Anyone else ever get that "seen it all" feeling and no games seem worth playing?

WokiBakoki

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Starting to feel like I just kinda, get it. Y'know. I've dipped my toes into every type of game worth giving a shot and so, eh. Everything old and new looks so generic, nothing strikes me with anything that screams "Check out what this game can do!" and anything that tries too hard to stand out ends up in the "indie game with a lame gimmick" bin. I've always been very, clingy with games. Rotating the same handful for years because I like my reliable smash hits. So when I do branch out and try something new, it's rare for me to get into it.

My biggest weakness is RPG's. I've tried every type of game that starts with Lv-2 Bats and ends with Lv-65 Death Robots. I cannot get into them. The last one I finished was Earthbound and that was years ago. I've tried playing old school stuff the way people used to (Phantasy Star 1, drawing maps of dungeons and writing down dialogue). As well as newer stuff, but I can't seem to shake the feeling it's all just a pretty version of watching numbers go up. Spamming the basic attack that requires no resources is just too viable in every RPG.

Sometimes I get into stuff though, Silent Hill is my latest thing. I thought 1 sucked but was interesting enough to see to the end. Hated 2 and quit early. Really enjoyed 3, and now I'm on 4. The last thing to grab me before that was Yakuza, and that was like 3 years ago now. Played every game multiple times, did it to death. Basically, 9/10 times I look at something and think "man, every [x genre] game is the same really. Why bother?"

Wish I was more patient and leanient, but branching out makes me worry I'll waste my precious free time on something bad. I know I have pretty high standards but I've played a lotta games. Great ones and shit ones. So I got quite a knack for sniffing out if something is gonna be ass.
 
I've kinda moved away from FPS games because most seem content to take their cues from Halo and Call of Duty. Every now and then we get something that breaks the mold, though, like Doom.
 
I've kinda moved away from FPS games because most seem content to take their cues from Halo and Call of Duty. Every now and then we get something that breaks the mold, though, like Doom.
I love Doom 2016 so much. One of my all-time favourites. Eternal was great, objectively speaking better. Buuut I prefer 2016 myself. It's so fucking angry. As a soft spoken primary school teaching assistant, it resonates with me greatly.
 
Indeed I have. AAA gaming holds little interest for me giving I was born with a NES and fortunate to have lived the innovations of the 90s where experimental titles were still viable for big companies to produce. What felt like every other week a new form or type of genre would pop up (Tower defense, survival horror, simulation, RTS to name a few) and innovated in ways that made a new title a new experience all its own. Even turn based rpgs offered game systems that made each game feel separate the next. But with the cost or production, posers, and the cost of living verses minimum wage the entertainment industry as a whole has sputerd into a stall. Why make something new when millions of chads will buy black ops? Why make a new type of game when jaded critics on meta critic will only bash or pick it apart leading to potential consumers looking away from the product cause it's not like this or that or doesn't feature Dante from the devil may cry series (🤗 if you get it your awesome) Thank god for the ascension of the Indy scene or who knows basketball or cars could be my hobby at this time!!! Indy devs you make the gaming world go round!
 
(🤗 if you get it your awesome)
Indeed ;)

I wanna hop on the indie hype train but with there limited budget, they can't do what I want them to 9 times outta 10. Too many 2D games, too much pixel art. I got a little game in my head when looking at new games: "Aesthetic, or lazy visual design?" Undertale is a textbook lazy. While something like Terraria or Bomb Rush Cyberfunk is purpose built for high-quality simplistic art, used really well for delightful visuals. I know most studios can't produce top quality games and ya gotta give 'em slack. But my thinking is, if you can't produce exactly what you want to make, why bother? Especially with how bloated the market is. Why should I play one snoozefest "cozy" farming game over another? I think those solo or tiny team indie devs should either get a job with a bigger studio, or just let there idea go. Because too much of the indie world is good looking demos that'll never be finished.
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Because all creative activity is a compromise between our ability and our imagination.
Yeah I get that. But on that kinda scale? They outta reel back there ambitions because too many cool ideas are locked in Early Access or demo purgatory. I can kinda relate too, got sick of feeling like I was letting my imaginary audience down by posting online about animation projects or comics I wanted to make but got bored and/or frustrated 2% of the way in and dropped the idea. I don't do much creating anymore. Not motivated or stubborn enough to get through the boring bits. I think teensy devs and studios should learn the lesson that just because they CAN cook up a little demo and have there idea on Steam doesn't mean they should.
 
