ancient gaming devices were really limited so you can't fit FF6 in its entirety with voice acting they didn't even try to get a fully voice acted FF6 in the ps1 version even tho it did weight around 100 MBs which is pretty good (it also included that masterpiece of an intro with the piano and all) I heard FF8 remaster doesn't have voice acting which feels like a letdown but I seen a mod or 2 to solve this problem one for original FF7 and another one for FF8.

And that's usually my gripe with indie games they lack voice acting.

An indie final fantasy would never work as many of the things that make Final Fantasy cool cost way too much money. Like CG cutscenes, voice acting and great graphics. The best they can do is 16 bit Chrono Trigger/FFVI clones.
 
In the grand scheme of things it doesn't matter, but it is emblematic of a lot of problems with modern Square Enix.

And if we didn't complain about trivial things, what else would we talk about here? ;)
a lot of cmpanies have these same problems. nintendo showed that with botw/totk. game is open world, but the story sucks. good character moments, good gameplay [i have spent hours collecting meat and spicy peppers, i like those in real life.] bad story.
there's plenty of things to talk about besides the trivial. story analysis, character design and aesthetics, how good is the chocobo theme, sound design, presentation, and much more. trivial stuff is just easier to talk about since most people tend to agree on some stuff and they tend to be minor for the most part.
 
Translated from redditor KotomiPapa
Q:カップヌードルとのコラボは衝撃的で、CMでも大きな反響を呼びましたが、そもそもカップヌードルが登場することになった経緯を教えてください。

The Collaboration with (Nissin) Cup Noodles was very impactful and the TV commercial also caused quite a stir. Could you tell us what led to Cup Noodles appearing in the game?

Tabata:

『FFXV』の開発をスタートさせる段階で“旅”という体験テーマを決めました。我々自身がカップヌードルが好きなこともあって、旅する中でキャンプするなら、やっぱりカップヌードルが必要だろうという思いが募りました。その後、日清食品さんとお話しする機会があり、我々のゲームにカップヌードルを登場させたいという思いを伝えさせてもらい、実現しました。

When the game was to be developed as FFXV, it was decided that the "Road Trip / Journey" would be a major theme. I personally love cup noodles, and I thought that if there is a road trip that involves camping outdoors, cup noodles would be an indispensible sustenance. After that, I had the opportunity to speak with Nissin to ask if they would like their cup noodles to appear in FFXV, and it became a reality. (Own notes: The love of cup noodles is also shared by most of the development team and not limited to Tabata. I think the whole team was generally happy to be able to include this in the game in an unusual and unique way).

Also found another redditor comment about cultural differences of cupnoddle being a cultural icon that it doesn't look as off putting as it would overseas. Which reminded me again about cultural mmo norms and customs which I can't remember but snippets of.
 
FAVORITE BATTLE THEME GO
ff4 normal and boss theme
ff8 the man with the machine gun
ff9 battle theme and festival of the hunt
ff10 battle theme, blitzball, lady yunalesca's theme, otherworld
ff12, esper theme
tactics advance 2 determination
ff1 normal battle theme
that's it for now for final fantasy battle theme's.
 
Translated from redditor KotomiPapa
Q:カップヌードルとのコラボは衝撃的で、CMでも大きな反響を呼びましたが、そもそもカップヌードルが登場することになった経緯を教えてください。

The Collaboration with (Nissin) Cup Noodles was very impactful and the TV commercial also caused quite a stir. Could you tell us what led to Cup Noodles appearing in the game?

Tabata:

『FFXV』の開発をスタートさせる段階で“旅”という体験テーマを決めました。我々自身がカップヌードルが好きなこともあって、旅する中でキャンプするなら、やっぱりカップヌードルが必要だろうという思いが募りました。その後、日清食品さんとお話しする機会があり、我々のゲームにカップヌードルを登場させたいという思いを伝えさせてもらい、実現しました。

When the game was to be developed as FFXV, it was decided that the "Road Trip / Journey" would be a major theme. I personally love cup noodles, and I thought that if there is a road trip that involves camping outdoors, cup noodles would be an indispensible sustenance. After that, I had the opportunity to speak with Nissin to ask if they would like their cup noodles to appear in FFXV, and it became a reality. (Own notes: The love of cup noodles is also shared by most of the development team and not limited to Tabata. I think the whole team was generally happy to be able to include this in the game in an unusual and unique way).

Also found another redditor comment about cultural differences of cupnoddle being a cultural icon that it doesn't look as off putting as it would overseas. Which reminded me again about cultural mmo norms and customs which I can't remember but snippets of.

That's like saying McDonalds is a cultural icon in the United States. While that is technically true, I still don't want it in my video game.

That's just more proof that the current devs making Final Fantasy are horribly out of touch with the roots of the genre. They think Final Fantasy is a vehicle for their own personal fandoms and not a fantasy immersive media product for the public.
 
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When it comes to FFXII I love the Giza Plains. Something about it feels so Star Wars: John Williams to me.
It's the horns I love the horns. The strings were also a big part in a New Hope. I hope he Hitoshi didn't get too much flack for it, it really fits for fantasy to go big and pull back when appropriate. Of course John also got flack for his soundtrack taking some inspiration from Holst's Planets.
 
