- Joined
- Feb 27, 2025
- Messages
- 50
- Reaction score
- 63
- Points
- 127
I feel where you're coming from. Somebody once said "I feel like the prequel to an awful person" and I really hope that wasn't some shitty song lyric because it really resonated with me. Wood carving sounds like fun, but it also sounds like a lot of commitment to even know if you like it so I understand the reservation in that regard. It's responsible that you don't want to waste your money but don't waste your time worrying over money - your time is way more valuable.Yeeesss! Fuck that game!
View attachment 70163
Yuuup, that's me. That's me that would do that if it was labelled a "hack and slash" XD Fuck your ideas, I want Bayonetta or Sekiro. You make that or I walk XD ...Ok in all seriousness I like a new idea, but nothing that's too unfamilar because I'm picky af. Like one time I found this random ass DS game that was an RPG with short sword slashing animations you could get involved in. If you could juggle the enemies in the air with the few swings you had you could get extra damage. That's an example of something I would think was a fresh version of familiar... I never finished that game because it was about anime characters I didn't know and wasn't really interested in the plot.
Inversely, games like Downwell, Fez or Inside go in the Indie gimmick bin. Is it all a mindset issue, and I'm sick of my own flavour? Yes. I'm sure it is. Still suffering it though. It's like food. I can't help that 90% of food makes me gag when it hits my tongue. I didn't ask to be weird about things, I just am and now I gotta work around it. I find games and franchises that grab me, but not at a good rate. Lotta down time spent in my old haunts.
As for just not playing games for a while... I've been thinking of getting into wood carving for years. But I can't shake the mindset that I'll waste money, an afternoon, and make a mess trying it and not have a promising enough proficiency to make me keep going. Kinda stuck in my ways basically. My self esteem is cooked, and I don't wanna end up with a buncha ditched hobbies. There I go again pushing the idea that if someone isn't gonna be done properly, it shouldn't be done at all. Sorry, mentally I'm just a one-dimentional villain XD
I'm assuming you have at least some artistic capability. This might sound a bit cringe, but something I did was just joined servers on discord and put myself out there like some sorta freelancer. I made a 7 second animation for a youtuber and dropped it in their discord cause I thought they would like it and might put it in a video (which they said they would but I don't think they even did lol), and then after that any time I saw someone mention that they needed graphics I was there to pimp myself out. Some of these projects as well were the kinds of things I would have scoffed at not too long ago but looking back I was just being up my own arse - I'd never made nor contributed anything but scoffed at anyone that did. Anyway, yeah not tryna get heavy but I feel like I get where you're coming from - I'm quite particular myself and shit really sucks ass, but don't let it break you - the world isn't so rigid and immutable that you can't change it yourself. As history shows, even 1 person can completely change the world. I'm not on some little by little day by day shit either - I'm making a game because the game industry sucks and I want to change it. If you think games suck too you should do the same thing. If you think my game sucks and I'm just as bad for the game industry you should come after me too.
But on a lighter, less "go further beyond" typa note. I got a game suggestion. Noita. Be warned, it takes a hot minute to warm up if you go in with a lot of preconceptions like I did, but the quality is apparent and the mechanics and fringe situations you can cause are *chef kiss*. I'm not some fuckin scrub that gets baffled by little tricks like the Psycho Mantis shit in MGS, but listen, I've played like 200 hours and I keep finding new concepts. Not mechanics. Whole game design concepts. Imagine you're playing a game for 150 hours, average ass day. You find a way to burrow through the walls of the world (effectively clip out of bounds) - the "furthest points of the simulation" and on the other side you find a parallel universe version of the game. That's all I'm gonna say. First 50 or so hours "Oh it's just _____", next 50 "I was so wrong...", next 50 "oh god there's more"