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ishii___25

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This year, i want at least a few progress in game development i want to make. But i still can't understand how to start in modelling and programming the game. i already come up with the idea and storyline. All i can do is watch yt video but still i cannot do it. any tips for beginner like me?
 
Pick a simple game engine and prototype a sample game before you move forward, you need knowledge of the fundamentals before jumping ahead. Godot might be a good choice now as resources for it got way better in recent years.
 
Tip to understand programming: People expect there is "video game codes" but there is none. You build a "digital factory" with conditions and automation in the right order to develop a program that users comprehend as a "video game".

It can seem like "how to build a building". There is no different way to take bricks and whatever to build a home or a tower. What changes is the goal and the method depends on the goal. You give an order to make something happen in the digital reality and we call it "program" so you gotta learn how to give order to the computer.

As for modelling: Learn Blender. Learn its shortcuts, "what is what", learn how to produce texture for your models. Bone rigging, weight painting and whatnot. Take premade models and tweak them to practice the ropes. Change hair style of people, add lots of limbs, turn people into spider-like creature or something lol.

But I got the impression you wanna jump to 3D video game development directly. I advise you to test the waters via 2D video game development. Learn the game development logic, learn how to program. 3D video game development as a beginner will be like you just invented fire technology but then you trying to invent a spaceship.

However Unreal Engine makes development very easy, but then it's up to you to jump into this hole by screaming "geronimoooooooooo" or IDK use Unity or something. I would advise anyone to program their video game engine instead but then you gotta start from "hello world" instead of "hello my first video game" lol.
 
I don't know what engine you're looking at but here's a series I followed to learn from ground zero.


It uses Godot (free) and even has a section on making a simple model in Blender (free) and importing that into Godot. This was enough for me to learn how to learn and jump off into my own projects and search for things as needed. I'm a part time hobbyist though so take it with a grain of salt
 
Tip to understand programming: People expect there is "video game codes" but there is none. You build a "digital factory" with conditions and automation in the right order to develop a program that users comprehend as a "video game".

It can seem like "how to build a building". There is no different way to take bricks and whatever to build a home or a tower. What changes is the goal and the method depends on the goal. You give an order to make something happen in the digital reality and we call it "program" so you gotta learn how to give order to the computer.

As for modelling: Learn Blender. Learn its shortcuts, "what is what", learn how to produce texture for your models. Bone rigging, weight painting and whatnot. Take premade models and tweak them to practice the ropes. Change hair style of people, add lots of limbs, turn people into spider-like creature or something lol.

But I got the impression you wanna jump to 3D video game development directly. I advise you to test the waters via 2D video game development. Learn the game development logic, learn how to program. 3D video game development as a beginner will be like you just invented fire technology but then you trying to invent a spaceship.

However Unreal Engine makes development very easy, but then it's up to you to jump into this hole by screaming "geronimoooooooooo" or IDK use Unity or something. I would advise anyone to program their video game engine instead but then you gotta start from "hello world" instead of "hello my first video game" lol.
Impressive advice.
 
Pick something simple: if you want an epic GTA clone with epic videos with a homebrew port to the PS2... you will be stuck for a while. So pick something not that complicated make the first compromise you will do with your project (it happens to big corporation, it will happen to you).

Pick the best tool for the job: There are many game engines out there, but some are better than others for certain things. If what you want to do is an RPG, you probably want RPG maker. Still unsure but you want and want something less restricted: go for Unity. They already got their shit together and there SO MUCH documentation/people posting about their problems that you will find answer to it quickly online. The asset store can help you a lot, even with the "free" ones like pathfinding, camera management, etc.

AI as ASSISTANT: I cant stress this enough: no AI wont code for you, AI wont solve your issues, but it will be able to quickly give you some advice on how to proceed. Im not exaggerating that AI had me chasing my tail for hours until I realize it was talking crap. But I cant tell you much it changed my coding error speed when I discover it. I used to spent days or weeks (not a full time dev nor coder ofc) trying to find the reason behind some errors. Now I can have a solution or a pin point in seconds, but I have to think, never copy and paste. It can also help you with stuff like "I need a way to calculate the speed of a car, how can profesional do it?"

And for 3d model: Blender, there is no best way arround it. But where to start? How to learn this tool? Some years ago I find an incredible good guy who does quick. He goes to the point and let you know enough to get your feet and start experimenting yourself. But it is way better than many tutorials that are 25 minutes long only to know that you just needed to press ALT+n to flip normals. His name is Royal skies:


I suggest you to reserve a weekend and see all the videos of blender if you are serious.

And lastly, dont give up. Project like a 4k fan art requires times and there are full of misteps and frustation. So it is gamedev. But nothing worthy comes free, just keep working in it.
 
Thank you for the tips and advice. im still new in program language and game development. many things i need to learn before starting the BIGGER project. im expected too much without thinking drastically about it. and thank you again, i really appreciate it.
 
This year, i want at least a few progress in game development i want to make. But i still can't understand how to start in modelling and programming the game. i already come up with the idea and storyline. All i can do is watch yt video but still i cannot do it. any tips for beginner like me?
Just some tips maybe help you!
First choose between 3d and 2d.2d is better to start because need less powerful system and the size of game become low,which make your game more downloadable for people.

Choose a specific gener.it can be anything.for start I suggest a arcade game like spaceships or beat up.

For programing it's better to start with Python and C# or Java.they are easy to learn but if you search for true power of programing of course the c++ has the power.

If you don't want to learn the programing you can use engine like clipsteam Fusion<all fnaf serious till fnaf 6 on it>,game maker studio<undertake and deltarune> and Godot.

Try to don't do everything alone.try use others help.it is better to focus on one part for yourself.

hope it help. Don't forget creative come out from limits.
 
It's been a little while since this post but if you have any interest in Godot I recommend looking up this video and it's playlist. (He also links a blender version in the description)
There's also another great blender video that might be helpful, it gives a general overview of things that blender offers while pointing you to some videos.
But just so it's clear, this is NOT a guaranteed learn quick and know-it-all but it should give you a head start.

Game Development is difficult, very difficult. Unlike other forms of programming and coding, in Game Dev there's no definitive or the correct way to do stuff. No matter how badly coded a game is, as long as it's fun it can still find a modest and (if you're lucky) phenomenal success.
Undertale is a great example of that, the game is an absolute clusterfuck of spaghetti code. There's an absolute buttfuck loads of if statements in each given room, there's code left in the game where after the Genocide ending it was suppose to delete the game itself but he couldn't figure it out and each and every single piece of dialogue is stored in one singular switch statement.

I got a great and personal piece of advice for you.
"Start quickly, fail quickly" as soon as you realistically start working on your "dream project" or whatever it is that you might want to do, you'll quickly realize how difficult it is to do. Just the most basic of stuff will prove a challenge, stuff you wouldn't even given a second thought if you were the one playing.
Failing quickly should help you show where your limits are and what you need to improve, great games weren't built in a day or a single game. Just how technology gets better and better overtime, you'll do the same. So don't be afraid of failure, embrace it and learn from it. If today you feel like an absolute moron because you didn't understand a single thing you just did or something isn't working the way it's suppose to, just relax, take a break and come back to it tomorrow. A night's sleep does wonders for solving problems.
 
This year, i want at least a few progress in game development i want to make. But i still can't understand how to start in modelling and programming the game. i already come up with the idea and storyline. All i can do is watch yt video but still i cannot do it. any tips for beginner like me?
Best of luck man
 

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