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Yes, after I got the games I wanted to try on Switch.
I have had: PC (when it was not required to have lots of gigabyte), Nintendo DS, 3DS, PSP, PSVita, PS2, Xbox360 (for a short time), and sometimes I feel that very feeling, like everything's already seen, apart from the supermega-HD graphics of course.
BUT: 1) sometimes I see some ps4/5 trailer and I say "well, I would try that if I had the console" and 2) despite that feeling, I always find something to play :)

Right now I have Neptunia on my wishlist, at least one of the main games because I've never played them apart a couple of spinoff, and also a couple of title for Switch that have piqued my attention.

When I don't know what to play, if I want to play something, I will look at some of those "hidde-gem-videos" for any console to get some idea!
 
Starting to feel like I just kinda, get it. Y'know. I've dipped my toes into every type of game worth giving a shot and so, eh. Everything old and new looks so generic, nothing strikes me with anything that screams "Check out what this game can do!" and anything that tries too hard to stand out ends up in the "indie game with a lame gimmick" bin. I've always been very, clingy with games. Rotating the same handful for years because I like my reliable smash hits. So when I do branch out and try something new, it's rare for me to get into it.

My biggest weakness is RPG's. I've tried every type of game that starts with Lv-2 Bats and ends with Lv-65 Death Robots. I cannot get into them. The last one I finished was Earthbound and that was years ago. I've tried playing old school stuff the way people used to (Phantasy Star 1, drawing maps of dungeons and writing down dialogue). As well as newer stuff, but I can't seem to shake the feeling it's all just a pretty version of watching numbers go up. Spamming the basic attack that requires no resources is just too viable in every RPG.

Sometimes I get into stuff though, Silent Hill is my latest thing. I thought 1 sucked but was interesting enough to see to the end. Hated 2 and quit early. Really enjoyed 3, and now I'm on 4. The last thing to grab me before that was Yakuza, and that was like 3 years ago now. Played every game multiple times, did it to death. Basically, 9/10 times I look at something and think "man, every [x genre] game is the same really. Why bother?"

Wish I was more patient and leanient, but branching out makes me worry I'll waste my precious free time on something bad. I know I have pretty high standards but I've played a lotta games. Great ones and shit ones. So I got quite a knack for sniffing out if something is gonna be ass.
Bruh there’s an infinite amount of games out there. Just recently I added the pppsspp app to my iPhone and ysigg n s backbone it has become one of my favorite way to play games. I can also play ds Roms etc
 
Play Toadette's Kaizo Tuesday, you won't feel that way anymore. 😃
At least, that's what happened to me. 😅
 
Spice is the variety of life. If you do the same thing constantly of course you will get bored. And I don't mean focusing on the same genre or franchise only. Are you doing things other than playing videogames? Binging anything, no matter what, will make your brain crave for things whether you like it or not. Try taking a break from games for a while and focus on other hobbies and/or obligations. Eventually you should feel the itch to go back and try new things.

Or maybe not! It's completely normal to lose interest in things after years of interacting with them. It comes with growing as an adult. Don't feel fall into the "sunken cost falacy", especially. You enjoyed your time and that's it. The important part if enjoying what you do
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That being said, play Hi-Fi Rush and see if something clicks
 
Why should I play one snoozefest "cozy" farming game over another? I think those solo or tiny team indie devs should either get a job with a bigger studio, or just let there idea go.
God forbid people want to create something for themselves.
 
I have the same feeling, in regards to new launches. It seems like almost all new games coming out are extremely uninspiring cash grabs. Remakes of old games have the same vibe, at least to me. I hated the oblivion remake. I can write a long post on why that is, in great detail, but that's besides the point. I don't think it's mere nostalgia that leads many of us to thinking this way. If it were, I wouldn't be discovering 20+ year old games and falling in love with them. Clearly, newer games are lacking in creative vision, and are no longer the painstaking labor of love that many older games clearly were.

One of the reasons gaming has become so desolate of good games is that the hobby has gone so mainstream. Most of the games are designed to be shallow, to appeal to the greatest number of people. The big studios that are making these games don't resemble game makers at all. They're terribly afraid of innovating. Very little of their resources goes into the games they're making. It's unfortunate that this has to be the consequence of video games having succeeded as a medium.

But I do wonder whether you're exaggerating when you say that you've played everything that's worth it out there. There are thousands of games. Now, maybe you have. I certainly have felt like there's nothing else out there worth my time. But after digging a bit, eventually I discover something new. This may take years. After all, most of us have got work and responsibilities, and there isn't much time to search for games or play them. But in my experience, I run into hidden gems when I least expect it, and those experiences transform my entire concept of what gaming can be like.
 
