It's been a little while since this post but if you have any interest in Godot I recommend looking up this video and it's playlist. (He also links a blender version in the description)
There's also another great blender video that might be helpful, it gives a general overview of things that blender offers while pointing you to some videos.
But just so it's clear, this is NOT a guaranteed learn quick and know-it-all but it should give you a head start.
Game Development is difficult, very difficult. Unlike other forms of programming and coding, in Game Dev there's no
definitive or
the correct way to do stuff. No matter how badly coded a game is, as long as it's fun it can still find a modest and (if you're lucky) phenomenal success.
Undertale is a great example of that, the game is an absolute clusterfuck of spaghetti code. There's an absolute buttfuck loads of if statements in each given room, there's code left in the game where after the Genocide ending it was suppose to delete the game itself but he couldn't figure it out and each and every single piece of dialogue is stored in one singular switch statement.
I got a great and personal piece of advice for you.
"Start quickly, fail quickly" as soon as you realistically start working on your "dream project" or whatever it is that you might want to do, you'll quickly realize how difficult it is to do. Just the most basic of stuff will prove a challenge, stuff you wouldn't even given a second thought if you were the one playing.
Failing quickly should help you show where your limits are and what you need to improve, great games weren't built in a day or a single game. Just how technology gets better and better overtime, you'll do the same. So don't be afraid of failure, embrace it and learn from it. If today you feel like an absolute moron because you didn't understand a single thing you just did or something isn't working the way it's suppose to, just relax, take a break and come back to it tomorrow. A night's sleep does wonders for solving problems.