Windows Eternal Daughter (PC) Windows

CSmith327

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Download Links​

Game Description:​

Eternal Daughter is an Action-Adventure/Platformer 2D video game published by Blackeye Software and developed by Derek Yu & Jon Perry released on 2002 for Microsoft Windows.

This is a classic freeware Metroidvania platformer developed by the people responsible for Spelunky, Aquaria, and (most recently) UFO 50.

The player is cast as Mia, a young girl born into slavery under the Dungaga race. When her mother is about to get hurt in a temple, she interferes and discovers her powers. Mia has to escape the bonds of her oppressors, find the leader behind this evil and explore her abilities.

Mia can jump, crouch, swim and slide back, and she has 3 different means of attack: a swing for melee combat, a ranged attack and a special weapon when it's available. During her quest she can extend or replenish her health, acquire special weapons and enhance her weapon power. The level path is not linear and there are often entirely different regions to explore in any order. The story unfolds through in-game sequences, when Mia meets characters or defeats bosses.

This game is known for being notoriously difficult and saving is done from save points just like most other Metroidvania titles.

Here's a quote from Derek Yu about the game:

"Eternal Daughter is an epic platform game that took myself and my friend Jon two years to make and nearly destroyed our immortal souls. It's an homage to some of our favorite games from our preteen years, like Super Metroid and Castlevania: SOTN.

Even though the gameplay is familiar, the world, the characters, and the story are all our own. The game also marks my first teaming up with Swedish music virtuoso, David Saulesco, who produced an original soundtrack for the game. We've been happy together ever since."

Things to Note:​

This game has been paired with dgVoodoo for better Windows 10/11 support and to change the display options use dgVoodooCpl.exe. The game requires the Arial Narrow Bold font, and it's included in case you don't have it installed (which is highly unlikely since it's so common, but it's there just in case)

The music in this game is all MIDI based. I've included the installers for my recommended MIDI playback apps VirtualMIDISynth and MIDIMapper in the download. You're welcome to use different apps but I've always found those the best for modern Windows. A highly accurate soundfont based on classic Microsoft GS Wavetable is included and will be the most period accurate sound for a game using MIDI from 2002. If you would like to try a different soundfont with the game I've uploaded all the ones I've collected and used to MEGA in this folder. (You might would like to try some of these soundfonts with the other MIDI featured games on the repo like the MS-DOS and PC-98 games)

Some important info about VirtualMIDISynth and MIDIMapper can be found on their pages here and here.

The game can use a controller but for some reason there isn't a button mapped to continue the text when talking to an NPC. Using a button mapper app such as AntiMicroX to map based on the keyboard controls would be a better option instead.

A Wayback Archive backup of an old but good full walkthrough of the game can be found here (some images in the page are missing)

And lastly to play the game just launch Eternal Daughter.exe
 
This uses dgVoodoo so that it works better in fullscreen and at a higher resolution than 480p. It's not distorted from my experience with it using a monitor that has a 1920x1080 resolution. You can specify whatever resolution you want it to use through the config for dgVoodoo, but it's usually best left as "desktop" resolution. It might be distorted if you have an uncommon ultrawide resolution but otherwise it should be fine. The original with nothing applied to it only lets you do 640x480, but dgVoodoo rerenders it at any resolution and makes it look way better.
::handshake
 
I downloaded this game many years ago, but I still have it running on my Win10. However, the windowed resolution is very small. In fullscreen, it's distorted! I have to change my PC's resolution to the extreme to get the game window to a minimally visible size.
::sonic-waiting
This uses dgVoodoo so that it works better in fullscreen and at a higher resolution than 480p. It's not distorted from my experience with it using a monitor that has a 1920x1080 resolution. You can specify whatever resolution you want it to use through the config for dgVoodoo, but it's usually best left as "desktop" resolution. It might be distorted if you have an uncommon ultrawide resolution but otherwise it should be fine. The original with nothing applied to it only lets you do 640x480, but dgVoodoo rerenders it at any resolution and makes it look way better.
 
