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Well, let's look at the definition..
To 'emulate' is to perform the same or similar task as another, but better.
Yeah, definitely gotta say. Being able to save states in multiple slows, speed-up slow-down and rewind gameplay, as well as toggle background layers, FPS, and controller input displays is definitely better than.. Not having those things. ?
But is it really enough to make the game better? Does it really enhance the experience of the whole thing? Debatable. Let's find out.
You've got the fact that a lot of the original game controller hardware is infact, vastly superior to 3rd party designs. But that also is not always the case, some controllers are specifically created for certain consoles or game genres (I'm thinking of the Hori Fighting Commander) and are even better as 3rd party hardware than the controllers that came sold with the product. So yeah, I can emulate a controller.
The games themselves; alright, this one is trickier. Depending on whether or not the game (gonna assume ROM or ISO) is open-source makes a world of difference in whether it's gonna be difficult for programmers to make emulators... able to emulate it. Some experiences will be as smooth and accurate as the original (as far as the emulator program itself allows), and others will be a lot more difficult, sometimes with lag or graphical errors on display. It really boils down to whether the people who programmed the emulator designed it to be able to run with that particular ROM or ISO, and especially with closed-source material. That said, if there is a video game, then a fanbase exists for it, and most of those games have already been included in many emulators, closed-source or otherwise. So yeah, the games are better.
Then you've got the fact some games are mere ROMhacks, never licensed or ever will be by the companies who made, developed, or promoted the IP to begin with. Some of them may be as small as a slight graphical fix, and others are an entire new game for us fans to enjoy. The only way to experience these games is to either have them printed onto cartridge, a task easier said-than-done unless you have the equipment or social connections, or the other option.. Emulation.
Well, it's better to play them than not to play them. ?
Thus concludes my synopsis; Emulating is better. If it wasn't, it wouldn't be called emulating. I shudder to think what people would have called it. Game-jacking? Game-fronting, almost everything else I can think of sounds inherently bad. Let me know what you come up with.
To 'emulate' is to perform the same or similar task as another, but better.
Yeah, definitely gotta say. Being able to save states in multiple slows, speed-up slow-down and rewind gameplay, as well as toggle background layers, FPS, and controller input displays is definitely better than.. Not having those things. ?
But is it really enough to make the game better? Does it really enhance the experience of the whole thing? Debatable. Let's find out.
You've got the fact that a lot of the original game controller hardware is infact, vastly superior to 3rd party designs. But that also is not always the case, some controllers are specifically created for certain consoles or game genres (I'm thinking of the Hori Fighting Commander) and are even better as 3rd party hardware than the controllers that came sold with the product. So yeah, I can emulate a controller.
The games themselves; alright, this one is trickier. Depending on whether or not the game (gonna assume ROM or ISO) is open-source makes a world of difference in whether it's gonna be difficult for programmers to make emulators... able to emulate it. Some experiences will be as smooth and accurate as the original (as far as the emulator program itself allows), and others will be a lot more difficult, sometimes with lag or graphical errors on display. It really boils down to whether the people who programmed the emulator designed it to be able to run with that particular ROM or ISO, and especially with closed-source material. That said, if there is a video game, then a fanbase exists for it, and most of those games have already been included in many emulators, closed-source or otherwise. So yeah, the games are better.
Then you've got the fact some games are mere ROMhacks, never licensed or ever will be by the companies who made, developed, or promoted the IP to begin with. Some of them may be as small as a slight graphical fix, and others are an entire new game for us fans to enjoy. The only way to experience these games is to either have them printed onto cartridge, a task easier said-than-done unless you have the equipment or social connections, or the other option.. Emulation.
Well, it's better to play them than not to play them. ?
Thus concludes my synopsis; Emulating is better. If it wasn't, it wouldn't be called emulating. I shudder to think what people would have called it. Game-jacking? Game-fronting, almost everything else I can think of sounds inherently bad. Let me know what you come up with.