- Joined
- Apr 5, 2025
- Messages
- 7
- Reaction score
- 3
- Points
- 52
Nintendo attack rom sites makes even more sense now.If the industry wants to turn more people towards the high seas, they're doing a fine job of it.
Nintendo attack rom sites makes even more sense now.If the industry wants to turn more people towards the high seas, they're doing a fine job of it.
My biggest argument as just like you said, there was a time games cost more or equal in dollars to now.An interesting question because it involves a lot of economics. When you look at prices of new NES/SNES games, adjusted for inflation, those WERE +$100 games on release. There was a drop in manufacturing cost with psx/ps2 discs, but even with that, a new ps2 game adjusted for inflation would be ~$80 now, so it may seem that price is not unreasonable, but there are a few things that make me think otherwise.
@Zerpina brings up a good point about digital distribution. The manufacturing was a huge part of the cost (I imagine) for NES/SNES and that is not a cost companies really have these days. Also you don't have the physical distribution overhead. On the software side (and this was something I have been thinking about recently), you pretty much needed your product to be PERFECT on day 1, you could not just patch a major bug or glitch, and that takes a lot more time and effort in testing, so it makes sense games costed more then. Nowadays, it seems it is the norm to just ship something not done, and expect everyone to understand it will be fixed later
For those reasons, +$80 is too much for a game, imo. It might seem silly to use ps2 game price adjusted for inflation as a benchmark, but that's what I think. But there is a lot I don't know about this. Is the dev team on a modern game a lot bigger than say FFX?
I'm onto you escaped ape.That they can keep them, I wasn't paying for 60-70 bucks games in the first place anyway.
I can count on one hand the number of games from these big corpos that I was actually interested into.
And that hand is missing a few fingers to begin with. Not my actual hands, just making a figure of speech lol
Because it's been a problem for damn near 20 years at this point. To show my age a bit, "back in the day", you pre-ordered a game because you wanted to ensure you had a copy on release day and your local store needed to know how many to order to fulfill those orders plus a few extras to keep on the shelf for folks that didn't. These games were delivered on disc or cartridge and publishers knew that if they fucked up, they fucked up for good. If their game was shit, it was gonna be shit forever. Just look at Superman 64 and the fact that it's *still* held up as the poster child of all bad games. That's not to say that bad games didn't still happen, but we knew that we were at least getting a complete and functional game.I actually have a question, why are people against pre-orders? I get it when devs lock content behind that but I'm lost why if your gonna buy it anyways like my local needed pre-orders to even get shelf stock.