Last edited:
I downloaded this game many years ago, but I still have it running on my Win10. However, the windowed resolution is very small. In fullscreen, it's distorted! I have to change my PC's resolution to the extreme to get the game window to a minimally visible size.
::sonic-waiting
 
One of the best old-school metroidvanias.
 
I remember beating the game a million times back in 200....3?
It is SO GOOD and the music, especially the boss theme and the final boss theme are really epic.

The game isn't without its problems.
The biggest one is that you can't damage enemies while they are in an attack animation.
And it can be kinda confusing to figure out where to go next.

But overall, it is such a great little metroidvania.
And for how cute it looks, it's surprisingly gory.
Like the way one char dies and one boss... that king... is the stuff of nightmares.
Plus, the game can get brutally hard.
The tower was the bane of my existance.
 
I had a SoundBlaster AWE64 throughout the late 90s since it let you load soundfonts into the sound card. It had very limited memory for that though, so I think I was limited to like 2MB. FF7 came with SoundBlaster soundfonts and a Yamaha midi driver that you could use with anything and it sounded pretty good, but that stopped working with Windows XP. With Windows XP, I started converting soundfonts to dls format and then replacing C:\Windows\System32\drivers\gm.dls , but it never sounded quite right and would sometimes break midi in various things. You would have to reboot Windows to change "fonts" too. Then in Vista and later Windows versions they added file protection, so I'd have to jump through hoops to replace the file and not have Windows put it's version back immediately, then more hoops every version upgrade when the file and behavior reverted. Eventually I just gave up and accepted that midi would sound like garbage in the modern era. I had an ok midi output plugin for Winamp if I really needed to hear a song, but I'd still have to stop the song and jump through a bunch of menus to change fonts.

But now there's a userland custom midi driver that doesn't mess with the built in Windows stuff, and it's crazy fast and easy to load soundfonts, and they can be of any size! Huge game changer.
Mapper apps like those are a real life saver. It's good that people kept MIDI from ending up being garbage like you said. The soundfont I included in the download is actually a conversion of the older XP gm.dls to a soundfont. So that it'd sound like the default sound from back then. Maybe it's not necessary if you can get Windows 10's built in basic synth thing to work. (Does it even still have something to load MIDI? I've been using CoolSoft's apps so long I can't remember) At least with those apps you can use any soundfont you like. Like those pretty good ones I shared on MEGA
 
I'm glad you're finding use for it. It's crazy how many people don't know about MIDI if you try to mention it to them. When just some decades ago MIDI was one of the main ways music was handled in PC games. Like everything from MS-DOS, PC-98, Windows, RPG Maker, and even older freeware indie games like these. The original versions of Final Fantasy VII and VIII used MIDI in their PC ports. Games that didn't use CD audio often used MIDI for audio playback. Even some games gave you the option for either one. Like Full Tilt Pinball 2 for example. My favorite soundfont is the Arachno one. It's high quality and sounds great with most things you pair it with. As for the fixes applied to this game, I didn't mention it since the description was getting long but this game has issues with playing the music and sound effects at the same time. It causes frame rate issues when too many sound effects are playing at once. I was able to fix it using a newer version of the .dll that the game uses for audio (the one that starts with a C) but I've not played it all the way through to see how well it fixes it
I had a SoundBlaster AWE64 throughout the late 90s since it let you load soundfonts into the sound card. It had very limited memory for that though, so I think I was limited to like 2MB. FF7 came with SoundBlaster soundfonts and a Yamaha midi driver that you could use with anything and it sounded pretty good, but that stopped working with Windows XP. With Windows XP, I started converting soundfonts to dls format and then replacing C:\Windows\System32\drivers\gm.dls , but it never sounded quite right and would sometimes break midi in various things. You would have to reboot Windows to change "fonts" too. Then in Vista and later Windows versions they added file protection, so I'd have to jump through hoops to replace the file and not have Windows put it's version back immediately, then more hoops every version upgrade when the file and behavior reverted. Eventually I just gave up and accepted that midi would sound like garbage in the modern era. I had an ok midi output plugin for Winamp if I really needed to hear a song, but I'd still have to stop the song and jump through a bunch of menus to change fonts.

