Final Fantasy Thread

Yeah wasn't it like 1998 [In Japan] when this beast released?
Yeah. I can't seem to find anything comparable online about it for a 1998 release date. What's blowing my mind is how long it took to move this thing over to the US.

Pretty much shows how valuable a global release would have been for a company like Sega to pull off at the time. They would have probably landed themselves in a pretty unique position had they attained it. This is what I meant by 'in a bad way'. The staggered release cost them any momentum they had then.

By the time this little-guy-that-could made it onto the scene in the U.S., PlayStation 2 had just been announced for March 2000 in Japan, October 2000 in the U.S.

Then you add that with the whole Sega CD, 32X stuff just a few years prior; I don't think people wanted to be near Sega after the Sega Saturn released. Seems like if they had just waited a few years and had better planning none of this would have happened.

Too many add-ons, no clear direction. What a terrible fate.
 
I Don't think you could. if i remember right, Rockstar was going to put GTA3 on the Dreamcast anyhow, and had part of the code done. and since it got Leaked, Fan coders and such have worked on it. but Already had part of the Code to work From.

Most likely it Would not be possible.
if it Could be done. it would have to be Reverse engineered from the ground up.
which without a Large team activity working on it full time, might take Years, or Decades.
Adverage IT9.gif
 
Is it possible to port Final Fantasy 10 to say Dreamcast? I asked because of the recent gta3 port to Dreamcast. If so how do I help this take place, I have soda and ramen to chip in for the cause ...?
it's possible. ff7 was demade into an nes game. 2gbs shrunk down to 2mbs.
 
it's possible. ff7 was demade into an nes game. 2gbs shrunk down to 2mbs.
But that was all hand done Sprites, little different than a Full game from PS to DC, from Scratch
 
But that was all hand done Sprites, little different than a Full game from PS to DC, from Scratch
true. it does use the ff2 nes game as a base. it might be more feasible with using another game as a starting point.
 
I highly doubt it. PC version of GTA III came on 2 CDs. That's 1.3Gb if we assume Rockstar filled both discs to the brim with data. I dunno how much space console versions took up but I assume it's in the same ballpark. Compressing that to a 1Gb GD-ROM is most likely lossy but doable. FFX ISO takes up way more space than that. Sure, you could try to split it into several discs; good luck with that.

And all of that comes before you even have to contend with things like DC controller's lack of second analog and a few buttons.
 
I highly doubt it. PC version of GTA III came on 2 CDs. That's 1.3Gb if we assume Rockstar filled both discs to the brim with data. I dunno how much space console versions took up but I assume it's in the same ballpark. Compressing that to a 1Gb GD-ROM is most likely lossy but doable. FFX ISO takes up way more space than that. Sure, you could try to split it into several discs; good luck with that.

And all of that comes before you even have to contend with things like DC controller's lack of second analog and a few buttons.
True. Unless you can design a third party controller which supports 2 analog sticks... That would be interesting to see.
 
I highly doubt it. PC version of GTA III came on 2 CDs. That's 1.3Gb if we assume Rockstar filled both discs to the brim with data. I dunno how much space console versions took up but I assume it's in the same ballpark. Compressing that to a 1Gb GD-ROM is most likely lossy but doable. FFX ISO takes up way more space than that. Sure, you could try to split it into several discs; good luck with that.

And all of that comes before you even have to contend with things like DC controller's lack of second analog and a few buttons.
the dreamcast has it's own disk type apparently, like the gamecube, wii and wii u had. it holds about 1 gb of data and it's called the GD-ROM.
 
the dreamcast has it's own disk type apparently, like the gamecube, wii and wii u had. it holds about 1 gb of data and it's called the GD-ROM.
Uh, that's what I said, among other things.
 
Uh, that's what I said, among other things.
i apparently only read the first two sentences.
since there's a pc version of the game, it might be 4.7 gbs if they used dvd-roms, other wise 780mb max if they used regular cd-roms.
it's far more likely to be possible since the pc version exists, which is the absolute closest for gamers and regular people in getting the complete raw data for a game, which would allow for direct programming and code alteration.
 