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God forbid people want to create something for themselves.
Hey trust me I was thinking that while typing. But there's smaller ways to do game making that a single person can finish without going all-in. Those success stories of small devs winning big came at a greater cost than they could reasonably fill. Like the Cuphead guys had to sell there house to be able to afford finishing that game. Since most people like... living. They aren't ready to make the same plunge. So back to demo purgatory with your passion project...

They should get a job programming for someone else. Making "proper" games takes longer and costs more than a small group can reasonably match. But that doesn't stop them from trying. It bothers me because too many games just have to swallow the fact they'll never be done. They should quit letting gamers down and start making smaller projects like NG games and rom hacks. SM64 alone has crazy possibilities these days and accessible tools to match. But nah you're RPG is suuuuper nearly done (it has been for 4 years).
 
Thats happens when you're still stuck in old age gaming.
Welcome VR upgrade:


 
^^^ You yelly that we are VR frontiers Enjoying NeWage Gaming?
Stay bored then....
 
Thats happens when you're still stuck in old age gaming.
Welcome VR upgrade:
VR tech is really cool looking, but get real. Too pricey, too many components, not enough worth while games. While patrolling the virtual world with a big booby avatar sounds pretty sweet... I feel like I'm being eaten by ants if I wear a tucked in shirt too long. How am I supposed to enjoy being covered in body trackers?
 
Starting to feel like I just kinda, get it. Y'know. I've dipped my toes into every type of game worth giving a shot and so, eh. Everything old and new looks so generic, nothing strikes me with anything that screams "Check out what this game can do!" and anything that tries too hard to stand out ends up in the "indie game with a lame gimmick" bin. I've always been very, clingy with games. Rotating the same handful for years because I like my reliable smash hits. So when I do branch out and try something new, it's rare for me to get into it.

My biggest weakness is RPG's. I've tried every type of game that starts with Lv-2 Bats and ends with Lv-65 Death Robots. I cannot get into them. The last one I finished was Earthbound and that was years ago. I've tried playing old school stuff the way people used to (Phantasy Star 1, drawing maps of dungeons and writing down dialogue). As well as newer stuff, but I can't seem to shake the feeling it's all just a pretty version of watching numbers go up. Spamming the basic attack that requires no resources is just too viable in every RPG.

Sometimes I get into stuff though, Silent Hill is my latest thing. I thought 1 sucked but was interesting enough to see to the end. Hated 2 and quit early. Really enjoyed 3, and now I'm on 4. The last thing to grab me before that was Yakuza, and that was like 3 years ago now. Played every game multiple times, did it to death. Basically, 9/10 times I look at something and think "man, every [x genre] game is the same really. Why bother?"

Wish I was more patient and leanient, but branching out makes me worry I'll waste my precious free time on something bad. I know I have pretty high standards but I've played a lotta games. Great ones and shit ones. So I got quite a knack for sniffing out if something is gonna be ass.
Yo, firstly, finally... Silent Hill 2 sucks fucking ass. Creature design and the reasoning behind it is legendary - actual game is tedious, boring, disengaging trite. 3 is cool tho.

But in response to the major thing, I'd argue your issue is mindset. Thinking in terms of genres, pigeonholing your own expectations and considering deviations as mere gimmicks. Videogames have the potential to be so much. I've spent a lot of my life studying art at a high level and I legit think that videogames are the highest form of conventional art there is. The industry is garbage that churns out slop, critics are hacks that are unequipped to adequately review games as art, and fanatics ruin discussion of games by being so backed up by nostalgia that it hurts their interpretations.

I understand your sentiment. Homogeneity is a rampant problem in the gaming industry both at a production level and a consumer level. Producer don't want to invest tonnes into something unique because new things are untested and thus financially risky. Consumers don't want to spend money on a product that they need to sink time into to appreciate, that may not reward that time or monetary investment. It sucks.

But games offer something that no other medium offers. Games are the medium of choice. You can do and experience things at a personal-narrative and technical level that you just can't do in a film, or a book, and there are always going to be people out there that want to explore that in new and innovative ways (and unfortunately because of how things are, the burden is on you to find them).

I myself am working on my own game - my very first - and I swear to you, you will have never seen anything like this... but I don't just want to make a game, I want people to play it, and so I have to play along with the system. As much as it pains me, I have to tag it with shit like "RPG elements", and "Adventure game" because that's what gets it to as many people as possible. Unique features sell terribly and I have to focus on what features people already know that they can repeat in their head. The thought of some guy online playing it because they're a self-proclaimed RPG enthusiast and then lambasting it because the mechanics aren't just a copy and paste of like pokemon or something genuinely scares me.

