What's your personal modern gaming pet peeve?

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Don't mention the obvious things like microtransactions, bad optimization or always online, we all hate those, mention something more personal.

For me is "deckbuilder roguelike". I just not a form of gameplay I enjoy much, and many, MANY interesting games use this form of gameplay. I like some, but honestly I would prefer them as more standard rpg roguelikes, or just rpgs. I don't love roguelikes either since we are at it; some people do them right, but a lot just use them as a cheap tactic to make their games seem longer than they are.
 
All the different gaming platforms are becoming annoying. Steam, GoG, Epic, Gamers Gate, Microsoft Store, Itch.io, Game Jolt, EA Play, Indie Gala, Humble Bundle, Green Man Gaming, Uplay, Zoom...

It's nice to have alternatives, but I do not not like cluttering up my PC with all the applications. I like the fact that Playnite coordinates them all but you still have to install the applications for many of those.
 
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For me its how soulless modern games feel most of the time,and especially using us pretty much as bug testers as they often release there games nowadays as a broken mess.And i hate the price increase in Games in general,they also feel less creative than they used to be always the same slop most of the time.
 
I like that people mod out or play around modern-days cluttered UIs and HUDs. I've never enjoyed sandbox open worlds until the day I removed all markers minimaps and compass.

Really inspired by amazing super-players like Clockner...
 
Openworld. It seems that most modern games feel bloated because they only give you a long distance to travel. The world itself doesn't have much to do besides go here, go there only once. As much as I love MGSV, some missions have you walking long distances just to start them. So I would start with a car or D-Walker but then you would get caught at some places. D-Horse probably felt like the best transportation you have, especially since you can use D-Horse to be stealthy, but D-Horse is slow. A lot of old "openworld" games gave you set pieces rather than trying to make it bigger, and it tried reusing locations to make it feel more alive. That and I feel some games don't need to be openworld.
 
Cutscenes as a replacement for world-building.

Like, let me see the world myself and decide what I wanna take in instead of awkwardly showing me what you want me to see by having stiff set pieces or characters awkwardly talking about it on their own, little universes that seem to exist outside of the everything else.

The tram on Half-Life and the kids boxing on the Last Of Us conveyed info better because I was allowed to ignore most of what I was seeing, yet wanted to do anyway because things happening around me looked interesting and I didn't wanna miss them.
 
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Devs ignore a problem, wonder why the game died and then EOS it when it's not making enough money from it.

used to kinda like some online games but after getting back into older things, and seeing how much more fun they were and how less stressed I was playing them, I just dropped most modern consoles in favor for something I can have fun with.

This isn't to say all modern games are like this.
I still have a few games I like but most modern games stress me out and their just not really that fun for me to play.
 
Cutscenes as a replacement for world-building.

Like, let me see the world myself and decide what I wanna take in instead of awkwardly showing me what you want me to see by having stiff set pieces or characters awkwardly talking about it on their own, little universes that seem to exit outside of the everything else.

The tram on Half-life and the kids boxing on the Last Of Us conveyed info better because I was allowed to ignore most of what I was seeing, yet wanted to do anyway because things happening around me looked interesting and I didn't wanna miss them.
Like the golden rule in World Building show don't tell.
 
Don't mention the obvious things like microtransactions, bad optimization or always online, we all hate those, mention something more personal.

For me is "deckbuilder roguelike". I just not a form of gameplay I enjoy much, and many, MANY interesting games use this form of gameplay. I like some, but honestly I would prefer them as more standard rpg roguelikes, or just rpgs. I don't love roguelikes either since we are at it; some people do them right, but a lot just use them as a cheap tactic to make their games seem longer than they are.
Games, including older ones, that HAVE subtitles, but don't turn them on by default, PISSES ME OFF!

I can read and hear JUST FINE, but I'm one of those people who thinks "wait what did he say? that's not what the subtitles said, WHAT DID HE SAYYY??" or I'm afraid I'll miss some important details that were being said in the conversation, or I'd miss on some context sensitive clues.

