The Source Engine is amazing, such a shame not many games use it.What about it?
The Source Engine is amazing, such a shame not many games use it.What about it?
Half life 1 apprehension (I remembered the chapter name) you get introduced to the alien shark (ichysoruth) and have to figure how to beat it when most of your weapons don't work underwater I haven't seen complaints about that chapter.if you have an example, we love to see it. everyone here is so far not impressed with water levels.
i haven't played either of these games, so i'll take your word on that.Oh yeah murlocs the goofy fish people
Half life 1 apprehension (I remembered the chapter name) you get introduced to the alien shark (ichysoruth) and have to figure how to beat it when most of your weapons don't work underwater I haven't seen complaints about that chapter.
And while not a water level red alert 3 water gameplay is seen as a positive for the game.
I can't think of more RN.
I say try half life its a game that stood the test of time pretty well.i haven't played either of these games, so i'll take your word on that.
the red alert 3 scenario is intriguing: not a water level, but has water gameplay. ?
what do you do in that level? [i don't mind spoilers, if it has any]
that sounds like a solidly good example of adding water mechanics to a game. so far, we have three examples of good water levels/mechanics:I say try half life its a game that stood the test of time pretty well.
In red alert 3 water gameplay seen vast improvements over red alert 2 , many units are amphibious , and gold mines can be found in water you can build structures on water overall water was integrated into gameplay in a smooth manner making it an essential part of the game unlike previous red alerts where you could play without water RA3 builds heavily off it , it added another layer to the game cuz with water you can do a hell lot of harassment and such annoying tactics way more than previous games adding to the RA3 experience and making it more competitive.