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I've been replaying some classics lately and it got me thinking — plenty of retro mechanics aged badly (tank controls, I'm looking at you), but some of them I genuinely wish modern games would borrow from.
For me, it's the way old platformers made you figure things out on your own. No quest markers, no NPCs telling you exactly where to go. Games like Mega Man or the original Zelda just dropped you in and said "good luck." There was a satisfaction in discovering secrets through trial and error that I feel like we've lost.
I also miss lives and continues as a real mechanic. I know "no game overs" is more accessible, but having limited continues added real stakes.
What about you? Any old mechanic you think deserves a comeback?
For me, it's the way old platformers made you figure things out on your own. No quest markers, no NPCs telling you exactly where to go. Games like Mega Man or the original Zelda just dropped you in and said "good luck." There was a satisfaction in discovering secrets through trial and error that I feel like we've lost.
I also miss lives and continues as a real mechanic. I know "no game overs" is more accessible, but having limited continues added real stakes.
What about you? Any old mechanic you think deserves a comeback?