What is the best version of Final Fantasy IV?

  • SNES

    Votes: 16 28.1%
  • PSOne

    Votes: 7 12.3%
  • GBA

    Votes: 15 26.3%
  • PSP

    Votes: 20 35.1%
  • Nintendo DS

    Votes: 16 28.1%
  • PC (FFIV 3D remake)

    Votes: 4 7.0%
  • Pixel Remaster

    Votes: 9 15.8%

  • Total voters
    57
My first time play it on ps1 then PSP and ds I guess my favorite where on psp and ds, DS is very hard I was shocked first time I died on one of the elements (the water one) which I didn't died on ps1 and psp version
 
Ohhhhh man. I'd never miss a chance to complain about these games. I could rant on and on, but I'll keep it short.

There are a lot of good things about FF7 Remake and Rebirth: Great graphics, pretty good music(nowhere near as good as the original IMO but still solid), fun combat system, satisfying post-game replayability, in Rebirth's case lots of content if you're interested in doing everything. Honestly there is not enough to do in Remake and way too much to do in Rebirth.

I do think the combat system is pretty flawed in that the enemies just dive bomb the active character you're controlling, forcing you to wait until you have enough ATB bar to do a command, switch to a different character to pull aggro, and then use the menu system to have the first character cast a spell or use an ability so that they won't be interrupted by attacks. It gets old fast. Instead of switching characters to use their abilities in a satisfying way, you're doing it simply because trying to use only one character will get your ass beaten down. It does seem like there's more nuance to the battle system that I didn't master, especially in Remake with parries and whatnot, so that could improve things. Boss fights also take WAY too long. The first boss takes at least 10-15 minutes, whereas in the original it's probably one or two minutes. The modern gaming trope of long, slogging, repetitive boss fights with health sponge enemies permeates these games.

Everything is well-done and competent, but it's in service of uselessness. What is the point of this remake? Is it to do an exact remake of FF7 split across three games, or is it to reinvent FF7 and change things up? There's no consistency, so you get the worst of both worlds. In Remake, sure, there are new characters and sidequests, but you don't really see anything new. We're told there are 8 sectors in Midgar, and since you only spend a handful of hours there in the original game, it makes sense you'd only see a slice of it. Remake takes place entirely in Midgar, yet you don't see anything extra of the city aside from a tiny part of the upper plate visiting Jessie's parents' house. Instead, to fill the 40 hour run time, things that were brief in the original game are stretched out. Dungeons like the Train Graveyard that take less than 5 minutes to get through take at least half an hour. Same with the sewer, which is like two screens in the original. Cloud dressing up is basically a whole chapter, when it was maybe 10 minutes and several dozen text boxes. It doesn't feel better in the remake, there's just...more stuff. So, it's more content, but it's not really anything new. That may be more on me having unrealistic expectations, but I still think it's a huge lost opportunity. Instead of making a handful of areas bloated, why not give the player brief looks into all the different sectors? I'd much rather see what Sector 4 is like than talk to a landlady or go on a fetch quest to find cats.

Oh, I ended up ranting anyway. Whoops. I'll spoiler tag the rest.

Remake teases you gradually with the plot ghosts and the concept that the game might take a turn into something different. They go from hinting at it to heavily hinting to having you defeat the weird plot ghosts forcing fate to turn out the same by the end of the game. If you're like me, you slog through disappointed at the tedium but finish Remake with optimism that they will do something new with the other games moving forward. The whole ending is about defying fate, the plot ghosts are gone now so new things can happen.

