Evangelion 2 - Another Cases PSP

Hello guys!
I update patch and fixed many bugs. The game working good.

Evangelion 2: Another Cases — PSP English Patch v38​

Fan translation patch for Shinseiki Evangelion 2: Tsukurareshi Sekai - Another Cases (PSP, ULJS00061 / ULJS00064)

How to Apply​

  1. Download Evangelion_EN_v27_Updated.xdelta from this repository
  2. Open romhacking.net/patch in your browser
  3. Select your original Japanese ISO as the ROM file
  4. Select Evangelion_EN_v27_Updated.xdelta as the patch file
  5. Click Apply patch and download the result
  6. Play on your PSP or in PPSSPP

Building from Source​

Requirements​

  • Python 3.10+
  • uv package manager
  • Original Japanese ISO (game.iso) — ULJS00061 or ULJS00064
  • Evangelion_EN_v27_Updated.iso (previous EN build, used for EBOOT)
  • 7-Zip installed at C:/Program Files/7-Zip/7z.exe

Steps​

# 1. Clone this repository
git clone https://github.com/DQ-2025/Evangelion-2.git
cd Evangelion-2

# 2. Place your ISOs in the parent folder:
# - game.iso (original Japanese)
# - Evangelion_EN_v27_Updated.iso (previous EN build)

# 3. Run the build script

python build_final_iso.py

The output ISO will be generated as Evangelion_EN_v38.iso.

Translation Files​

The translation data is stored in nge_2_re-main/temp/downloads/:

FileDescription
evs_trans.jsonDialogue scripts (EVS format) — 10,858 EN entries
eboot_trans.jsonMenu/UI strings patched into EBOOT — 4,484 entries
utf8/free/f2info.bin.jsonInfo/Secret texts — 97 entries (JP original + EN translation)
utf8/free/f2tuto.bin.jsonTutorial texts — 30 entries
utf8/game/btimtext.bin.jsonBattle messages — 288 entries
utf8/game/imtext.bin.jsonMap/interaction texts — 243,167 entries

What's Translated​

CategoryStatus
Dialogue (EVS)✅ ~10,858 entries translated
Menu / UI (EBOOT)✅ 4,484 strings patched
Battle messages✅ 288 entries
Info/Secret texts✅ 97 entries
Tutorial texts✅ 30 entries
Map/interaction texts✅ 222,826 / 243,167 entries
Translated images✅ 400+ PNG images

Known Issues​

  • Some battle status values may display incorrectly (engine rendering issue)
  • A few onomatopoeia strings remain long — intentional sound effects
  • Minor text issues may exist in untested areas

Project Structure​

Code:
nge_2_re-main/          # Core toolchain (fork of xeonliu/nge_2_re)
  app/                  # CLI, database, parser, ELF patcher
  scripts/              # Pack/unpack, ParaTranz download, fixes
  temp/downloads/       # Translation JSON files (tracked in git)
Traduzidas/             # Translated PNG images
build_final_iso.py      # Main build script

Credits​


Legal​

Fan-made, non-commercial patch for preservation purposes. Binary diff only — no copyrighted game data included. Requires a legitimate copy of the original game.
Neon Genesis Evangelion and all related trademarks are property of GAINAX / Khara. Not affiliated with or endorsed by any rights holder.
 

Attachments

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Just to clarify, this is a machine translation that was then edited, yes?
 
You should probably clarify that in the description of the patch.
 
This is an update to a previous post.
I corrected almost all the text using AI and many tools.

There are still some texts that need alignment, but the game is playable.
 
Yeah, but in none of your posts do you state that this an AI translation, just that you translated it. That's a significant detail to leave out.
 

You have reason, i will update readmes and information​

 
Glad to hear so. The clarification is important.
 
## Translation Method
The English translation was produced using AI (large language models), with manual review and corrections applied throughout the process. The goal was to produce a readable, faithful translation while preserving the tone and terminology of the original Evangelion series.
 
## Credits
- Reverse engineering: [Rezual](https://github.com/rezual/nge_2_re)
- Toolchain: [xeonliu/nge_2_re](https://github.com/xeonliu/nge_2_re)
- English translation (AI-assisted, revised & retranslated): [DQ-2025](https://github.com/DQ-2025/Evangelion-2)
Post automatically merged:

Notes information:

Translation Method​

The English translation was produced using AI (large language models), with manual review and corrections applied throughout the process. The goal was to produce a readable, faithful translation while preserving the tone and terminology of the original Evangelion series.



 
Hey, wanted to check in on this project as I see it still never went up on the repo. I know Juiceala was having trouble getting the game patched and as possibly one of the only people to have done so I feel somewhat obligated to help with making it available for everyone else, so if someone can tell me what I should do to get it on the site I'll be happy to do so. MTL or not I'd prefer everyone get the chance to experience it for themselves and draw their own conclusions.

I notice the Github page is private it at this moment in time so if there's a planned update from DQMaster soon maybe it would be better off to wait until then, but I have the patch from May 1st downloaded if people want to see that put up.
 

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