Yeah, as impressive as DC GTA3 is, PS2 GTA3 looked kinda dated when it came out. Being originally PS2 exclusive, and a Square flagship, I’m sure FFX is doing a bunch of stuff that’s so specific to the Emotion Engine that it takes more modern architecture to replicate it on PC, and would have to be a completely different game on DC.
 
Side note, I'm starting a Final Fantasy 1 playthrough! Will be my first time on a pixel remaster release and I'm excited to shoot for the platinum! Anyone want a party member named after them? Gimme a name and what class ya want if so :D
I call red mage slot
 
Side note, I'm starting a Final Fantasy 1 playthrough! Will be my first time on a pixel remaster release and I'm excited to shoot for the platinum! Anyone want a party member named after them? Gimme a name and what class ya want if so :D
White Mage - Anri the true MVP
 
Well what about building it for ppsspp? Then the disk size wouldn't matter as much emulating and psp was basically a hand help PS2 right?
 
Well what about building it for ppsspp? Then the disk size wouldn't matter as much emulating and psp was basically a hand help PS2 right?
No, again. Would have to be Reverse Engineered for the System. Unlike Square/Square Enix. the fan's don't have multi-million Dollars, the Time or the Source code to Port it.
If there is Code, yes, it can maybe be done. How GTA3 got to the Dreamcast, some 20 years later.
With Ton's of work, and Months upon Month's of time. again if not Years/Decades.

So Unless Square Enix Releases or it gets leaked then No.

If you want FF /X10 Portable that badly, buy a Steamdeck, Throw Batocera on it. and enjoy.


annoyed 6.gif
 
Its a damn shame they keep remastering them in 2d format without improving the story , ff1 is like barebones in terms of story you don't even get to say anything as the heroes all you do is act surprised lol , garland is nonexistent as a villain.

The game is pretty difficult basing my judgment on the origins copy I would say the 2d games seem more difficult than the 3d ones (I only played 7 and 8 from the 3d games) its way less forgiving in ff1 the pacing is also slow as heck I beaten the game at level 35 or 36 to think this is final fantasy started so simple and how far it came...


Same goes for ff2 it got a pretty good intro showcasing the emperor and the heroes one thing I found outrageous was maria being the slowest in the game she starts with highest agility and somehow lacked behind in the intro....In terms of gameplay ff2 is unique by having no level system instead you get this "the more you use the better you become" sort of system now its not bad but quite flawed I didn't use any exploits of hitting the team members to gain health I see it as pretty lame tbh , the fact that you need to mass use spells to get them going is genuinely annoying and spells like esuna can come in handy late game but because I found myself not getting hit by negative spells that much it remained lvl 1...

So you get the sort of gameplay that if you decide to change your weapon or any of the members weapons at a certain point in the game their performance would go down unless its maria who I see as a spellcaster for the most part this system forces you to stick to few spells and weapons that you have leveled up pretty well during the game.

And the story? As I said the intro gives off promising vibes into this being an amazing adventure to stop evil well the game starts off in you getting chased by imperial soldiers and supposedly killed in the process that's quite a way to start the beginning of the game sounded pretty promising but as time went on the story just slowly disintegrated there is no major character development for any of the members save for gordon who was like the only interesting character in this whole mess and gareth the original Dragoon in my case the bunching bag of the team as foes just targeted him the most his death was the only meaningful one too each other character death felt rushed (Joseph literally dies one dungeon later after getting to know him LOL)

Speaking of dungeons the design is torture I can only imagine square at the time making dungeons and deciding that it would be good to add trap doors that punish the player for exploring you know this clip of tom from & jerry where tom is creating some sort of chemical and has an evil grin the whole time? That's how it looked like when square were making the dungeons for ff2 its a game that has a pretty grim setting for a world and the potential to be top tier in terms of story but goes underused and just falls flat I mean the emperor is supposed to be this very strong being well he dies pretty easily both times he doesn't get enough screen time either.

