Just beat Sonic 3 & Knuckles as Knuckles for the first time in ten years. First time on actual Mega Drive/Genesis hardware! Sadly, I failed too many special stage attempts, so I’ll have to go back to get the remaining Super Emeralds I missed out on, but I’m still happy to say I beat it!
Just beat Sonic 3 & Knuckles as Knuckles for the first time in ten years. First time on actual Mega Drive/Genesis hardware! Sadly, I failed too many special stage attempts, so I’ll have to go back to get the remaining Super Emeralds I missed out on, but I’m still happy to say I beat it!
I just beat Emerald Coast with the fishing rod controller.
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The game was not built with fishing rod support in mind. The camera will spin non stop, with the only way to stop the rotation to be to shake the fishing rod rapidly.
I chose to beat the stage with the camera constantly spinning.
I know this is the designated Classic Sonic thread, but my question doesn’t really warrant making an entirely new thread so apologies in advance.
Is Sonic Frontiers worth a play? The deluxe edition is on sale on Xbox for about $25 (the normal version is full price) in my local currency and I’ve been kind of tempted to try it out for a long time. It’s all right if it’s not a perfect game (I know Sonic fans can be really passionate about the ones they love and hate) but I would like to hear people’s thoughts on it. I like open world games in general so I’m not against that aspect.
I know this is the designated Classic Sonic thread, but my question doesn’t really warrant making an entirely new thread so apologies in advance.
Is Sonic Frontiers worth a play? The deluxe edition is on sale on Xbox for about $25 (the normal version is full price) in my local currency and I’ve been kind of tempted to try it out for a long time. It’s all right if it’s not a perfect game (I know Sonic fans can be really passionate about the ones they love and hate) but I would like to hear people’s thoughts on it. I like open world games in general so I’m not against that aspect.
So, Frontiers is an odd duck, but I love it.
It sounds incredible, the general gameplay loop of the open zones are fun, and it’s got great bosses. The story is also definitely rewarding if you’re a longtime fan, particularly the kind who has been frustrated by SEGA’s lack of love and care to the events across the series.
Frontiers’ biggest suffering point, aside from a ho-hum graphical presentation and aggressive pop in on assets, is the fact that it was a corrective game. A test bed. A game whose goal was to get player feedback on the direction of the series going forward. For the best experience, once you play the mandatory first stage and cutscenes, go into your options and find the options for player control. Turn off “jump deceleration” and have yourself a time. You can also tweak a large number of other controls to your liking, so experiment!
Frontiers is… a lot. Frightening and daunting for new players, that’s for sure! But stick with it until the end of the first island. Get all seven emeralds, beat that boss, and then see how you feel. It’ll only take anywhere from an hour to three hours, so I’d say give yourself an afternoon to get settled into the game.
Sonic Frontiers is the buffet of video games. Tons of options, several you might not like, but give yourself some time to sample a little bit of everything, and you’ll be able to see if you want to stick around for more.
Totally get it, even if I disagree. It’s like CD and Sonic 2 are pure opposites. So, if you loved Sonic 2’s more fast and direct approach, with levels that were built for Sonic’s movement, than the more explorative design of CD where you have to look for places to make the most of your move set because not every part of the world is conducive to it… it can be hard to cope with.
So, Frontiers is an odd duck, but I love it.
It sounds incredible, the general gameplay loop of the open zones are fun, and it’s got great bosses. The story is also definitely rewarding if you’re a longtime fan, particularly the kind who has been frustrated by SEGA’s lack of love and care to the events across the series.
Frontiers’ biggest suffering point, aside from a ho-hum graphical presentation and aggressive pop in on assets, is the fact that it was a corrective game. A test bed. A game whose goal was to get player feedback on the direction of the series going forward. For the best experience, once you play the mandatory first stage and cutscenes, go into your options and find the options for player control. Turn off “jump deceleration” and have yourself a time. You can also tweak a large number of other controls to your liking, so experiment!
