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Haven't played "Rondo of Blood", but I loved "Super Castlevania IV" and "Bloodlines". I'd even go as far to say that "Bloodlines" is the better game.
I completely agree, the 8-directional whip is definitely my favorite classic Castlevania control scheme, and it might even rival some of the weapons from the Metroidvania titles. I always wished one of them would include an 8-way whip as a hidden weapon or something. Instead, they just included Richter mode in every other game..I would dare say Super Castlevania IV is the best Castlevania game ever for its "whip simulation" gameplay that sadly has not been added even in new games. IDK why they didn't improve whip gameplay by catching enemies with a whip and thus throwing them to the walls, ceiling, and bashing them to the ground and walls repeatedly and all. But the gameplay I have in mind is doing these manually in whatever way you want by using analog stick or mouse lol so they are not part of an automatic combo.
Rondo of Blood has the best replayability factor, but i personally think Super Castlevania IV – with its darker tone, atmospheric music and early horror cinema art style – conveys the sense of an epic adventure leading up to Dracula in a way I haven't found in any other Castlevania titles I have played.I used to be a Castlevania 4 guy, but after playing Rondo of Blood... yeah, it's really no contest. That game blows all the other 16-bit Castlevania's out of the water.
If somehow Super Castlevania 4 whip gameplay + Rondo of Blood "style" + Castlevania: Symphony of the Night levels and map designs + the GBA games' features combined into one game it would be very legendary game. But then if it also had "catching enemies with a whip and thus throwing them to the walls, ceiling, and bashing them to the ground and walls repeatedly and all. But the gameplay I have in mind is doing these manually in whatever way you want by using analog stick or mouse lol so they are not part of an automatic combo" gameplay + throw enemies to other enemies to inflict damage via your whip + use enemies as shield with your whip + your character is very acrobatic to make the gameplay fast and stylish + "your character can temporarily turns into a monster in a way even monsters try to run away from you" + no more finding cooked meat in walls, you just eat monsters in "monster mode" "bosses having a personality like they flex when they start the boss fight, half way there to their death they start to complain and near they dying they start to cry lol" + extreme gore detail and visible change in enemy bodies as they take damage realistically + every enemy have their own weakness so they have their own ways to be defeated like Witcher 3 + damage make enemies bleed and realistically splash their blood and their insides around walls and objects = I would just faint from "extreme epicness!!!"I used to be a Castlevania 4 guy, but after playing Rondo of Blood... yeah, it's really no contest. That game blows all the other 16-bit Castlevania's out of the water.
I could see there being a debate on the music and thematic elements between the 2 games. I think for me what really sealed it was when I realized the one thing that everyone almost universally praises 4 for is actually the biggest thing that breaks it; the 8-way whip. It just completely destroys any and all challenge from the game to the point where items are essentially useless since you can pretty much deal with all the enemies with the whip. Any sort of strategies regarding how you approach a situation are just not needed in 4 since the whip does everything for you.Rondo of Blood has the best replayability factor, but i personally think Super Castlevania IV – with its darker tone, atmospheric music and early horror cinema art style – conveys the sense of an epic adventure leading up to Dracula in a way I haven't found in any other Castlevania titles I have played.
Not really sure how Rondo and Symphony are in anyway comparable as games. Completely different style of games.Rondo is an excellent game and I won't deny that, but it's always been the weaker of the three to me and got completely outshined by its successor Symphony of the NIght.
I guess if Castlevania is not "good whip game series" for you you wouldn't have any reason to like the 4th except some cool level designs that adds flavor to the platforming gameplay, but if you just care to kill to kill then IDK any newer one would be a good game for you. However just killing is meaningless to me.They're all great, but Rondo is the one for me of these, and apparently for Konami as well since it's the one they followed up on. Bloodlines plays fine but has a thing for me where it feels too visually busy and the colors are too... not bright, but too colorful? Too saturated? Idk, but it detracts from the experience. Super IV is definitely well made, but it makes me sleepy? The slower pace and the music doesn't hit quite as hard as other titles. Also, the "but you can whip 8 ways" thing doesn't hold water for me, because that's why subweapons exist in the series. I've never been a "git gud" kind of person, but it's an unnecessary freedom, as evidenced by the way they've never revisited it.