Square shouldn't keep remastering these 2 games and keeping the core story untouched they seriously should remake ff2 and make the story good

I heard that at some rerelease of ff2 (there is so many that it feels like square just sits in the meeting room one guy says "we are releasing ff2 for the billionth time" and the room goes wild) the level up of items system is more dynamic and allows for pretty fast leveling of weapons and spells early on but become slower as time goes on.
 
No, again. Would have to be Reverse Engineered for the System. Unlike Square/Square Enix. the fan's don't have multi-million Dollars, the Time or the Source code to Port it.
If there is Code, yes, it can maybe be done. How GTA3 got to the Dreamcast, some 20 years later.
With Ton's of work, and Months upon Month's of time. again if not Years/Decades.

So Unless Square Enix Releases or it gets leaked then No.

If you want FF /X10 Portable that badly, buy a Steamdeck, Throw Batocera on it. and enjoy.
Well, FFX HD is official thing available on steam; Steamdeck and download it from steam already would suffice.
Other one is PS Vita, which has the X + X-2 "HD" versions available as well, among some other fun releases from first half of the console's life like MGS 2+3 and Persona 4 Golden.
 
Well what about building it for ppsspp? Then the disk size wouldn't matter as much emulating and psp was basically a hand help PS2 right?
no, the psp is more of advance ps1. the vita is more inline with being a ps2 handheld.
 
Is it possible to port Final Fantasy 10 to say Dreamcast? I asked because of the recent gta3 port to Dreamcast. If so how do I help this take place, I have soda and ramen to chip in for the cause ...?

From the Forum Title, Emulation? No, GTA3 is also not emulated, but ported.
The Dreamcast would lack too much Horsepower to emulate the PS2.
Would be Dreamcast capable of running a Game as Final Fantasy 10?
Yes, it would.
Final Fantasy X uses prerendered Backgrounds and so the Dreamcast would only have to handle the 3D Models.

Going from here, would love to see a Bleemcast Version Final Fantasy VII - IX haha :D
 
Its a damn shame they keep remastering them in 2d format without improving the story , ff1 is like barebones in terms of story you don't even get to say anything as the heroes all you do is act surprised lol , garland is nonexistent as a villain.

The game is pretty difficult basing my judgment on the origins copy I would say the 2d games seem more difficult than the 3d ones (I only played 7 and 8 from the 3d games) its way less forgiving in ff1 the pacing is also slow as heck I beaten the game at level 35 or 36 to think this is final fantasy started so simple and how far it came...


Same goes for ff2 it got a pretty good intro showcasing the emperor and the heroes one thing I found outrageous was maria being the slowest in the game she starts with highest agility and somehow lacked behind in the intro....In terms of gameplay ff2 is unique by having no level system instead you get this "the more you use the better you become" sort of system now its not bad but quite flawed I didn't use any exploits of hitting the team members to gain health I see it as pretty lame tbh , the fact that you need to mass use spells to get them going is genuinely annoying and spells like esuna can come in handy late game but because I found myself not getting hit by negative spells that much it remained lvl 1...

So you get the sort of gameplay that if you decide to change your weapon or any of the members weapons at a certain point in the game their performance would go down unless its maria who I see as a spellcaster for the most part this system forces you to stick to few spells and weapons that you have leveled up pretty well during the game.

And the story? As I said the intro gives off promising vibes into this being an amazing adventure to stop evil well the game starts off in you getting chased by imperial soldiers and supposedly killed in the process that's quite a way to start the beginning of the game sounded pretty promising but as time went on the story just slowly disintegrated there is no major character development for any of the members save for gordon who was like the only interesting character in this whole mess and gareth the original Dragoon in my case the bunching bag of the team as foes just targeted him the most his death was the only meaningful one too each other character death felt rushed (Joseph literally dies one dungeon later after getting to know him LOL)

Speaking of dungeons the design is torture I can only imagine square at the time making dungeons and deciding that it would be good to add trap doors that punish the player for exploring you know this clip of tom from & jerry where tom is creating some sort of chemical and has an evil grin the whole time? That's how it looked like when square were making the dungeons for ff2 its a game that has a pretty grim setting for a world and the potential to be top tier in terms of story but goes underused and just falls flat I mean the emperor is supposed to be this very strong being well he dies pretty easily both times he doesn't get enough screen time either.

