Approved Why the Sega Saturn failed...

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The Sega Saturn was a fifth-generation home video game console developed by Sega and released in 1994 in Japan, followed by launches in North America and Europe in 1995. As the successor to the Sega Genesis, it was designed to compete with Sony’s PlayStation and Nintendo’s Nintendo 64. Technically ambitious, the Saturn featured dual Hitachi SH-2 CPUs and a total of eight processors, making it a powerhouse for 2-D games but notoriously difficult to develop for, especially as the industry shifted toward 3-D graphics. It used CD-ROMs for media and included advanced sound and video capabilities, with chips like the Yamaha YMF292 and VDP1/VDP2 responsible for handling audio and graphics.

The Saturn excelled at arcade-style games and was pretty successful in Japan, where titles like Virtua Fighter 2 and Nights into Dreams became hits. However, its complex architecture, lack of third-party support, and poor marketing decisions, such as a surprise early launch in North America, led to its commercial failure in the West. The absence of a flagship Sonic game further weakened its appeal, and internal conflicts between Sega of America and Sega of Japan hampered its strategic direction. Despite its struggles, the Saturn remains a cult favorite among retro gaming enthusiasts, known for its rich library of 2-D fighters, RPGs, and experimental titles. The name “Saturn” was originally a codename, chosen because it was Sega’s sixth home console, just like Saturn is the sixth planet from the sun. But several factors contributed to the Sega Saturn’s downfall and ultimate demise…

[Fun fact: In Japan, the Sega Saturn outsold the Nintendo 64.]

No flagship Sonic game?
The Sega Saturn’s failure to release a major Sonic game was a major setback that hurt its chances in the competitive gaming market of the mid-1990s. While the console did feature titles like Sonic 3D Blast, Sonic R, and Sonic Jam, none of these were considered true mainline entries or showcased Sonic in a full 3-D platforming adventure, something fans were eagerly expecting. The most ambitious project, Sonic X-treme, was meant to be Saturn's flagship 3-D Sonic game. However, it faced serious development problems, including technical challenges with the Saturn’s complex hardware and internal disagreements between Sega of America and Sega of Japan. These issues led to the game’s cancellation in the year 1997. Without a strong Sonic title to compete with popular games like Nintendo’s Super Mario 64 or Sony’s Crash Bandicoot, the Saturn lacked a standout mascot-driven experience that could attract buyers and define the console. This gap disappointed longtime fans and weakened Sega’s brand during a crucial shift toward 3-D gaming, contributing to the Saturn’s overall commercial failure.

Hard Luck, I guess…
Developing games for the Sega Saturn was a major challenge due to its complicated and unconventional hardware. The system featured two main CPUs, which could offer strong performance if used correctly, but coordinating them was extremely difficult for developers. Most developers weren’t familiar with parallel processing, and many games ended up using only one CPU, leaving much of the Saturn’s power unused. On top of that, the console had several additional processors for graphics, sound, and other functions, making programming even more complex. The Saturn was originally designed for 2-D games, and when Sega rushed to add 3-D capabilities to compete with the PlayStation, the result was a system that wasn’t optimized for 3-D graphics. It used quadrilateral polygons instead of triangles, which made rendering more difficult and less compatible with standard 3-D engines. To make matters worse, Sega didn’t provide enough support or documentation for developers, leading many studios to struggle with the hardware. This complexity pushed developers toward the PlayStation, which was easier to work with and better suited for the growing demand for 3-D games.

High Price Point
The Sega Saturn’s $399 launch price was a major factor in its commercial failure, especially when compared to Sony’s PlayStation, which debuted at $299 just moments after Sega’s announcement at E3 1995. This $100 gap wasn’t just a number, it was a psychological mess up. Consumers saw the PlayStation as the more affordable, forward-looking option, especially since it had stronger third-party support and a clearer focus on 3-D gaming. Sega’s early surprise launch compounded the issue: with limited stock and only a handful of games available, the high price felt unjustified. Major retailers like Best Buy and Walmart were left out of the initial rollout, further shrinking Saturn’s visibility.

The Sega Saturn was a powerful but complicated console. It did well in Japan, thanks to strong arcade-style games, but struggled in North America and Europe. Its high price, confusing hardware, and lack of a big Sonic game made it hard to compete with the Sony PlayStation and Nintendo 64. Developers found it tough to work with, and Sega’s marketing didn’t help.

Even though it failed commercially, the Saturn still has a loyal fan-base today. People love its games and bold design. It didn’t win the console war, but it left behind a legacy that retro gamers still celebrate to this very day.

(I tried...)
 
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I think a statement from the SEGA of America's president at the time, Tom Kalinske, also would be a great reinforcement. There's also a fun fact on the chip discussion during development that they turned down Silicon Graphics who later got picked up by Nintendo for the N64. Either way I think it's a nice start but I think the end could use a little more, like a highlight on Saturn's library? Good luck!
 
I think a statement from the SEGA of America's president at the time, Tom Kalinske, also would be a great reinforcement. There's also a fun fact on the chip discussion during development that they turned down Silicon Graphics who later got picked up by Nintendo for the N64. Either way I think it's a nice start but I think the end could use a little more, like a highlight on Saturn's library? Good luck!
Thank you!
 
