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I love this quote so much I think about it each mornings.I live again...
He delivered it better than its source material
I love this quote so much I think about it each mornings.I live again...
It was as great as it was hard!
Yet despite the hit-scanning, dynamite throwing cultists that have a quarter second reaction, I still love it the best of all Build Engine games (next to Powerslave Saturn). I think the difficulty is lesser with Episode 2 thanks to the other enemies that make it so cultists are less common.
Blood requires the players to be careful about their ammo and crouching to avoid the hitscanners.iirc it was because the guys making it balanced it around Their skill level; sadly I suck at build engine games so I could only beat it on Pink on the Inside haha.
I know that TF2 has a flare gun for the pyro but I agree about the wackiness.One of the best things about biild engine games are the wacky weapons; I looove the sword in SW and the riot shotgun and especially The Nuke (funny how lo wang has it but not duke nukem). The flare guns are so unique, never seen another gun like it! And the vodoo dolls and the staff, hehe...
More fpses needed double tommy guns btw
Blood requires the players to be careful about their ammo and crouching to avoid the hitscanners.
I know that TF2 has a flare gun for the pyro but I agree about the wackiness.
Each time I read "SW" I have to manually translate from Star Wars to Shadow Warrior lol.Yeah I just tried playing it like SW, I should give it another go!
It's useful against zombies but it being a projectile weapon also makes it harder to hit in corners and against enemies behind grids. It's weird how unconventional the weaponry is so that your main weapon is almost the dynamite (few games have satisfying ones, Zortch's being a close second to me).I like flare gun in games; but the one in blood where it's like a Delayed one hit kill and it's your starting pistol? Never seen that in another game
This makes me think that I still have to finish DOS Powerslave someday. I'm using the BuildGDX sourceport to make it more convenient but I wish it got a proper remaster like PowerSlave Exhumed on Steam (and PowerSlave EX).Build Engine, my beloved.
God damn do I love me some Build Engine games. Duke 3D and Shadow Warrior are favorites of mine, and Blood might be my favorite (Non-Doom) FPS of all time. Even Powerslave PC is pretty good.
I kinda like Civvie's reviews (especially Zortch) but I also like when people check more than one content creator for retro FPS just to hear the different opinions about them.Blood is just so goddamn good. It feels so good to control, and the weapons like the dynamite and sawed-off tickle that monkey part of my brain real good. As Civvie11 said, It's a delicacy of action gaming.
Honestly, missing the DOS version on the rerelease felt like a miss from Nightdive. They're usually pretty comprehensive on rereleases, hell the Rise of the Triad remaster had a fanmade RoTT Doom Wad included.This makes me think that I still have to finish DOS Powerslave someday. I'm using the BuildGDX sourceport to make it more convenient but I wish it got a proper remaster like PowerSlave Exhumed on Steam (and PowerSlave EX).
A while ago I assumed that Powerslave was the console version and Exhumed the PC one until I've learnt that Exhumed was just a name used in Europe because of the Iron Maiden album name since they're in Europe too, yet another Starfox/Starwing/Lylat Wars situation). I thought that this release included both version...Honestly, missing the DOS version on the rerelease felt like a miss from Nightdive. They're usually pretty comprehensive on rereleases.
Wait really? I should try extracting the wad since I have bought it.hell the Rise of the Triad remaster had a fanmade RoTT Doom Wad included.
The "return" folder should have the Wad with GZdoom ready to go.Wait really? I should try extracting the wad since I have bought it.
I got so busy with the game I forgot to even tell about how I've ended up finishing the game (both the Episode 3 and Episode 4).Next stop: Lunar Apocalypse.
Having to pay a remaster/port again is still bad but that's just me.MegaTon edition sucks and ruins so many things. Yet World Tour edition is hated simply because of Randy yet if you disable the fancy stuff its way closer to the original look and feel. But that's just me.
Not yet, I'm currently doing Duke Hard and I'll do a pause with Duke after.Did you try the fifth episode from world tour btw? I only got to the second level, then lost interest for a while. Now I don't have it anymore, the laptop was lost in flood etcetera (and also my whole collection of cds and what not).
Nuclear Apocalypse had some nice levels but it felt like Doom without the same level of genius as id did with Doom.Also as for original episodes are concerned I did actually enjoy the space levels from episode 2. Not gonna lie. It might have been even better in beta versions or whatever but I still feel like its a solid episode and a change of tone. So I can't agree with you there. Duke doesn't have its basis in real-life locations. Duke started as a 2d game which featured a lot of space/funky stuff too. The space element is as important if not more so to some degrees but the character can exist in any space...he was always meant to be a spoof character anyways so you can throw him into any kind of location and somehow it will work itself out with his lines and everything he does.
So basically I've finished Dukehard, it was a very nice mod!Not yet, I'm currently doing Duke Hard and I'll do a pause with Duke after.
The 'extensions' that were 'removed' were simply never 3drealms' own, as in the original. When the rights shifted to Gearbox, then they just added what was official and not third party.Having to pay a remaster/port again is still bad but that's just me.
I haven't bought Refreshed Supply for Blood simply because I already owned the original DOS version and Fresh Supply.
Also they removed the other extensions in this release so this is already an issue.
Not yet, I'm currently doing Duke Hard and I'll do a pause with Duke after.
Sorry I have a hard time to read the third paragraph. Nuclear Winter while not being too awful is still meh and shouldn't have cost money.
Nuclear Apocalypse had some nice levels but it felt like Doom without the same level of genius as id did with Doom.
Duke started in space levels in 2D but his 3D transition changed many things and let's be honest: Duke Nukem 1&2 were pretty generic DOS platform shooters like many from Apogee. 3D was the moment the franchise finally got some recognition outside of die hard DOS players and Apogee fans.
If more levels were set on the Moon or having more outdoor sections it could've been phenomenal.
Another legal hell, eh?The 'extensions' that were 'removed' were simply never 3drealms' own, as in the original. When the rights shifted to Gearbox, then they just added what was official and not third party.
Megaton was still released under Schreiber iirc while the technical stuff was done by hendricks and co and not very well I must say.
Another good thing sadly locked in their vault next to Duke 4ever 1998 and 2001.As for the space levels, they are...well there were actually outside areas that are cut and yes gearbox/randy is holding those beta versions hostage, I would have prefered if it was opened up and fred and him could come to some deal.
Its great that fred and co released some footage at least so we know how it played and other stuff like map screenshots never seen before.
But yea many of the space station levels were originally moon levels and there was more complexity and even destructible environment and what not. The game got its wings clipped but most likely because they had to due to build being continuously updated too.