Square shouldn't keep remastering these 2 games and keeping the core story untouched they seriously should remake ff2 and make the story good

I heard that at some rerelease of ff2 (there is so many that it feels like square just sits in the meeting room one guy says "we are releasing ff2 for the billionth time" and the room goes wild) the level up of items system is more dynamic and allows for pretty fast leveling of weapons and spells early on but become slower as time goes on.
dissidia does a good subtle job of giving garland a backstory and some depth to the world of final fantasy 1.
ff1 [and to an extent the next 5 games] was based off of dungeons and dragons. so it being fairly hard should be expected. most people would only own 1 or 2 games in the late 80's and most games were $20 - $60 plus the system.
i'd argue that they get somewhat easier and difficult the later the rerelease is. the first two games don't have an auto-target system. if your character targets an enemy and they die before their turn, they will still attack the empty air. there are newer, tougher enemies from the gba ports and onwards.
i don't have enough room to go into the details of ff2's combat system, but fun fact: maria is supposed to be the black mage, and leon is the white mage of the group.
ff2 came out almost exactly year later than the first one. literally dropping a day before the one year anniversary of ff1. not a whole lot of time to write a good story.
fuck the dungeons. i hate them immensely.
the weapon, spell and stat growths primarily depend on the enemy's rank. higher rank, more boosts to the growths. speed is an exception. it just levels up whenever the fuck it wants to.
 
From the Forum Title, Emulation? No, GTA3 is also not emulated, but ported.
The Dreamcast would lack too much Horsepower to emulate the PS2.
Would be Dreamcast capable of running a Game as Final Fantasy 10?
Yes, it would.
Final Fantasy X uses prerendered Backgrounds and so the Dreamcast would only have to handle the 3D Models.

Going from here, would love to see a Bleemcast Version Final Fantasy VII - IX haha :D
the backdrops are prerendered. the levels are 3d. based on what i've observed.
 
dissidia does a good subtle job of giving garland a backstory and some depth to the world of final fantasy 1.
ff1 [and to an extent the next 5 games] was based off of dungeons and dragons. so it being fairly hard should be expected. most people would only own 1 or 2 games in the late 80's and most games were $20 - $60 plus the system.
i'd argue that they get somewhat easier and difficult the later the rerelease is. the first two games don't have an auto-target system. if your character targets an enemy and they die before their turn, they will still attack the empty air. there are newer, tougher enemies from the gba ports and onwards.
i don't have enough room to go into the details of ff2's combat system, but fun fact: maria is supposed to be the black mage, and leon is the white mage of the group.
ff2 came out almost exactly year later than the first one. literally dropping a day before the one year anniversary of ff1. not a whole lot of time to write a good story.
fuck the dungeons. i hate them immensely.
the weapon, spell and stat growths primarily depend on the enemy's rank. higher rank, more boosts to the growths. speed is an exception. it just levels up whenever the fuck it wants to.
Yeah Im interested in dissidia sounds like fun game to me

Im not into D&D but since it was a thing back in the 80s and 90s among nerds its safe to assume FF was inspired by it every game dev played it back then.

My problem with ff1 and 2 is they came out inis 87/88 a time when technology allowed for way less cool stuff ever since then technology grew and this allowed these games to become way more than their original release but square for some reason only changes gameplay and keeps the lackluster story as it is when they can add more....and make the cast of ff2 pretty memorable gus doesn't even say more than 3 lines I think and gareth lacks the ability to jump like he is the original Dragoon come on square give him something instead of being firion on steroids.

I don't have a problem with the difficulty I think that's one of the positives of final fantasy you never feel like enemies are weak you are always trying to gain the advantage always on edge my problem is ff1 lacks items at least on the ps1 the thief (carl I named him the bunching bag of the team) was supposed to the utility character but ended up underperforming cuz lack of items made things unnecessarily hard.