Hate having to de-rail the whole experience by digging through the options just to toggle them on. And heck, some titles don't even HAVE subtitles, and their dialogue can be a mixed bowl of "What did he say?" to "Uhhh....okay? Sure....whatever you say...."
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Depends on the game really. Games that do it very well are Card-en-ciel and Slay the Spire.

My only petpeeve is Unfinished Buggy games....
You forgot Balatro, friend.
 
Sensory overload, by far.
Especially annoying in games that are supposed to be for Adults only anyway.I mean come one are they serious the expect us to be able to join the Military and so on but heavens no we can have blood,nudity or bad words in our Adult only games because reasons.
 
Okay one more: Web3 gaming.

Not taking a shot at the "metaverse" or anything. Virtual Worlds can be fun with lot of them having great communities built around them.

However, the Web3 games being made these days is just digital schlock that is only there to push the sales for "virtual land", nft tokens and cryptocurrency, all being blanketed over by what SEEMS to be an "open world exploration game" or a "deckbuilding roguelike management farming sim" dumpsterfire.

If you honestly thought companies like EA and Ubisoft and now Nintendo were the greedy ones, just remember that THEY actually make/made ACTUAL games. The web3 crypto bros are just making digital excuses of what they "perceive" to be "entertainment" when they are all really just ways for other whales and even less intelligent crypto bros to waste their money on.
 
Okay one more: Web3 gaming.

Not taking a shot at the "metaverse" or anything. Virtual Worlds can be fun with lot of them having great communities built around them.

However, the Web3 games being made these days is just digital schlock that is only there to push the sales for "virtual land", nft tokens and cryptocurrency, all being blanketed over by what SEEMS to be an "open world exploration game" or a "deckbuilding roguelike management farming sim" dumpsterfire.

If you honestly thought companies like EA and Ubisoft and now Nintendo were the greedy ones, just remember that THEY actually make/made ACTUAL games. The web3 crypto bros are just making digital excuses of what they "perceive" to be "entertainment" when they are all really just ways for other whales and even less intelligent crypto bros to waste their money on.
I fucking hate buzzwords like NFT or CRYPTO...just keep it outta my game, I'm trying to game not get scammed.
 
Modern games bore me. The last title I played and enjoyed was Baldur's Gate 3, a really cool game, but I had to put in mods to avoid the LGBT thing. I didn't like that every character wanted to have sex with my character. Those developers seem creepy when they do this. Why do they shove these things on my face? There was this big, muscular dude who, out of nowhere, wanted to have sex with my character. WTF? Why? What's the point?

I saw many modern games are getting like this; this is an honest opinion, and sorry if I offended someone.

Apart from that, most modern games are boring to me, and I can't understand how someone wastes hundreds and hundreds of dollars in getting the most powerful PC to play those games. I just can't understand this.
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Shiti hyperrealism, every UE5 game looks same, boring and bland no art style whatsoever. There is few exceptions but 90% of them are soulless.
Exactly, those UE5 games look so similar, same assets, reflections, textures.
 
Massive Install
Day One updates
Having to slowly scroll through 4 elua's and agree
Forced to create an account, for some reason
Ad's for DLC
Finally get the main menu, hit new game
hear a robotic voice you don't understand
5 pages of accessibility options in teeny-tiny font (no options to increase the size, naturally)
overly long opening cut scene
Hand holding opening, stopped every five seconds for dialogue and slow walking
finally get to play the game... and it's boring
 
I'm seeing a lot of great Indie games all the time and feel like this is a great time for just trying out weird 20/30 dollar games and seeing the cultures of small teams shine. So that's a thing I'm liking but what's my peeve?

I can't stand how gross and sleezy it feels to even open most big AAA company's games to the title screen. The UI is plastered with billboards. Links to buy crafting materials...ads... people have already lamented what I'd say a thousand times over but you guys know - the games are getting more half baked with more and more wasteful use of manpower and resources..it's a mess.

Honestly I don't care about all the ways those huge mega conglomerate game companies shoot their own feet. The smaller scale up to even AA companies are delivering what I like about gaming way beyond what I could have expected or asked for. I don't feel like I'm missing anything and this is a peak period of gaming. Stuff like Hollow Knight, 30XX, and Cuphead are the best games I've ever played and they're all from last decade. I could go ON with this list lol.
 

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