Which game comes to your mind first?

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Jedi Knight II: Jedi Outcast or even dark forces 2 - The dark force is apparently very selective
Rune - Slaughter hundreds of humans but at the end it gets moral
Soldier of Fortune - Which is insane because you literally kill and mutilate people with your guns during the whole game
 
My favourite variation of the trope is when the protagonist stops the deuteragonist from killing the big bad by telling them that they should have blood in their hand so he'll handle it.
 
The last of us part 2
Ellie has a kill count floating around 100 by the end- yet the game doesn't acknowledge how each one of her victims has a family, friends or other forms of dependents.
She murdered 100 random bystanders with zero consequences.

Ellie should be hunted down just as she hunted Abby, and Abby hunted Joel. However Cuckman is a terrible writer.
The cycle of violence wasn't broken by sparing Abby, Cuckman just decided the cycle never existed in the last 15 minutes.
Not a single action you took in the game held any meaning.

It is an atrocious game and the implosion of viewership during the HBO shows second season is evidence that the narrative is bad in every medium.
I love the first game, but the second is just vindictive, spiteful and doesn't hold up to any scrutiny.
 
i mean, basically every single game i've ever played
but i guess if wanna focus on some...

the entire Fable game series, you go to the hero good route, but you've murdered a few dozen people on the way but nah that doesn't matter (unless you kill NPCs in town)

a couple Dragon quest games mention "not all monsters are bad they're just controlled by darkness" or some bullshit, but you kill... 1000s of monsters in every dragon quest game.

i wanna say the entire bioshock is basically saying "you're not in control that's why you killed all those people" and ends with
the final boss basically telling you to kill him and you basically have to, the game won't end otherwise

all of pokemon series, you beat the living SHIT out of pokemon, in a game about "pokemon are friends and should be protected and killing them is bad" also when the villians capture all these pokemon (team rocket for example) they're BAD, but when you catch all 1000 species of pokemon you're GOOD? you're basically putting pokemon through slavery the whole game and every battle is a basic betting on cockfights in reality. there's a lot of conflicting messages in pokemon if you really think hard about it.
 
The last of us part 2
That was exactly what I was gonna say, too. Even to this day, I find it not at all surprising that the Last of Us fandom is now made up of Video Essayists, Professional Critics and Stans who worship Part II like its the second coming of Christ, because after what Part II pulled, including its ending where Ellie lets Abby get off scott free after killing all her allies, the original fans have basically moved on.

With one game loaded with many terrible narrative choices, Naughty Dog basically killed their fanbase and replaced it with a new one.
 
a couple Dragon quest games mention "not all monsters are bad they're just controlled by darkness" or some bullshit, but you kill... 1000s of monsters in every dragon quest game.
You don't kill the ones that aren't attacking you and are talking to you.

Most are still foes against your team regardless.
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all of pokemon series, you beat the living SHIT out of pokemon, in a game about "pokemon are friends and should be protected and killing them is bad" also when the villians capture all these pokemon (team rocket for example) they're BAD, but when you catch all 1000 species of pokemon you're GOOD? you're basically putting pokemon through slavery the whole game and every battle is a basic betting on cockfights in reality. there's a lot of conflicting messages in pokemon if you really think hard about it.
Not really.

Pokémons love fighting and are quite strong and could resist a lot of attack (they only faint even from an Ultralaser).

Thinking it's slavery and cockfighting is only having a surface level of understanding of the franchise imo.
 
That was exactly what I was gonna say, too. Even to this day, I find it not at all surprising that the Last of Us fandom is now made up of Video Essayists, Professional Critics and Stans who worship Part II like its the second coming of Christ, because after what Part II pulled, including its ending where Ellie lets Abby get off scott free after killing all her allies, the original fans have basically moved on.

With one game loaded with many terrible narrative choices, Naughty Dog basically killed their fanbase and replaced it with a new one.
The message itself is also quite pretentious and poorly implemented, Ellie gets all the bad consequences for perusing her revenge, including ptsd and self loathing, but Abby gets nothing, she has no remorse at all for her actions, and the game wants you to like her. Also, people often forget that abby's dad tried to kill Ellie WITHOUT HER CONSENT, in an operation which may or may not actually produce a vaccine that could save humanity, but would result in the death of the only immune human. What Abby's dad was doing was downright stupid, in real life you don't need to kill a subject in order to produce a vaccine but that was his first course of action! Joel had all the right in the world to kill his ass.
 
Any attempt to make it clear that killing is wrong is appreciated. It might be contradictory, but better than just killing dudes without saying anything, and pretending that nothing was lost, which is just as contradictory.
 
TLoU 1 has a bit of an excuse because any father would care more about their family than the rest of the world.
Maybe, but the characterization is deeply flawed regardless.

From the very first mission, they joyfully kill all of Robert's nameless henchmen, but kinda feel the need to hear him out not even ten minutes later? I get it's standard for videogaming, but it paints everything a certain way and takes a lot out of the story.
 
The message itself is also quite pretentious and poorly implemented, Ellie gets all the bad consequences for perusing her revenge, including ptsd and self loathing, but Abby gets nothing, she has no remorse at all for her actions, and the game wants you to like her. Also, people often forget that abby's dad tried to kill Ellie WITHOUT HER CONSENT, in an operation which may or may not actually produce a vaccine that could save humanity, but would result in the death of the only immune human. What Abby's dad was doing was downright stupid, in real life you don't need to kill a subject in order to produce a vaccine but that was his first course of action! Joel had all the right in the world to kill his ass.
That's my biggest gripe about the game's story.

How could a vaccine even kill the person to begin with? Especially when TLoU is supposed to be a realistic view on the zombie apocalypse genre.

At least Left 4 Dead was admitting that it wasn't fully realistic.
 
The message itself is also quite pretentious and poorly implemented, Ellie gets all the bad consequences for perusing her revenge, including ptsd and self loathing, but Abby gets nothing, she has no remorse at all for her actions, and the game wants you to like her. Also, people often forget that abby's dad tried to kill Ellie WITHOUT HER CONSENT, in an operation which may or may not actually produce a vaccine that could save humanity, but would result in the death of the only immune human. What Abby's dad was doing was downright stupid, in real life you don't need to kill a subject in order to produce a vaccine but that was his first course of action! Joel had all the right in the world to kill his ass.
The excuse is that the immune part is lodged deeply on Ellie's peanut brain.

I CAN see that being a lethal procedure in a makeshift hospital. But it also feels like artificially making the stakes higher, which I resent.
 

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