Also the pacing if only it was slightly faster something I like a lot about FF8 is the fast exp gain few battles and you are few levels up while I find ff8 to the easiest of what I played so far it still manages to be challenging I mean my hands were shaking when fighting ultimecia.

Yeah I just don't like the ff2 system all that much use weapon too much int goes down like by brute forcing my way I become dumb? Alright then lets use spe- ohhhh spell damage is pathetic what about ultima? Oh man what a cool animation I hope it does huge amounts of damage (spoiler it does crappy damage :|)
 
I think its more than Rebirth being an exclusive in a vacuum though like all of us have said it is certainly a reason. Worth noting is that Remake was also a timed exclusive but sold waaay better. Part of this could be seen as Remake failing in the eyes of fans but discourse surrounding it online has remained mostly positive so I struggle to see that as the reason.
i honestly just believe the reason is because of the mystery and anticipation surrounding the remake. anytime news dropped about it it would take the internet by storm. all of this builds up for years upon years and i wouldnt even just say this is solely about placing high expectations, but more of just wondering what the hell such a high profile mass budgeted remake of a legendary game has in store. and once that curisosity was satiated the overwhelming interest just wasnt there for what came next
 
Yeah Im interested in dissidia sounds like fun game to me

Im not into D&D but since it was a thing back in the 80s and 90s among nerds its safe to assume FF was inspired by it every game dev played it back then.

My problem with ff1 and 2 is they came out inis 87/88 a time when technology allowed for way less cool stuff ever since then technology grew and this allowed these games to become way more than their original release but square for some reason only changes gameplay and keeps the lackluster story as it is when they can add more....and make the cast of ff2 pretty memorable gus doesn't even say more than 3 lines I think and gareth lacks the ability to jump like he is the original Dragoon come on square give him something instead of being firion on steroids.

I don't have a problem with the difficulty I think that's one of the positives of final fantasy you never feel like enemies are weak you are always trying to gain the advantage always on edge my problem is ff1 lacks items at least on the ps1 the thief (carl I named him the bunching bag of the team) was supposed to the utility character but ended up underperforming cuz lack of items made things unnecessarily hard.

Also the pacing if only it was slightly faster something I like a lot about FF8 is the fast exp gain few battles and you are few levels up while I find ff8 to the easiest of what I played so far it still manages to be challenging I mean my hands were shaking when fighting ultimecia.

Yeah I just don't like the ff2 system all that much use weapon too much int goes down like by brute forcing my way I become dumb? Alright then lets use spe- ohhhh spell damage is pathetic what about ultima? Oh man what a cool animation I hope it does huge amounts of damage (spoiler it does crappy damage :|)
it's a repurposed disney fighting game, according to what i've read about its development. it's one on one, stages are based off of various locations from the series, one stage per installment. characters can freely move around the environments during battle. they have levels and stats, along with moves and spells learned through level ups and move sets can be altered to suit your tastes. many characters play quite differently. warrior of light is your standard average one; no weaknesses or strengths. i main him primarily. exdeath can't run. he walks slowly no matter what. he can teleport and deal damage with it if you collide with it. he also gets a block ability that can block all attacks with perfect timing. there's even a hybrid real time turn base mode. your character can move on their own and you pick commands from a menu like in the main games.
the thief is bugged in the original version, i think, and he is underpowered pretty much in all of them. his ninja promotion makes him better. a little bit better, but it is a positive.
ff8 levels up enemies while you level up your characters. that's why it maintained a decent difficulty for you.
the gba versions have removed the stat losses, so you can keep whatever you gain with out losing it.
ultima was bugged in the original and i don't know if they fixed it. ever. it's supposed to check all spell levels and weapon levels of the character who possesses the ultima spell; and then it adds that info in to the damage calculation formula. so, one weapon type is level 10, 14 spells at levels 2-7; yeah, the ultima spell is going to suck
 

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