From the onset, you are on the same plot rails with Remake. It follows the original beat by beat, just with more fleshed out areas and character interactions. Some of these are great. It turning into a psuedo-open world game is neat, you can go do all that goofy stuff if you want, or just ignore it and continue with the story. A huge problem to me is that the story says the same, but is overstuffed with redundancy. It feels like you are constantly being attacked by the Turks or the latest Shinra monster of the week boss fight. Despite these people trying to kill the party, Cloud and co. just let them leave every time. There's even a scene at Costa Del Sol where you encounter Hojo. Unlike the original, it's not optional, and is more fleshed out. Cloud wants to take out Hojo, but Aerith, despite being mad and sad at Hojo torturing her with experiments, won't let Cloud kill him. And then immediately after that you have to fight a Shinra mech that tries to kill your party. It just makes your party seem useless.

Sephiroth also shows up constantly, but in confusing fashion. Sometimes it's actual Sephiroth, and sometimes it's an illusion. Further still, at times it's Sephiroth either puppeteering or changing places with one of the Black Robed Men. There is zero consistency to this. Also, because Sephiroth shows up constantly, it feels like there is no mystery to him and there's no anticipation to fight him later on. How can you miss someone that never leaves you alone? The stupid-ass plot ghosts also show up again, despite them being eliminated before, with no explanation. There are also other plot ghosts, somehow, and maybe they are good, but it's not clear? And I believe you still have to fight them anyway near the end of the game.

Remake essentially promises you things will be different in Rebirth, and they introduce like an alternate timeline or world or something...only for things to seemingly turn out exactly the same. The subtext of this in Rebirth, to me, is the unspoken question of "Are we gonna kill Aerith again this time or not?" They allude to it and hint at it so much that it might as well be the actual crux of the story, not Sephiroth's plans. They leave it unanswered at the end, but infer that, no, shit is the same, and she still dies. So what is the point? Why do that at all? Why mess around with the extremely overdone multiverse trope if things turn out exactly the same? Even side characters that died in the original that are alive when Rebirth starts are killed by the end of it, one of them dying offscren during a very optional sidequest. What. Is. The. Point? Screw it, why not do something different? Have the party team up with Sephiroth temporarily to fight Shinra and their increased influence. Or vice-versa, have the party and Shinra team up long enough to neutralize Sephiroth. Why do Shinra show up all the time if we are still going toward the same ending? What's the point of the weird dude from Wutai colluding with Rufus but also being at odds with him I guess? Why are all these boring ass cutscenes of Shinra people plotting to do things? Yep, they're evil and selfish and want the promised land, we got it three cutscenes ago! It was conveyed far more succinctly and effectively in the original game.

I can't not rant about these games, I guess. I feel like they have so much potential, and are something people have wanted for years, and yet just fail at all of it. Rebirth especially is chock fun of modern gaming trends like open world areas that clearly had a crazy amount of work put into them, but really serve no purpose. It feels like content for the sake of content. Was anyone really asking for that? I get not wanting to do a straight up remake with better graphics, but it also feels like they've failed to deliver on making anything new at all. It's just the original game straddling the line of reinvention and recreation while being stretched out and bloated to an unsatisfying degree. Queen's Blood is admittedly pretty awesome, but otherwise there are dozens of half-baked minigames existing just to fill time. I did all the sidequests and partook in the very shallow Social Link-esque character dynamics, but it didn't lead to anything interesting.

I'd say they are both probably 9/10 games, and by far the least enjoyable 9/10 games I've ever played. Even the emotional moments lose impact because they are just stretched out so long between all the camera cuts, voiced lines, and added dialogue. A certain emotional moment in the original hits you like a gut punch, then you fight a tough but kinda quick boss with somber music, and then are left to linger in your emotions again before moving on. In Rebirth, this is drawn out so long before the crescendo of the scene that it lacks impact when it happens, and then you're not given time to breathe and digest what just happened because you're in a chain of long-winded boss fights. Even afterward, there is murkiness and confusion about what exactly happened. I really did not understand when I was younger that sometimes, less really is more, but I've learned that lesson with age(aside from long-winded forum posts). It feels like the developers still haven't learned it.

