What's missing in gaming right now ?

Hawx

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yo, I'm working on a video essay rn with @Jusaiki and i wanted to make a section about what is missing in gaming rn and i felt like including the people from here and showing their responses on video, if you wanna be a part of the video please respond with what you think is missing rn ill include the most interesting answers ;3
Excited Video Game GIF
 
Honestly? A sense of both ownership and accomplishment -- it's not fun playing something that can be taken away from you for literally no reason and against people whose deeper pockets allow them to purchase their way to victory. Both have ruined gaming for me in a way that not even the most toxic communities or game-breaking bugs/glitches haven't.

And this new wave of online-only, streaming titles have put the modding community on a chokehold. Why would the industry actively remove its strongest ally and biggest asset is beyond me.
 
I'd say a sense of creativity and experimentation from bigger studios. You used to get a lot of interesting or unique games randomly dropped from big studios, but nowadays Triple A development has gotten so inflated in price and dev time that most big studios play it incredibly safe and formulaic now. Indie devs had carried the torch in this regard, but it still sucks seeing how risk-adverse big releases have become.
 
Innovation. We have franchises (which people love) but they are getting close to double digits. Like back to the future 2 had "Jaws 24" . If they made that movie today it would be "Call of duty 37" also playable on Iphone 163. It's okay to redo or continue a series but I rarely see anything that feels new. It feels like everything is just a slightly different clone of a game I have already played. Which is why I mainly just get games from here because I remember how the felt when the were actually new and in fact different.

I do also hate the non ownership of games which could have their servers taken offline pretty much anytime.

Merry Christmas.
 
Risk.
Larger companies refuse to try new things, so the industry stagnates. I will ALWAYS buy a game and support a developer for doing new stuff, even if it's janky.
 
yo, I'm working on a video essay rn with @Jusaiki and i wanted to make a section about what is missing in gaming rn and i felt like including the people from here and showing their responses on video, if you wanna be a part of the video please respond with what you think is missing rn ill include the most interesting answers ;3
PARTICLES.

Literally just particles.

You shoot in tavle = There are wood scraps coming out
You shoot the ice = There are ice scraps and ice cracks appearing
You drive trough desert = There is a dust cloud behind a car
You damage a robot = There are armor plates falling.
You damage a human = There is a blood drip
You shoot the metal = There are sparks coming out
You should the glass it = It breaks apart irregularly depending on the point of impact
You shoot a gun = There are a shells falling down and smoke coming out of the barrel

This was a staple in most 3D action games from 1998 to 2012. And then *poof* gone.
All devs only know how to make now are the empty textures with pre-rednered assets from unity shop, sprinkled with million vfx shaders and anti-aliasing.
But there are no grins in "the sand"
There is no liquid in "the water"
There are no sparks in the "the fire"
It's all empty inside. Just like the devs who made them.

23432380398402.jpg


As an example look up the LoL skin showcase/gameplay footage from 2013 and look at it now. They gotten rid of every signle particle that was in the game.

Here are two visual exaples from shooters from 2002 (more then 20 years ago)
 
Ambition and visions .
We need more visionaries that push or create something that has a clear concept that doesnt go overboard with its ambition and can be build and evolve upon with sequels and/or expansions .

Its understandable that ambition can ruin a whole project into pure development hell but having a clear line what the game should have , is more important than the feature creep that plagued those huge projects .

We need more smaller projects that focus on its genres again instead being an kitchen-sink game like nowadays typical open-world-rpg-looter-boomer-shooter-cinematic-story-heavy game that restricts the players heavily and handles them like drooling idiots .

We need the oldschool wizardry Dungeoncrawlers back with new ideas and/or setting-genres that gives us adventures that arent written so strictly in its story , the sci-fi racers with their crazy tracks that go fast but pumps up the player to be the highspeed junkie in all its attitude and glory , the horror-games that suprise us how interactive the enviroments are and how unpredictable the horror can be and so on .

We need gaming in its most crazy form back by visionaries that are mad with their ideas and ambitous enough to dare designs with a focus and attitude which we miss lately in gaming , but also developers who want to take designs of older games and make more bold designs that push challenge and fun to its limits and even break it .
 
Creativity, passion and fun are missing, they're being stifled in most large scale creative endeavors because they are putting the cart before the horse with profit as the sole motive. Honestly most companies in nearly every industry these days are judging their potential "products" as just that, a simple equation or value proposition where the projects greenlit are generally only those with the potential to net the highest possible profits or at least break even. This is why Hollywood would rather make endless remakes than take a risk on an unproven and unknown IP or original film. This is also why original anime or any other original work not based on preexisting IP would be disincentivized from ever being greenlit in modern times. Sadly this also applies to the games industry with it's live service ouroboros, and it's killing creativity, for the most part.
 

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