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I find it weird how Sonic SatAM and Underground both shared the same kind of setting (Robotnik having already "won" his conquest of the world) and design (for the Doctor) yet still is its own continuity with its own plot instead of being a continuation of the former.So, a lore theory I’ve had for a while, we know that not all Sonic stories are a part of the same line of plots (AOSTH, SATAM, Prime, X, Boom, Movies, OVA, etc.) but as I’ve been playing a lot of Saturn and SEGA Arcade goodness, I’ve had this thought:
Sonic X is still the only japan made fully-fledged anime despite that the franchise is from Japan (he got more comics than mangas too).
Boom was also the only continuity that was explicitly an alternative series but at that point why having the Sonic IP stitched to it? I almost believe it was a last hour change.
I consider it a spinoff the same way that Smash Bros isn't canon to any of the franchises it represented (Brawl introduced the "World of Trophies" which implies it's its own thing).Is Sonic The Fighters in its own lore as well? Or, more importantly, a shared universe with many of SEGA’s arcade games. It would make sense enough, with there being eight emeralds, Eggman’s cloning tech, and Honey the Cat potentially being a character who would be an in-universe cosplayer of some kind? It would also make Fighters Megamix canonized for Sonic the Fighters, which would in turn connect Sonic The Fighters with all the other games SEGA AM2 and AM3 were making.
I could believe that Sega AM2's games could share the same universe in the same way Yu Suzuki's games are being referenced in all of his work.
Mania Adventure absolutely implies that it takes place right after Forces (from Classic's pov) but in the same time this could be just a small bonus movie not meant to be taken as canon the same way you could say that Sonic X having Adventure, SA2 and Battle isn't canon to the games either.It’s food for thought, more than anything. I wouldn’t take it too seriously, as Classic Sonic lore beyond the mainline adventures (1, 2, CD, 3&K, Mania, Superstars) is pretty loosey goosey as it is. I’m still not FULLY CONVINCED Mania Adventures is actually canonical to the Mania game, but that’s for another day and I’d need to get my story straight on that one before proposing a full on theory.
Forces still messed up the whole "you're that Sonic from another dimension" when Generations said it was a younger, less experienced Sonic. I could accept that Generations changed Classic's perspective from Modern so that there could be a "split" in the timeline where, instead of going to Sonic 4 Episode 1&2, he went for Sonic Mania instead as Dr. Robotnik knew that his future self is basically a loser that couldn't beat Sonic in all the time between Sonic 2 and Sonic Colours (which was the then-latest entry before this one) thus leading to Classic's pov to be parallel to Modern until Forces reunited them again.
My only issue is that the latest entries for a decade are almost all reusing older levels and relying on nostalgia.Honestly, more than anything, I’m happy to be in a place where I can talk about Sonic’s world again with some seriousness! Whatever you may think of recent titles, the positivity around Sonic right now is infectious and I’m just happy to know that kids are currently growing up with a pretty cool time to be a Sonic fan. Certainly a better childhood with the blue blur than I had!
It's fine when a game does that from time to time but Sonic is still stuck in the past (which is ironic for someone loving to go forward).
Sega and the current Sonic Team are not confident enough to even have a fully fledged Shadow the Hedgehog game and needed to transplant it to a remaster of a well-liked game (with the same mechanic as the then-latest entry for its hub).
Even Superstar couldn't be a good sequel to Mania despite that they got the formula right.
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