I'll probably play the last one when it comes out; I've suffered enough psychic damage from these games that I may as well submit to sunk cost fallacy one more time. If you want to play a better looking version of the original game that feels fresh, play it with 7th Heaven mods that improve the graphics and use the New Threat mod. It rebalances the difficulty and skills, makes things harder and more interesting, lets you keep a certain party member, and even gives options for passive upgrades for the characters.
 
ff7 "remake" is a good game in my book but it's not a remake. it's a "reimagining" imho
 
Well, that would be a really weird thing to try to do because whether or not I like the remake has nothing to do with what I said. I'm very much totally uninterested in trying to argue people out of their taste or the reverse. What I did say in my post, instead of the post you imagined I said and wrote a screed in response to, is that all the things you mentioned happened in the original. Maybe the fact that you haven't played it in 15 years is why you think all of this stuff is new.



okay, so we agree that 'this is how the original would be if it was made today' is an untrue statement.
I didn't imagine anything, why are you being rude? The characterisation of all characters in the original is very bare bones, the main basic plot points are similar, but that's it. Advent children fixed this, the characters can now actually emote, like real people and not just shrug, so they now have actual personalities. Many would forget how simple the characters models ability to express emotion were in FF7. That's something that aged like milk in OG 7.
final fantasy ff GIF


A simple google search will even have googles gemini AI pointing out how different Cloud is in many scenes between OG and remake/rebirth, so I know I am not imagining things as many scenes now carry much more emotional weight in general. Agree to disagree on this one. It's okay for us to disagree on the topic.

Smiley Face Thumbs Up GIF


No, we didn't agree on anything relating to the 7 remake being the same if it came out today as an original big FF game from square enix. Modern Square Enix would've made a cinematic cutscene, action rpg, littered with side quests to work as world building that fits their triple AAA model that they used since versus 13 was retooled into 15 and for 16 also. As for the literal idea of the exact same staff working on the game nearly 20 years apart by the time remake was brought in house? You're just trolling me if you're going to argue that point. I meant directors cut as an analogy, I shouldn't have to point that out ::cirnoshrug The same staff working on things doesn't mean it won't reflect current expectations, 4k restorations of some movies is proving this.

Also, well done on being the first person to be outright rude to me on the retro gaming forum. It's been great
Video Games Smile GIF by Square Enix
 
The gameplay looks fine, and the music is cool. I don’t care for the new story stuff, (the new new stuff, the added worldbuilding is mostly fine and expected) mainly because they kept it out of the advertising. Doesn’t really matter to me if they wanted to keep it a surprise or whatever, because it wasn’t the game I was promised which still kinda stings a bit.

If they had been transparent about it from the beginning I’d have appreciated the new stuff more.
 
The gameplay looks fine, and the music is cool. I don’t care for the new story stuff, (the new new stuff, the added worldbuilding is mostly fine and expected) mainly because they kept it out of the advertising. Doesn’t really matter to me if they wanted to keep it a surprise or whatever, because it wasn’t the game I was promised which still kinda stings a bit.

If they had been transparent about it from the beginning I’d have appreciated the new stuff more.
the music is freakin' faaaaaantasticccc
 
I was in the middle of playing Dark Souls for the first time when I tried the FF7 Remake demo. The combat in the FF7 Remake felt like it was trying to be a watered down version of something like Dark Souls and by the end of the demo I really hadn't enjoyed much of my time playing it so I never bothered getting the full version or the sequel. FF7 was never really my favourite Final Fantasy game as it was. I much preferred FFIX out of the ps1 Final Fantasy games and I still prefer the older snes and nes games over FF7.
 
The combat in the FF7 Remake felt like it was trying to be a watered down version of something like Dark Souls
that's the weirdest take I've read so far about this game, congrats.
 
I didn't imagine anything, why are you being rude?