Not preferring one entry in a series with like 50 titles somehow meaning I only care to kill is a gigantic leap to make. It's just not as fun to me, I'm sorry if it somehow wounded your "I'm a gamer" sensibilities by saying as much.[wall of text as usual]
Not preferring one entry in a series with like 50 titles somehow meaning I only care to kill is a gigantic leap to make. It's just not as fun to me, I'm sorry if it somehow wounded your "I'm a gamer" sensibilities by saying as much.
It's not a matter of understanding, you vomit out these gigantic walls of text that basically always have the same underlying tone: games are bad now, developers are lazy/unskilled/greedy, and they should make games the way you see them or they're bad. It's tiring after awhile and sometimes I just don't have the energy. Apologies if I don't feel like essaying at you after being essayed at. lololI see you don't even try to understand what people write then use Twitter just to write to write lol.
Wow so dramatic. No point in talking to a person who can't even get it but loves to put words into people's mouth and write their own dramatic fiction to enjoy their delusionally distorted reality lol.It's not a matter of understanding, you vomit out these gigantic walls of text that basically always have the same underlying tone: games are bad now, developers are lazy/unskilled/greedy, and they should make games the way you see them or they're bad. It's tiring after awhile and sometimes I just don't have the energy. Apologies if I don't feel like essaying at you after being essayed at. lolol
They're related because SOTN is a direct sequel and SOTN just made more an impression and left a bigger impact on me than Rondo, which I didn't think was as great as Super Castlevania or Bloodlines.I could see there being a debate on the music and thematic elements between the 2 games. I think for me what really sealed it was when I realized the one thing that everyone almost universally praises 4 for is actually the biggest thing that breaks it; the 8-way whip. It just completely destroys any and all challenge from the game to the point where items are essentially useless since you can pretty much deal with all the enemies with the whip. Any sort of strategies regarding how you approach a situation are just not needed in 4 since the whip does everything for you.
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Not really sure how Rondo and Symphony are in anyway comparable as games. Completely different style of games.
But that's exactly what you did to me albeit with much longer dramatic fiction. Doesn't feel so great on the receiving end, does it. Just let it go. Go whip 8-ways and be merry.Wow so dramatic. No point in talking to a person who can't even get it but loves to put words into people's mouth and write their own dramatic fiction to enjoy their delusionally distorted reality lol.
The Castlevania arcade with motion controls went in that directionSee this is why I like Bloodlines, I thought the attack options the staff user had are more interesting than the 8 way whip thing. You get classic style Belmont whip action. Plus a guy with more attack range options. It's the best of both worlds. Plus, Bloodlines is arguably a more technically impressive game than Super Castlevania with all of the visual effects and stuff and has a more interesting story but I'm getting off topic.
That's not to say that I don't like the 8 way whip thing, but I do feel like the physics of it are a little weird. It's like something out of a modern physics based platformer which isn't what Castlevania games are.
I love being able to swing on things Indiana Jones style though
It would be very interesting to play a 3d Castlevania game that tries to simulate the actual difficulty of wielding a whip as a weapon. The Netflix show did such a great job of conveying how much long range a whip actually has and the absurd amount of skill Trevor must have to wield it.
Another cool thing about Bloodlines is that the graphics feel more like traditional Castlevania than both Super (where the characters look a bit too big) and Rondo (which is just generic anime), just done 16-bit style.
It's time for 3D version of such a gameplay!!!! I imagine the whip control being via analog or mouse and you move it by moving your arm just like in Harry Potter Order of the Phoenix to cast a spell!!! Castlevania: Whipping Simulator when??? lololThat's not to say that I don't like the 8 way whip thing, but I do feel like the physics of it are a little weird. It's like something out of a modern physics based platformer which isn't what Castlevania games are.
I love being able to swing on things Indiana Jones style though
I hadn't even considered that one. I guess it should be part of the discussion. I've never played itI think my favorite of em' is Castlevania Chronicles/akumajous densetsu whatever on the X6800, would love to see that game get a modern rerelease lol