I kinda went about it in a roundabout way, but all I'm trying to say is, if you're having trouble finding good games, stop listening to other people and cultivate more experience in finding games yourself because there are astounding unheardof gems out there. I hate drawnout RPGs so I made a post asking for RPGS with unique mechanics on this site and specified exactly what I didn't want (bunch of excellent replies btw). I play games I've never heard of because they look cool, and most important I judge them as-is rather than trying to judge them on par with some sort of genre. Besides, genres suck anyway, most people don't even know what "genre" even means, and think "drama" and "horror" are genres

Edit: I also wanted to add. If you aren't feeling videogames, don't play em, duhhh. Try archery or some shit. I was in a bad rut not too long ago so that's why I picked up game dev and it really made me more positive
 
VR tech is really cool looking, but get real. Too pricey, too many components, not enough worth while games. While patrolling the virtual world with a big booby avatar sounds pretty sweet... I feel like I'm being eaten by ants if I wear a tucked in shirt too long. How am I supposed to enjoy being covered in body trackers?
Depends if you're smart shopper.
Get a cheaper used/returned/refurb steam/pc vr, ps vr2, oculus standalones.
With built-in headset tracking you dont need room trackers and you just play vr, sitting on couch or half laying on bed without other ext. setups except the VR headset and 2 handcontrollers.
And no pain is no gain as always.
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Yo, firstly, finally... Silent Hill 2 sucks fucking ass.
Yeeesss! Fuck that game!
druski-copernicus.gif

The thought of some guy online playing it because they're a self-proclaimed RPG enthusiast and then lambasting it because the mechanics aren't just a copy and paste of like pokemon or something genuinely scares me.
Yuuup, that's me. That's me that would do that if it was labelled a "hack and slash" XD Fuck your ideas, I want Bayonetta or Sekiro. You make that or I walk XD ...Ok in all seriousness I like a new idea, but nothing that's too unfamilar because I'm picky af. Like one time I found this random ass DS game that was an RPG with short sword slashing animations you could get involved in. If you could juggle the enemies in the air with the few swings you had you could get extra damage. That's an example of something I would think was a fresh version of familiar... I never finished that game because it was about anime characters I didn't know and wasn't really interested in the plot.

Inversely, games like Downwell, Fez or Inside go in the Indie gimmick bin. Is it all a mindset issue, and I'm sick of my own flavour? Yes. I'm sure it is. Still suffering it though. It's like food. I can't help that 90% of food makes me gag when it hits my tongue. I didn't ask to be weird about things, I just am and now I gotta work around it. I find games and franchises that grab me, but not at a good rate. Lotta down time spent in my old haunts.

As for just not playing games for a while... I've been thinking of getting into wood carving for years. But I can't shake the mindset that I'll waste money, an afternoon, and make a mess trying it and not have a promising enough proficiency to make me keep going. Kinda stuck in my ways basically. My self esteem is cooked, and I don't wanna end up with a buncha ditched hobbies. There I go again pushing the idea that if someone isn't gonna be done properly, it shouldn't be done at all. Sorry, mentally I'm just a one-dimentional villain XD
 
Honestly? There hasn't been a single, purely original game in decades. The closest we have ever gotten was probably Minecraft, itself a virtual LEGO set.

Every thing as far as electronic entertainment goes has been a refinement of Carmen San Diego (clue-based puzzles), Need For Speed (arcade racer with sports cars), Wolfenstein 3D/Doom (which need no introduction), Dune II (which still doesn't get enough credit for creating the modern RTS formula), Diablo (class-based action RPG), and Wasteland/Fallout (which both, in their own way, spearheaded the character-driven post apocalyptic narrative). I'm sure I'm forgetting a couple, too... like, barely anything has made a dent on Microsoft's Flight Simulator monopoly.
 
I'd encourage trying to get into more weird and niche games, to solve this issue. Sure, you won't run into much stuff that is unique in the way Yggdra Union or Knights in the Nightmare are, but things varying just enough should be enough.

Playing games for their story is also a valid option. RPG Maker games and VNs are great for this, assuming you're willing to dig for the Demons Roots and Towelket 2s.
 
Honestly? There hasn't been a single, purely original game in decades. The closest we have ever gotten was probably Minecraft, itself a virtual LEGO set.

Every thing as far as electronic entertainment goes has been a refinement of Carmen San Diego (clue-based puzzles), Need For Speed (arcade racer with sports cars), Wolfenstein 3D/Doom (which need no introduction), Dune II (which still doesn't get enough credit for creating the modern RTS formula), Diablo (class-based action RPG), and Wasteland/Fallout (which both, in their own way, spearheaded the character-driven post apocalyptic narrative). I'm sure I'm forgetting a couple, too... like, barely anything has made a dent on Microsoft's Flight Simulator monopoly.
On the contrary..

 

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