You did imagine something, because your reply was totally unrelated to what I wrote. I'll cop to being catty, but what's super rude is to put words in peoples' mouth, which you are still doing, except now in a more hyper-aggressive way. What I said is that the stuff you described happened in the original. I feel like the fact that we're resorting to google's AI that regularly tries to get me killed in FFV in order to 'prove' what happened is the last thing that needs to be said on that point. There really isn't anything for me to respond to because you've written another rebuttal aimed at a person that isn't here. Your last paragraph doesn't even disagree with me from what I can tell. Let's just drop it because clearly the airwaves are muddled.

I was in the middle of playing Dark Souls for the first time when I tried the FF7 Remake demo. The combat in the FF7 Remake felt like it was trying to be a watered down version of something like Dark Souls and by the end of the demo I really hadn't enjoyed much of my time playing it so I never bothered getting the full version or the sequel. FF7 was never really my favourite Final Fantasy game as it was. I much preferred FFIX out of the ps1 Final Fantasy games and I still prefer the older snes and nes games over FF7.

How do you think the combat is similar?
 
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FF7 remake and rebirth butchered the game. It's nothing more than a high budget fan service. Combat was super fun, to give the game some credit. But despite the graphics being obviously incomparably better, the game just isn't as good on nearly every level. I won't list everything here because the post will be too long.

Without going into specifics, it's just artistically much weaker. The pacing and flow, the dialogue, the addition of stupid side quests. People who claim they like FF7 original but think remake is better, didn't actually like the original, coz everything good about it just went over their heads.

Here's a great example of one aspect they screwed up: Sephiroth. Yeah only the greatest villain in video game history, and pretty much why we all loved original.


Listen I enjoyed remake and the fan service is appreciated. But it's just not as solid as the original. I'd argue that it gives away too much too soon, pacing is poor etc etc. Sephiroth is introduced in original by blood trails in shinra building. Eerie music. A giant sword through President shinra. Man what a game... Remake literally shows you Sephy in the first 10 mins... Randomly in a backstreet somewhere ... It didn't have 1% of the impact the original did. It FULLY relies on the fact we know who he is and played original. It's fantastic service. That simply isn't how you introduce a great villain
 
FF7 remake and rebirth butchered the game. It's nothing more than a high budget fan service. Combat was super fun, to give the game some credit. But despite the graphics being obviously incomparably better, the game just isn't as good on nearly every level. I won't list everything here because the post will be too long.

Without going into specifics, it's just artistically much weaker. The pacing and flow, the dialogue, the addition of stupid side quests. People who claim they like FF7 original but think remake is better, didn't actually like the original, coz everything good about it just went over their heads.

Here's a great example of one aspect they screwed up: Sephiroth. Yeah only the greatest villain in video game history, and pretty much why we all loved original.


Listen I enjoyed remake and the fan service is appreciated. But it's just not as solid as the original. I'd argue that it gives away too much too soon, pacing is poor etc etc. Sephiroth is introduced in original by blood trails in shinra building. Eerie music. A giant sword through President shinra. Man what a game. Remake didn't have 1% of the impact the original did.
I was really disappointed with how much they showed off Sephiroth in the first part. Removed so much of what made him so scary and mysterious.
 
the medium-sized frog should have been the one to kill sephiroth in the mako reactor.
 
It is way better than the original to me. I still need to play rebirth.

Maybe the original had a bad translation but the remake absolutely triumphs in its dialogue and characters.

I never beat the original FF7 (I got to Disc 2 on my PSP) but I will say it has more environmental variety and a more open structure obviously which I do prefer.

I just think the remake knocked the visuals, dialogue, and combat out of the park. I usually prefer turn based to action RPGs but I enjoyed my time with FFVIIR part 1... I enjoyed that mini game in the Integrade DLC too.
 
Ahh... no. Not for a first time player. Main story might be the same, but there is an ungodly amount of 'comic relief' dialogue added. Really would affect a first impression. It's also pretty mechanically demanding for someone not familiar with FF6.

