On one hand, I get it. I understand it. Times have changed, and so have costs.
But on the other hand, it's a bit of self fulfilling prophecy with this one.
I was thinking about the Devil May Cry series yesterday. We got THREE of those games (Yes, I know, I'm counting the 2nd one, blasphemous I know but it serves the point) on the same console. We got two Metal Gear Solids, and three Silent Hill games. These days' were lucky to get a single entry in any franchise on any particular platform lest they skip it because development times are now equivalent of a full console cycle, or it's a "Live Service" that we all rent the privilege's to play as part of it's tightly controlled experience only for it to just vanish one day. And, the last GTA entry (5) debuted on the Xbox 360 and PS3, and here we are two console generations later still waiting for the GTA6 one to grace us with it's presence. This simply doesn't _need_ to happen. And I had hoped the groundswell of indie games on consoles would have demonstrated and proved that, but alas, AAA instead said "we need to go bigger and stupider and even more expensive" and everyone else is screaming "no man, go the OTHER WAY"