But now there's a userland custom midi driver that doesn't mess with the built in Windows stuff, and it's crazy fast and easy to load soundfonts, and they can be of any size! Huge game changer.
 
As someone who knows Derek Yu personally and used to talk to him a lot through MSN / web forums and his own forum and someone who was very active in the Klik Community it is weird to see people who apricate Klik games outside the Klik community.
Fyi: Klik and Play was released in 1994 and was a tool for anyone to make video games with something like Excel Spreadsheets, no coding required. After Klik and Play there was The Games Factory and then Multimedia Fusion, later just called Fusion which is still used for popular Indie Games like first 2 AVGN games were made with it among other stuff. What is also interesting that we made Indie Games before the term Indie games even existed and we made full games before there was a market for it. Many many years later Steam came around (you know Steam did not exist in 1994 and many many years later) and introduced Green Light (so many years after steam was a thing) where users could finally submit their games. This started the Indie Game boom and suddenly the homebrew people and hobby game makers would try to make some money. It is interesting because then it suddenly exploded and once there was a newly created market people who deserved money could make money with their games but all those years before it was just a passion project for anyone who wanted to make games for the sake of making a game. Just think of Cave Story. Pixel did NOT make Cave Story with the aim to make money, he simply wanted to make a game and no Cave Story is NOT a klik game but I used it as example because it is a famous game everyone knows.

Derek Yu (with other people) also made "I am OK" a parody game about Craig Thompson or whatever that lawyer was called who wanted to use video game companies like Rock Star for creating murder simulators back in 2005.

I could keep on yapping about this topic for ages but who is gonna read all that crap? if anyone is interested to find some other old klik games visit https://www.create-games.com/ but it is not what it used to be over 20 years ago. Times change.
 
Thanks so much for the midi stuff you included in this post. I really appreciate you guys going above and beyond with your posts not just including the classic games but relevant enhancements that are even useful outside of the game itself.

Being able to switch the default midi in Windows on modern versions is not just useful for older games like this, but it's really amazing to go through my old midi library with the collection of soundfonts you linked above too. And VirtualMIDISynth lets you change the soundfont on the fly while the song is still playing!
I'm glad you're finding use for it. It's crazy how many people don't know about MIDI if you try to mention it to them. When just some decades ago MIDI was one of the main ways music was handled in PC games. Like everything from MS-DOS, PC-98, Windows, RPG Maker, and even older freeware indie games like these. The original versions of Final Fantasy VII and VIII used MIDI in their PC ports. Games that didn't use CD audio often used MIDI for audio playback. Even some games gave you the option for either one. Like Full Tilt Pinball 2 for example. My favorite soundfont is the Arachno one. It's high quality and sounds great with most things you pair it with. As for the fixes applied to this game, I didn't mention it since the description was getting long but this game has issues with playing the music and sound effects at the same time. It causes frame rate issues when too many sound effects are playing at once. I was able to fix it using a newer version of the .dll that the game uses for audio (the one that starts with a C) but I've not played it all the way through to see how well it fixes it
 
Thanks so much for the midi stuff you included in this post. I really appreciate you guys going above and beyond with your posts not just including the classic games but relevant enhancements that are even useful outside of the game itself.

Being able to switch the default midi in Windows on modern versions is not just useful for older games like this, but it's really amazing to go through my old midi library with the collection of soundfonts you linked above too. And VirtualMIDISynth lets you change the soundfont on the fly while the song is still playing!
 
Nossa, lembro de ter jogado esse quando era criança e que veio em uma revista que tinha só "jogo de anime"
o CD estragou faz tempo mas ainda tenho a revista com a lista dos jogos, mas jogo de anime que tinha mesmo acho que só um do yugioh o resto era "sabor anime" kkkkkk...
 
why this game could fit extremly well to gba library? i would love it get ported there.
 
Hmmm this game has caught my attention. A Metroidvania made by the devs of Spelunky in 2002? sounds interesting, I didn't know this existed, thanks for sharing.
 
An adorable and difficult game?! Sign me up! Thanks for this one ::biggrin
 

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