Why is Banjo Kazooie considered better than the Spyro games?

Lets be real, a big part of banjo being so beloved is because N64 games are more universal.

Nintendo had tight control over the library and lost a chunk of 3rd party devs cus of the cartridges, therefore they had way fewer games, and so most n64 kids had more games in common.

The ps1 had a stonking library and even when talking to other ps1 kids they can talk about games you've never heard of cus the library was massive. Spyro was great, but amongst a sea of other options it was never gonna stand out like Banjo did.
 
I haven't played much of B&K nor Spyro but I always felt like the PSX shined not with platformer but more "adult" game genre.


While family friendly games were simply better to be played on the N64.


I kinda felt like Crash and Spyro were a bit out of place on the PSX and were more like "yeah, we also have kid games on our console so parents would still buy one".
 
I haven't played much of B&K nor Spyro but I always felt like the PSX shined not with platformer but more "adult" game genre.


While family friendly games were simply better to be played on the N64.


I kinda felt like Crash and Spyro were a bit out of place on the PSX and were more like "yeah, we also have kid games on our console so parents would still buy one".
I think the inclusion of crash, spyro and other cartoon games on psx was because the teen audience who were playing most of the games helped to draw in the kids and then they needed something to keep the kids around.

Even then, a modern kids game would never have been as hard as Crash 1 or featured Tawna with that character design. You can almost feel the change from 1 to 2 being a "that's cool guys but maybe make one the kids can finish this time?" ::eggmanlaugh
 
I think the inclusion of crash, spyro and other cartoon games on psx was because the teen audience who were playing most of the games helped to draw in the kids and then they needed something to keep the kids around.

Even then, a modern kids game would never have been as hard as Crash 1 or featured Tawna with that character design. You can almost feel the change from 1 to 2 being a "that's cool guys but maybe make one the kids can finish this time?" ::eggmanlaugh
I prefer Tawna's redesign in 4.

But I'd also argue that Super Mario 64 destroys any 3D platformers on the PSX.
 
That's where I think this mainly stems from. Banjo Kazooie doesn't have this crazy mid era where they kept changing everything, it had the two awesome N64 games, a GBA game no one really remembers, and a shitty racing game that went from a proper sequel to a racing pile of dookie halfway through development.
Nuts & Bolts isn't a bad game. Theres a difference between something being bad because it is bad vs because someone doesn't like it/don't want it.
 

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