True, I'm tired of that (and its "oops, I entered the wrong room and you're half naked").
It's even worse when it's the guy who was in the bath and she's calling him a pervert despite her entering without knocking.
Oof, I forgot about that one. They can both be buried in a deep grave together. I mean, I'm sure they were funny at first, like 40 years ago, now it's just tired.
Multiverses are annoying me more and more as time goes on.
I've never been a big fan of them, but it seems like they've gotten more popular with the MCU. They can be fine if done well, I rather liked Everything Everywhere All at Once and Red Dwarf uses them to good comedic effect, but they usually just come across as existing for fan service or, as mentioned before, keeping your cash cow flowing because you don't want to lose popular characters to silly things like plot.
I think flanderization is one of the worst tropes ever
Agreed. The worst part is that it's impossible to pin down when it will happen. It almost inevitably crops up in media that go on for too long, but I've seen it happen in short lived media too. I'm sure some writers see it as bringing out a character's more defined traits, but that usually comes at the expense of any sort of depth. That's like, the inverse of what should happen, characters should be getting more complex with time, not less. x)
As for games, I hate the unwinnable battle. I don't want to accidentally waste resources on a glorified cutscene, and if it takes some time to trigger the end of it, it's going to be more frustrating than enjoyable.
This one is balls but the worst is when it's technically a winnable battle but some stupid bullshit happens after you win to make you lose anyway. I know the plot demands that you lose at that point, so why even make winning an option? Though it can be fun if it results in a cheeky joke ending or something, but that's exceedingly rare.
I have one more and I'm sure a lot of people will disagree with it, but the Heroic Mime trope, as TV Tropes calls it. Or more simply put, a silent protagonist. I can think of almost no examples where I'd rather play as a blank slate instead of an actual character. I know you're supposed to project yourself onto the character and all that, but you don't have enough influence in the plot to actually say anything meaningful or make meaningful choices. And that's fine! It's the only reasonable way to do it. You simply cannot make a game where you account for every player's choice, it's literally impossible. Well, except in tabletop games, but that's a different beast entirely. So if I can't say or do anything different than what the game requires, just give me a character to play as. You know, one that can interact with the rest of the cast and the world in a meaningful way. So much more interesting than "Here's your options, you can choose 3 different ways of saying yes!" I did say almost no, however. It can be done well if there's a good in world justification for it or if it's a case like Half-Life, where it's just a product of it's time that's persisted over many years. Thankfully we have Freeman's Mind to solve that problem.
Oh and one quickie. I'm glad we've done away with being able to rename RPG characters thanks to voice acting. I take major psychic damage when playing Final Fantasy X/X2 and everyone refers to Tidus as "him" or something.