T-edition changes the story less, but is pretty different from vanilla. Honestly, with FF6, maybe use a big fix patch and nothing else. Don't think you need to fuck with that game too much.
Yeah, forgot to mention using the 'Vanilla New World' Patch. The non vanilla version's script is pretty fucking awful

I'm in the minority I guess that thinks the game... just isn't very fun to play. A handful of characters easily curbstomp everything you come across. It has a great story... but I don't really like the gameplay.
 
Ah, I didn't know such a patch existed. That's good to know. I just instantly flashbacked to several south park jokes in Narshe.

Yeah, I prefer modded gameplay on almost every FF. 6 is criminally easy, but I haven't encountered a good mod that makes the gameplay engaging that is simultaneously friendly to a newcomer. T feels the closest of the ones I've tried, but probably adds way too much.

Since the OP played 7 with mods, maybe vanilla script BNW would actually be good. Just be aware going in that it's harder than the average jrpg.
 
Ah, I didn't know such a patch existed. That's good to know. I just instantly flashbacked to several south park jokes in Narshe.

Yeah, I prefer modded gameplay on almost every FF. 6 is criminally easy, but I haven't encountered a good mod that makes the gameplay engaging that is simultaneously friendly to a newcomer. T feels the closest of the ones I've tried, but probably adds way too much.

Since the OP played 7 with mods, maybe vanilla script BNW would actually be good. Just be aware going in that it's harder than the average jrpg.
Agreed to all of this it IS for JRPG veterans, not newcomers.
 
Listen I enjoyed remake and the fan service is appreciated. But it's just not as solid as the original. I'd argue that it gives away too much too soon, pacing is poor etc etc. Sephiroth is introduced in original by blood trails in shinra building. Eerie music. A giant sword through President shinra. Man what a game... Remake literally shows you Sephy in the first 10 mins... Randomly in a backstreet somewhere ... It didn't have 1% of the impact the original did. It FULLY relies on the fact we know who he is and played original. It's fantastic service. That simply isn't how you introduce a great villain
all I wanted in the remake was a proper modern version of the creepy Shinra tower bit and I distinctly recall how it utterly failed to recreate/re-envision this section of the original game. People say FFVII hasn't aged well, but the feeling of discovering that trail of destruction was, for all its bells and whistles and ray-tracing, totally missing in Remake and I mourned it real hard.

I was really disappointed with how much they showed off Sephiroth in the first part. Removed so much of what made him so scary and mysterious.

THIS

Don't get me wrong; I didn't necessarily want a 1:1 remake of the original game, despite how much I loved/still love it. I would have been perfectly pleased as punch with a good, well-directed, well-written, well-paced and fun modern AA/AAA game in the key of OG FFVII. I think the hard misses like the Shinra tower experience and the loss of the Sephiroth Mystery led the remakes to fail to capture the same feelings and hit the same emotional notes as the original, and that's what really killed them for me.

That and the incredibly annoying deluge of systems and useless new NPCs who add nothing to the story/world in Rebirth. God, I hate Chadly.

Tl;dr I hate Tetsuya Nomura, he should have never been allowed out of the back seat.
 
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I would go with FF VI with this patch. The GBA translation is better than Woolsey's and it fixes many bugs from the original game. The game will be easy, but most difficulty patches aren't good, and they make the game a massive pain. T-edition sounds cool. I haven't played it, but it looks like it deviates quite a bit from the original.
 
What the hell? You guys turned the thread into lusting for tifa now......like arthas would say *YOU ARE PAST REDEMPTION*
calm down. it was like 3 posts.
it wouldn't have happened if you were around more. you left for like, 3 years to play chrono cross. you help keep things on track.
 
calm down. it was like 3 posts.
it wouldn't have happened if you were around more. you left for like, 3 years to play chrono cross. you help keep things on track.
Man that vacation felt like forever :loldog oh well chrono cross was one hell of a game , you don't know man it may start as 3 posts in the blink of an eye suddenly there is 8 pages of tifa horny posting humans on the internet can be a little unpredictable at times
 

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