yo, I'm working on a video essay rn with
@Jusaiki and i wanted to make a section about what is missing in gaming rn and i felt like including the people from here and showing their responses on video, if you wanna be a part of the video please respond with what you think is missing rn ill include the most interesting answers ;3
PARTICLES.
Literally just particles.
You shoot in tavle = There are wood scraps coming out
You shoot the ice = There are ice scraps and ice cracks appearing
You drive trough desert = There is a dust cloud behind a car
You damage a robot = There are armor plates falling.
You damage a human = There is a blood drip
You shoot the metal = There are sparks coming out
You should the glass it = It breaks apart irregularly depending on the point of impact
You shoot a gun = There are a shells falling down and smoke coming out of the barrel
This was a staple in most 3D action games from 1998 to 2012. And then *poof* gone.
All devs only know how to make now are the empty textures with pre-rednered assets from unity shop, sprinkled with million vfx shaders and anti-aliasing.
But there are no grins in "the sand"
There is no liquid in "the water"
There are no sparks in the "the fire"
It's all empty inside. Just like the devs who made them.
As an example look up the LoL skin showcase/gameplay footage from 2013 and look at it now. They gotten rid of every signle particle that was in the game.
Here are two visual exaples from shooters from 2002 (more then 20 years ago)