They failed mainly due clumsy Hardware designs and Devs/Consumers Marketflow.
They're a bunch of stupid mofos bringing transformers addons: SEGACD and the battle between Americas SEGA 32X vs Japon own Saturn.

Devs will produce only profitable more games for the most UserBase, so there's only handfull games for addons SegaCD and 32X.
So the Inner BATTLE between Sega America VS Sega Japon results the history....
 
Nope, They failed mainly due clumsy Hardware designs and Devs/Consumers Marketflow.
They're a bunch of stupid mofos bringing transformers addons: SEGACD and the battle between Americas SEGA 32X vs Japon own Saturn.

Devs will produce only profitable more games for the most UserBase, so there's only handfull games for addons SegaCD and 32X.
So the Inner BATTLE between Sega America VS Sega Japon results the history....
I'm pretty sure I already mentioned that but just didn't mention SEGA CD, SEGA 32X etc.
 
I'm pretty sure I already mentioned that but just didn't mention SEGA CD, SEGA 32X etc.
The main point is Sega America is stupid to hold on 32X addon, whereelse Sega Japon move along with Saturn but PSX is just Golden DEVS/UserFriendly Designed and Cheaper!
And Dreamcast design still stuck @toiletseat designs sooo outdated....
Post automatically merged:

FunFacts;
AI Overview
Yes, Sega and Sony did explore a potential partnership for a new console, but it ultimately didn't come to fruition. Sega of Japan's leadership rejected the idea, believing Sony was not a strong enough player in the video game hardware market at the time.

Here's a more detailed look:
  • Initial Discussions:
    Sega of America and a division of Sony were interested in collaborating on a new console.

  • Sega of Japan's Hesitation:
    Sega of Japan, however, was hesitant. They viewed Sony as an electronics company without significant console experience and were concerned about Sony potentially dominating the industry if the partnership succeeded.

  • Rejection of Partnership:
    Sega ultimately decided against partnering with Sony, choosing to develop their own next-generation console, the Sega Saturn, independently.

  • Missed Opportunity:
    This decision reshaped the gaming landscape, as Sony, without Sega, went on to develop the PlayStation, which became a major competitor.
 
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Good article honestly. And good luck with the guild thing-a-ma-whatsits. Here was my take on why it failed, if you're interested @RETROVETRO
https://retrogametalk.com/threads/why-did-the-saturn-fail.5412/post-271262
Oh, okay I will check it out!
Post automatically merged:

Good luck with the application.
Thanks!
Post automatically merged:

I
The main point is Sega America is stupid to hold on 32X addon, whereelse Sega Japon move along with Saturn but PSX is just Golden DEVS/UserFriendly Designed and Cheaper!
And Dreamcast design still stuck @toiletseat designs sooo outdated....
Post automatically merged:

FunFacts;
AI Overview
Yes, Sega and Sony did explore a potential partnership for a new console, but it ultimately didn't come to fruition. Sega of Japan's leadership rejected the idea, believing Sony was not a strong enough player in the video game hardware market at the time.

Here's a more detailed look:
  • Initial Discussions:
    Sega of America and a division of Sony were interested in collaborating on a new console.

  • Sega of Japan's Hesitation:
    Sega of Japan, however, was hesitant. They viewed Sony as an electronics company without significant console experience and were concerned about Sony potentially dominating the industry if the partnership succeeded.

  • Rejection of Partnership:
    Sega ultimately decided against partnering with Sony, choosing to develop their own next-generation console, the Sega Saturn, independently.

  • Missed Opportunity:
    This decision reshaped the gaming landscape, as Sony, without Sega, went on to develop the PlayStation, which became a major competitor.
Aigh't, thanks.
 
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Not only did the Saturn fail but it's emulator failed also. Maybe there are games in the catalogue that they don't want us to play, lol.
 
Not only did the Saturn fail but it's emulator failed also. Maybe there are games in the catalogue that they don't want us to play, lol.
Since it was complex to develop games for the Sega Saturn, it's quite obvious that it would be 2x harder to create an emulator for it.
:loldog
 
Not only did the Saturn fail but it's emulator failed also. Maybe there are games in the catalogue that they don't want us to play, lol.
I heard that they couldn't even fully unlock the console til very recently, so I assume it had a lot of technical issues and maddening architecture.

I mean... If Treasure drops your system, then something's deeply wrong.
 
Day 2 of waiting for the application.
 
Talking bout the US.It lacked the NBA,NHL,NFL,MLB titles the Genesis was famous for.Arcades were dead and nobody cared for arcade titles.Plus the 32x and Sega cd thingy there was no one left who cared about.Dreamcast was future porn but too much future.
 
Talking bout the US.It lacked the NBA,NHL,NFL,MLB titles the Genesis was famous for.Arcades were dead and nobody cared for arcade titles.Plus the 32x and Sega cd thingy there was no one left who cared about.Dreamcast was future porn but too much future.
Arcade was actually still Fairley popular at the time.
 

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