Frontiers is… a lot. Frightening and daunting for new players, that’s for sure! But stick with it until the end of the first island. Get all seven emeralds, beat that boss, and then see how you feel. It’ll only take anywhere from an hour to three hours, so I’d say give yourself an afternoon to get settled into the game.
Sonic Frontiers is the buffet of video games. Tons of options, several you might not like, but give yourself some time to sample a little bit of everything, and you’ll be able to see if you want to stick around for more.
The last Modern Sonic game that didn't reuse any previous levels from the franchise nor use the Classic Sonic aesthetic (for Modern or Classic) is still Colours from 2010, that tells a lot about how they're confident about their creativity.
Yes, Lost World has ""original"" levels (if you could call Green Hills clone and New Super Mario Bros inspired environments original to begin with) but was still a Mario Galaxy clone in almost every aspects aside from the Parkour gameplay. Colours was still a proper Boost game.
Frontiers is in a way a spiritual successor to Lost World with the level design being more open while still including previous levels (surprisingly, they added non-boost levels such as from SA2 but sadly no SA1 nor Heroes being referenced despite being in Generations) and having a beat'em up gameplay and RPG progression like Unleashed.
The story is referencing older games but I'm legitimately tired of "Le advanced ancient civilisation" trope when we already got a backstory for the Chaos Emeralds twice with Adventure and Unleashed already. Giving a proper backstory for these gems kinda ruins their "mystique" and extra-dimensional aspects.
PS: And doing elbow hit and nods to previous games doesn't equal good story. Kirby did references in a much better way than saying "hey, remember that? Remember? It's like when X did Y" which is the level 0 of referencing in my opinion. Even Zelda managed to make nods in a better way despite the mess that the timeline is about.
The last Modern Sonic game that didn't reuse any previous levels from the franchise nor use the Classic Sonic aesthetic (for Modern or Classic) is still Colours from 2010, that tells a lot about how they're confident about their creativity.
Yes, Lost World has ""original"" levels (if you could call Green Hills clone and New Super Mario Bros inspired environments original to begin with) but was still a Mario Galaxy clone in almost every aspects aside from the Parkour gameplay. Colours was still a proper Boost game.
Frontiers is in a way a spiritual successor to Lost World with the level design being more open while still including previous levels (surprisingly, they added non-boost levels such as from SA2 but sadly no SA1 nor Heroes being referenced despite being in Generations) and having a beat'em up gameplay and RPG progression like Unleashed.
The story is referencing older games but I'm legitimately tired of "Le advanced ancient civilisation" trope when we already got a backstory for the Chaos Emeralds twice with Adventure and Unleashed already. Giving a proper backstory for these gems kinda ruins their "mystique" and extra-dimensional aspects.
PS: And doing elbow hit and nods to previous games doesn't equal good story. Kirby did references in a much better way than saying "hey, remember that? Remember? It's like when X did Y" which is the level 0 of referencing in my opinion. Even Zelda managed to make nods in a better way despite the mess that the timeline is about.
So, as demonstrated here, fan reception to Frontiers is very divided, and probably will continue to be even more so as we get further from the game’s launch and the very specific things that shaped how it went, so yeah.
I never got all the people that say Sonic Advance 3 is full of beginner traps when Sonic 2 isn't all that different; chemical plant zone part 2 alone..
So, as demonstrated here, fan reception to Frontiers is very divided, and probably will continue to be even more so as we get further from the game’s launch and the very specific things that shaped how it went, so yeah.
I never got all the people that say Sonic Advance 3 is full of beginner traps when Sonic 2 isn't all that different; chemical plant zone part 2 alone..
Also I think that it's more forgiven for an old game (that was literally the beginning of the franchise) whereas Dimps' level design was full of bottomless pit which was their biggest weakness.
Yes it's way more popular overseas due to the megadrive being a distand third to the pc engine and super famicom, so sonic isn't that well known in its homeland let alone sega's mascot; but I liked learning that for once it did well
So, as demonstrated here, fan reception to Frontiers is very divided, and probably will continue to be even more so as we get further from the game’s launch and the very specific things that shaped how it went, so yeah.
