Xbox 360 recompiling tools have released, allowing for fanmade PC ports!

Please, give me that sweet OG Ninja Gaiden 2. I yearn for it.

Also Army of Two, Tenchu Z, Fable 2, etc.
I'd do anything to play Tenchu Z again, especially on PC. So many fond memories of both it and other 360 games...
 
Oh boy, I'd kill to see Ridge Racer 6 and Project Gotham 3 & 4. RR6 would look amazing in high-res, but I'm REALLY excited to see the PGR games eventually decompiled, hopefully! They still look amazing, but higher resolutions and, more importantly, higher framerates would really elevate those two in particular. SEGA Rally Online Arcade would be another game that would be brilliant with the frame-rate cap lifted.
 
if a Blue Dragon Edition came out i'd be Estatic.. its sad to see it Stuck on the 360/the One n Series via backwards compat.)
 
Screen Shot 2025-03-04 at 5.22.26 AM.png

PLEASEPLEASEPLAEAPLEASEPLAEASPLEASEPLEASE
 
This is awesome news but it got me thinking: will this recompiling tool make emulators obsolete or redundant?

I mean, isn't the whole point of emulators to trick software to think they are running in their native hardware? Since they will be running natively on PC I don't see the point of using emulators

Depends on the system. I don't think emulators for say the 16bit games will ever go away, it's far easier to emulate then recompile tens of thousands of titles where recompiling would offer... very little in the way of benefit.

Compatibility as well as raw speed is the main reason to recompile, if anything it's been the writing on the wall for a while. Javascript and PCSX2 and i think Dolphin have been using JIT for a while (Just-In-Time recompiling), that's where a portion of code is analyzed and recoded as native machine language. Maybe not 100% optimized, but a few instructions is faster than full interpretation. Otherwise pure emulation is about 200-300x slower than the hardware it's emulating (and probably slower still when there's more than 1 core/CPU with parallel processing involved).

But the Complexity of the PS3/Xbox360 is a major bar on not only compatibility, but just the raw processing power needed to make it work. Eventually they will be emulated but you need beefy systems and good emulators. I guess a major point in consoles favor is you have a fixed system specs and hardware to target. (Though with the different API's available, Vulcan DirectX and OpenGL, knowing exact hardware detail has been out for a while, not like DOS compiled code to run on the VooDoo 3 with specific exe files...)

If the game is perfectly translated by recompiling, then maybe emulators won't be as important. But i think there will likely be flaws, and recompiling will be done several times, plus optimization passes to find code that can be better with other hand-written code or LLVM optimized.

It's also possible hardware will continue to be improved over time as they change transistors from silicone to graphine and we'll have 100Ghz 100core machines that fit in our hand, and go right back to emulators since those are easier and faster to port than recompiling titles. (Course at that point GPU's are redundant and we might have full dive VR).

We'll just have to see.
 
Imagine Lost Odyssey and a GOOD PORT of Saints Row 2!
 
Imagine Lost Odyssey and a GOOD PORT of Saints Row 2!
I can't believe we never got a SR1 and 2 remaster. SR1 is stuck on Xbox 360, never even getting a PC port. SR2 was rough on 360. I remember playing it for the first time and that boat section where you're escaping prison at the beginning dropped to single digits. SR1 was more polished, it both looked and ran better.
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Oh boy, I'd kill to see Ridge Racer 6 and Project Gotham 3 & 4. RR6 would look amazing in high-res, but I'm REALLY excited to see the PGR games eventually decompiled, hopefully! They still look amazing, but higher resolutions and, more importantly, higher framerates would really elevate those two in particular. SEGA Rally Online Arcade would be another game that would be brilliant with the frame-rate cap lifted.
I'd love those and Full Auto. Full Auto was so underrated and a tech showpiece for the 7th generation.
 
All my energy to manifest a recompiled version of the X360 Forza games!
Those are only the ones that I can remember from the top of my head, there's probably many, many more games that should get the same treatment.
 
Someone please save Lost Odyssey. It deserves more than how it's currently being treated.
 
Finally ! Its time to unlocking the gates of heaven !

Some games that had rough developments and had alot of beta-material that can be reverse-engineered to look up how those could be improved with mods or made to fan-revisions of those games.

Splatterhouse 2010 would be a wild one for sure. Especially with peformance fixes .
 
Can't wait for the port of Sonic '06 ::smirk1
Not gonna lie. I'm actually looking forward to that. I want to know the pain first-hand. Project 06 was too good, too "functional".
 
Not gonna lie. I'm actually looking forward to that. I want to know the pain first-hand. Project 06 was too good, too "functional".
Then you should rather emulate the game.

I mean yeah, P-06 will probably never have hubs nor side missions in those hubs but you're not losing anything not doing these but only the action stages.
 
Does this mean we can run X360 games on palmtop windows pc?
 
Project 06 was too good, too "functional".
It's a bit wild that the existence of a version that "fixed" that infamous game, we now get people regretting the glitches lol.


On the other hand I want The Darkness 1 with mouse control.
 
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