Here are my top 3, I think.


Never noticed it until now but it seems like I dig when Nobuo goes hard on the electric organ.

Decisive battle goes so hard. I love his battle themes in that era. I'd say Uematsu was really good at the synth and base as well. That SNES crystalline synth hits me right in the nostalgia bone.


 
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Decisive battle goes so hard. I love his battle themes in that era. I'd say Uematsu was really good at the synth and base as well. That kind of SNES crystalline synth hits me right in the nostalgia bone.


Yeah he's amazing at everything. Literally a genius at scoring videogames.

I have a gigantic admiration for those old video game composers who all started out as prog-rockers, because video game music is like the ultimate realm for prog, because you can make anything. Uematsu, Tim Follin, Motoi Sakuraba. All those guys just get it.

Uematsu makes incredible arrangement albums too.
In this one for FF5, parts of Home Sweet Home (my favorite song from the game) is sung in Sámi, a national minority language of an indigenous people from where I live. It's just mind-blowing and incredibly touching that he wanted to represent that language in an arrangement, and this was in 1993.
 
I know not FF strictly but... Kenji Ito's work makes me drool sometimes. Nobuo might have written the original score for SaGa and gave Ito approval to take the reigns but I think Kenji really made that series his own. Just any SaGa soundtrack can fire you up for the mundane, especially when there's an electric guitar.
 
Yeah he's amazing at everything. Literally a genius at scoring videogames.

I have a gigantic admiration for those old video game composers who all started out as prog-rockers, because video game music is like the ultimate realm for prog, because you can make anything. Uematsu, Tim Follin, Motoi Sakuraba. All those guys just get it.

Uematsu makes incredible arrangement albums too.
In this one for FF5, parts of Home Sweet Home (my favorite song from the game) is sung in Sámi, a national minority language of an indigenous people from where I live. It's just mind-blowing and incredibly touching that he wanted to represent that language in an arrangement, and this was in 1993.

Ah, I read about this tribute album in my research for my Final Fantasy V article, but I didn't think much of it. The songs are absolutely incredible with instruments and vocals. I'm listening to the whole thing right now. Thanks for sharing.
 
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Obligatory Ultros Boogie plug and shoutouts to my friend Jeremy back in high school. We had this whole thing memorized and we'd frequently belt it out lol.


I admire your lack of cynicism, I truly wish I could see things the way you do. All it indicates to me is that Final Fantasy is behind the ball in their trend chasing. They are now starting to adopt gaming paradigms from those Ubisoft/Zelda popularized such as the open world and exploration towers a decade after those features felt fresh. Maybe in 2035 they'll reflect what is popular nowadays.
I'm certainly not lacking in cynicism when it comes to modern Square Enix. The company has made enough boneheaded or outright malicious decisions in the past 10 years to make them one of the publishers I dislike the most within the industry. It is a constant feeling of two steps forward and two steps back where we have a hot streak of projects that maybe don't review or sell well but feel like they're coming from a genuine place followed by insane pushes to implement AI or NFT stuff in their ecosystem. Not to mention the mobile games or just about every decision that Square Enix Europe has ever made with some of my favorite IPs and studios.

I could probably fill the character count about how much I dislike some of the higher ups there, but it is also consistently clear that there are still people with pull at that company that do give a damn so I can't quite quit the company outright like I can with an Ubisoft or an EA (though even they have their moments of positivity for me).

So long as folks like Akitoshi Kawazu and Tetsuya Nomura are allowed to do their thing I don't think I'll ever fully give up on the company even if I'm not always a personal fan of everything they're apart of.
 
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I'm certainly not lacking in cynicism when it comes to modern Square Enix. The company has made enough boneheaded or outright malicious decisions in the past 10 years to make them one of the publishers I dislike the most within the industry. It is a constant feeling of two steps forward and two steps back where we have a hot streak of projects that maybe don't review or sell well but feel like they're coming from a genuine place followed by insane pushes to implement AI or NFT stuff in their ecosystem. Not to mention the mobile games or just about every decision that Square Enix Europe has ever made with some of my favorite IPs and studios.

I could probably fill the character count about how much I dislike some of the higher ups there, but it is also consistently clear that there are still people with pull at that company that do give a damn so I can't quite quit the company outright like I can with an Ubisoft or an EA (though even they have their moments of positivity for me).

So long as folks like Akitoshi Kawazu and Tetsuya Nomura are allowed to do their thing I don't think I'll ever fully give up on the company even if I'm not always a personal fan of everything they're apart of.

That is exactly how I feel, you pretty much echo my thoughts. I view the higher ups with incredible cynicism and unfortunately the devs are forced to parrot the company line. But I still believe that the creators still have greatness in them even if they are forced to conform to anti-consumer business practices. I believe the company still might have a great future if they allow Tomoya Asano to take the reins of the creative team. He seems to understand what Square Enix should be at its core.
 

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