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Super IV was all about slow atmosphere and new gameplay with the whip direction.
Bloodlines was more traditional and awesome, tying it's lore into Bram Stoker's original Dracula.
Rondo had the best design and enemy placement, Dracula X remake on SNES butchered everything about it, Dracula X Chronicles was a great 2.5D remake.
I only ever care to play Rondo and Bloodlines.
SOTN followed up Rondo.
Portrait of Ruin followed up Bloodlines.
Never revisiting Super IV is also a bit odd to think about, considering it is a technical showcase and remake of Castlevania 1, something they did again on other hardware.
Bloodlines was more traditional and awesome, tying it's lore into Bram Stoker's original Dracula.
Rondo had the best design and enemy placement, Dracula X remake on SNES butchered everything about it, Dracula X Chronicles was a great 2.5D remake.
I only ever care to play Rondo and Bloodlines.
They're all great, but Rondo is the one for me of these, and apparently for Konami as well since it's the one they followed up on. Bloodlines plays fine but has a thing for me where it feels too visually busy and the colors are too... not bright, but too colorful? Too saturated? Idk, but it detracts from the experience. Super IV is definitely well made, but it makes me sleepy? The slower pace and the music doesn't hit quite as hard as other titles. Also, the "but you can whip 8 ways" thing doesn't hold water for me, because that's why subweapons exist in the series. I've never been a "git gud" kind of person, but it's an unnecessary freedom, as evidenced by the way they've never revisited it.
SOTN followed up Rondo.
Portrait of Ruin followed up Bloodlines.
Never revisiting Super IV is also a bit odd to think about, considering it is a technical showcase and remake of Castlevania 1, something they did again on other hardware.