To wit: I absolutely detest Frontiers, for pretty much all the reasons TamaHero listed. Tonberry, the game is worth a play just so you know which side of the fence you fall on, because you might end up loving it. BUT I DIDN'T
Thanks for all the replies and impressions on the game everybody, my phone bugs out for some reason when trying to replay to all of them at once.
Unfortunately the sale has ended so if I want to play it I’ll have to wait even longer.
It should be noted that I’m a sort of ”new” Sonic fan. I didn’t get into them until I was about 17 or 18, so I didn’t grow up on them, and I don’t know if I have a good view of how I like my Sonic games yet!
My favorites are probably Sonic 3, Mania and Generations, but there are tons of them I haven’t ever touched still. A few months back I played Adventure 1 and liked it a lot, then I played Adventure 2 and kind of hated it.
(I also loved playing through Sonic 06, but mainly because I played through the entire game in really good company. I’m pretty sure it’s a lousy game, but the experience itself was fun.)
Thanks for all the replies and impressions on the game everybody, my phone bugs out for some reason when trying to replay to all of them at once.
Unfortunately the sale has ended so if I want to play it I’ll have to wait even longer.
It should be noted that I’m a sort of ”new” Sonic fan. I didn’t get into them until I was about 17 or 18, so I didn’t grow up on them, and I don’t know if I have a good view of how I like my Sonic games yet!
My favorites are probably Sonic 3, Mania and Generations, but there are tons of them I haven’t ever touched still. A few months back I played Adventure 1 and liked it a lot, then I played Adventure 2 and kind of hated it.
(I also loved playing through Sonic 06, but mainly because I played through the entire game in really good company. I’m pretty sure it’s a lousy game, but the experience itself was fun.)
Play multiplayer 06 with friends and don’t take it too seriously. It is some of the funniest stuff to see. Especially when somebody picks Silver and is either lagging behind to a comedic degree or messing with the other player by freezing them and launching them.
Genuinely a hysterical time for all the wrong reasons, complete with a banging soundtrack.
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To add onto this: my friends and I decided to play a game of “Sonic golf” in 06 multiplayer. You hop in, pick co-op, and every section before a gate is a “hole”. Your job is to use Silver’s psychokinesis to launch Sonic to the end of the stage.
It barely functions and it is some of the funniest gaming memories I’ve ever made.
You ever just boot up Sonic Adventure PURELY to mess around in the stages as Sonic? I know I do! I often play all the way through Speed Highway just to get to the “At Dawn” section and mess around in this little town.
No ranking system to think about messes with me a bit in Asventure 1, because I’ve always been a fan of the time attack/score attack element of later 3D efforts (and the prior NiGHTS into Dreams), so this is how I tend to justify not having it in Adventure’s case.
(I know there are the missions you can do, but they’re not the same as the ranking system.)
You ever just boot up Sonic Adventure PURELY to mess around in the stages as Sonic? I know I do! I often play all the way through Speed Highway just to get to the “At Dawn” section and mess around in this little town.
No ranking system to think about messes with me a bit in Asventure 1, because I’ve always been a fan of the time attack/score attack element of later 3D efforts (and the prior NiGHTS into Dreams), so this is how I tend to justify not having it in Adventure’s case.
(I know there are the missions you can do, but they’re not the same as the ranking system.)
Personally I couldn't care less about the ranking system in a Sonic game because I always assumed that time was the most important about a speed-focused series and that a score system is a relic of an era.
Mario games even dropped scoring with 3D and Wonders.
Nights has a score because it was purely made with arcade in mind, Sonic games post-3D are more story/level focused.
I love Frontiers, but it deffo feels like a test rather than a full-on triple A sonic game.
It just feels like it lacks full commitment to the new style with all those old levels. A more fleshed out version with more depth to the main gameplay and story could have been really interesting, but that's like saying "if X sonic game has been different it would have been good" so not sure if it counts as a recommendation.
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