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Disclaimer: I am aware that there is currently an English translation patch project in progress for deSpiria, led by Popomocco. There are also, including me, at least three others tinkering with this project. I was interested in translating this game at some point as I was initially unaware of Popomocco's group. Few updates have been revealed, but I suspect the project is nearing completion. I contacted Popomocco to offer my assistance but have not received a reply as of this posting, so I assume they have all the help they need. So, I currently have very little intention of completing a patch. The purpose of this project is to, bit-by-bit, develop a toolkit for deSpiria such that, in the event the patch is not completed, or a patch is released but without a toolkit, I aim to provide tools that could allow anyone to translate the game into their own language with minimal work and knowledge. This is low priority and I am not guaranteeing that I will complete these tools. For now it's just something interesting to play around with and to discuss.
Hello, everyone. As I mention in the disclaimer, this is a toolkit project I have started and will slowly be tinkering with for some time, not sure how long. I have been interested in the game deSpiria for the Dreamcast for a while. It is a weird game with horror and cyberpunk elements.
Last year a YouTube video gave us a look into the world of deSpiria:
For years people have wanted a translation patch and, surprisingly to me, no one has yet completed one. Strange given now many people wanted to make this happen.
But, I anticipate a patch will be done this year, or early next year at the latest, provided nothing comes up to stymy the translation team currently working on it.
I have been tinkering with deSpiria for a few weeks while I work on Suzuki Bakuhatsu. I was able to do the following so far:
- Extract strings.
- Translate some of the beginning section of the game.
- Extract compressed PVR images and convert them to PNG for editing, then convert them back to PVR or CVR formats.
- Replace the font where a full Latin set is missing in the game.
- Remap glyphs.
- Update the glyph renderer to display text horizontally and reduce draw spacing.
Next I will update the renderer to change the x/y positioning of various strings.
Ultimately I would like to release a kit that can do the following for those who wish to do a translation.
- PVR extraction and reinsertion tool
- Text extraction to XLSX/CSV and reinsertion with CLI options for tweaking string positioning, character spacing, etc in the glyph renderer.
- Font replacement tool to add/replace the desired character set(s)
- Other tools as they may become necessary
Hello, everyone. As I mention in the disclaimer, this is a toolkit project I have started and will slowly be tinkering with for some time, not sure how long. I have been interested in the game deSpiria for the Dreamcast for a while. It is a weird game with horror and cyberpunk elements.
Last year a YouTube video gave us a look into the world of deSpiria:
For years people have wanted a translation patch and, surprisingly to me, no one has yet completed one. Strange given now many people wanted to make this happen.
But, I anticipate a patch will be done this year, or early next year at the latest, provided nothing comes up to stymy the translation team currently working on it.
I have been tinkering with deSpiria for a few weeks while I work on Suzuki Bakuhatsu. I was able to do the following so far:
- Extract strings.
- Translate some of the beginning section of the game.
- Extract compressed PVR images and convert them to PNG for editing, then convert them back to PVR or CVR formats.
- Replace the font where a full Latin set is missing in the game.
- Remap glyphs.
- Update the glyph renderer to display text horizontally and reduce draw spacing.
Next I will update the renderer to change the x/y positioning of various strings.
Ultimately I would like to release a kit that can do the following for those who wish to do a translation.
- PVR extraction and reinsertion tool
- Text extraction to XLSX/CSV and reinsertion with CLI options for tweaking string positioning, character spacing, etc in the glyph renderer.
- Font replacement tool to add/replace the desired character set(s)
- Other tools as they may become necessary
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