I think that RPGs do imo, but fighters like MK, no way.
Man, I was actually looking forward to that collection! Charging full price for a couple roms of low-budget GBA games that Konami barely even touched up in any way is just outright insane.They're doing it with the Yu-Gi-Oh Collection too now, full price for some GBA games, half of which aren't even good besides nostalgia. No collection of any game should ever cost more than $30.
What do you think would have been an appropriate price for a game like Devil May Cry V on launch? One play through is roughly 9-12 hours, but you're meant to replay it on higher difficulties and master the combat the same way one might master the mechanics of a fighting game.Not in a trillion years will it ever be justifiable in my opinion, especially not for games that take like 10-20 hours to beat. Games should be at most around 50 bucks in my opinion and that's really pushing it for some. I think if the only thing your game has to offer after you beat it is NG+ or something along those lines it should be 20-30. Sure some games I'd say "Well, yeah, there's a lot of content in there and you'd be playing for hundreds of hours, so the price tag is fine." But it's an extremely rare case.
Also, side note, if your game plans to release DLC later down the line, then by default your game should be 20 bucks at most. 70 bucks for a game and then 20 for a story DLC and you've completely lost your mind.
And obviously, the single most outrageous thing is when companies price collections at 60-70. MGS Collection was full price on release. That is absolutely absurd, PS2 games that you can play on Vita, PS3, Emulator, just generally games that are not difficult to play, let alone one of them being a PS1 game is completely out of pocket. Not to mention it didn't have controller support on PC on release. They're doing it with the Yu-Gi-Oh Collection too now, full price for some GBA games, half of which aren't even good besides nostalgia. No collection of any game should ever cost more than $30.
Yes, I'm very opinionated, yes this was a bit lengthy, but I hate corporate greed.
I actually played it on launch, again, 30-40 should be the standard I feel like for brand new triple A games, 50 if we wanna push it.What do you think would have been an appropriate price for a game like Devil May Cry V on launch? One play through is roughly 9-12 hours, but you're meant to replay it on higher difficulties and master the combat the same way one might master the mechanics of a fighting game.
The problem is these studios bet so much on a single game. It has to be this 100hr+ extravaganza with epic cut scenes, 30 mechanics that are simultaneously addictive yet easy enough for everyone, and has to reach the widest audience possible. And because many of these companies are shareholder run, there's never such thing as enough money. Every game has to make more money than the last to boost the stock price, or investors pull out, and this isn't sustainable forever."Deserve"?
Lol, nah.
I like(ed) industry standard pricing.
$20-$40-$60.
Unnecessarily bloated development and marketing costs be damned.
There was a system, and it worked.
Greed is greed.
that's another reason to hate the high prices. you lost your bowl of chicken salad. that chicken and those heads of lettuce didn't die just to end up on the floor; they were meant to fill your stomach up so you could do more gaming.Yes and no. Producing games is more expensive nowadays, and many AAA games in fact cost a lot more money than ever, so in this aspect it makes sense, but i also think that most AAA games end up taking a lot of money for the wrong reasons. Why spend so much money on ultra realistic cutting edge 4k ray tracing graphics and tons of unnecessary features that don't make much difference when you can focus all this money in tons of gameplay aspects, quality of life, optimization, etc.
I feel that many games nowadays are expensive as fuck and when you play they are these 6 hour long buggy mess with boring gameplay and bad optimization(but good graphics!)
(I just dropped my bowl of chicken salad all over me while i was typing this god fucking damnit)
I feel your pain. Need for Speed is the only major franchise carrying the torch and it's walking with a limp. Need for Speed: Heat was pretty good, but something was missing still.Also, where are the arcade racers?
There's something wrong with the fact that it costs so much to produce AAA games when most of them run on off the shelf engines and making videogames has literally never been easier.Yes and no. Producing games is more expensive nowadays, and many AAA games in fact cost a lot more money than ever, so in this aspect it makes sense, but i also think that most AAA games end up taking a lot of money for the wrong reasons
This shit's not even that expensive to do anymore with the software and tools available these days. I can't even get behind that being a valid excuse for stupidly high budgets.Why spend so much money on ultra realistic cutting edge 4k ray tracing graphics and tons of unnecessary features that don't make much difference when you can focus all this money in tons of gameplay aspects, quality of life, optimization, etc.
Exactly. I would mention rhythm games but those are still BIG in japan, although here in europe, fat chance beyond the occational experiment or attempt at reviving a dead series.I feel your pain. Need for Speed is the only major franchise carrying the torch and it's walking with a limp. Need for Speed: Heat was pretty good, but something was missing still.
Do you not understand what it takes to make higher end graphics like that? It takes a massive team these days and those people need to get paid. You can't make a AAA games with 20 people anymore. It's just not possible. I feel like a lot of people today either have forgotten or have no clue what it takes to actually make a game.There's something wrong with the fact that it costs so much to produce AAA games when most of them run on off the shelf engines and making videogames has literally never been easier.
This shit's not even that expensive to do anymore with the software and tools available these days. I can't even get behind that being a valid excuse for stupidly high budgets.
what if its the best 4 hours of your lifePeople forget game prices have only gone up $20 in the last 30 years. In fact, with inflation, they have become cheaper than ever. Super Mario All-Stars back in the day was $120 USD. Ecco the Dolphin launched at $80 USD. I also can't stand the idea of one hour per $1. This is just ludicrous. I also don't think a 3-4 hour game should be $70. Developers need to price accordingly, however, any AAA game you can't expect anything less.
My man, nobody even mentioned one hour per $1, also games got cheaper because the cost to make the actual carts and then discs got cheaper, as well as the gaming market just plain growing in size.People forget game prices have only gone up $20 in the last 30 years. In fact, with inflation, they have become cheaper than ever. Super Mario All-Stars back in the day was $120 USD. Ecco the Dolphin launched at $80 USD. I also can't stand the idea of one hour per $1. This is just ludicrous. I also don't think a 3-4 hour game should be $70. Developers need to price accordingly, however, any AAA game you can't expect anything less.