What is your opinion on visual novels?

There's actually one that's gonna release very soon and it's called "The hundred line - last defense academy" and it's filled to the brim with mystery you will be very satisfied with what it has to offer, it has 100 endings that are completely different from each other and some endings give clues for other endings or hints about other routes, over 2000 characters sprites and over 600 CGs, and it has gameplay!It's has some tactics gameplay but believe me it's very simple and fun and you just need to play it for one route and after that you can completely skip the battles in other routes, and it's a collaboration game between kazutuka kodaka(well known for Danganronpa)Kotaro Uchikoshi(well known for zero escape series) and some staff from persona 5 tactics i really recommend you check it out
I saw it, havent finished rain code yet so itll be a bit
 
Visual Novel is sort of the middle road between anime and novel. The thing about anime is that it's absolutely time-wasting and left no room for any imagination whatsoever, while novel got no sound accompaniment and way too few illustrations to actually kickstart the immersion.
 
Oh. Nostalgia. One of first pieces of Japanese culture i got in local shops. It was very small selection and after Little My Maid and Brave Soul I hunted all new arrivals. 20 years have passed since then...
 
They can either be complete utter trite and hack dogshit that actively bring down the medium due to pandering to some sort of limp-wristed power fantasy, it reads like pretentious dribble spewed out by the worst of Sartre's students, the most bismuth edge Marilyn Manson b-side garbage or the truest essence of video game, something to strives and reaches heavenly heights, words upon the page that will echo into forever and always, something Godly and pure. There is no in-between.
 
Definitely not the biggest fan of that genre. I need some gameplay to keep me busy, or I get bored quickly. And the whole idea of replaying the same text-based game from the start to see all the endings feels rather annoying to me.
 
I guess I'm a fan, as I've played at least 30 different visual novels. Sometimes, I forget how niche visual novels are and realize that I'm in the minority of gamers who enjoy playing visual novels.

I get that visual novels may not be immediately attractive to people as they have little to no gameplay in them, but people are really missing out on some great stories and characters that can be found in visual novels.
 
Love them to death, The House In Fata Morgana and VA-11 Hall-A being my favorites. Working my way through Subahibi atm
 
My opinion is I don´t hate them. But lets not pretend they are games when they are in fact Visual novels basically books with pictures and also some times they have chose your on adventure.

Games are something you play/interact with like board games, video games or just a game of tag or hide and seek.

Also why are some 60 euro expensive? shit I can buy real novels for 10.

When a visual novel has actual game play aka the Rance games they quit being visual novels and are just text heavy games like every the trails in the sky´s games are "which im convinced they wanted to make books but was forced to make games"
 
Do the Ace Attorney titles count as visual novels? They were my favorite DS games as a kid.
Yes, any text heavy games can be seen as such.

It even started back on the SNES with Sound Novels.

My opinion is I don´t hate them. But lets not pretend they are games when they are in fact Visual novels basically books with pictures and also some times they have chose your on adventure.

Games are something you play/interact with like board games, video games or just a game of tag or hide and seek.

Also why are some 60 euro expensive? shit I can buy real novels for 10.

When a visual novel has actual game play aka the Rance games they quit being visual novels and are just text heavy games like every the trails in the sky´s games are "which im convinced they wanted to make books but was forced to make games"
That's why I prefer games like Ace Attorney where you have to deliberately chose the right item or right sentence at the right moment with the possibility of having a game over rather than a pure VN with 0 choice nor game over state.

Even Sound Novels from ChunSoft have multiple choices that could lead to a game over (especially when you could try to have the most Bad Ending as some could be humorous) and games like Zero Escape have puzzle sequences.

Being text heavy doesn't mean it cannot be a video game either. They don't quit being VN just because you have gameplay sections either. It's like saying that Zelda stops being an action/adventure game because of the stealth sections.
 
Yes, any text heavy games can be seen as such.

It even started back on the SNES with Sound Novels.


That's why I prefer games like Ace Attorney where you have to deliberately chose the right item or right sentence at the right moment with the possibility of having a game over rather than a pure VN with 0 choice nor game over state.

Even Sound Novels from ChunSoft have multiple choices that could lead to a game over (especially when you could try to have the most Bad Ending as some could be humorous) and games like Zero Escape have puzzle sequences.

Being text heavy doesn't mean it cannot be a video game either. They don't quit being VN just because you have gameplay sections either. It's like saying that Zelda stops being an action/adventure game because of the stealth sections.

I really like the question of does this even count as a game if there's no mechanic other than reading and maybe your choices matter like a Choose Your Own Adventure gamebook but that's only because that medium is dead and at best solo TTRPGs fill that niche. Reminds me of Walking Simulators not counting as real games. I think those walking simulators should classify themselves as visual novels since they wanted to implement a different visual aspect than ones the genre is known for like 2D, sprites, using RPGMaker or maybe to them the art itself didn't need an identity and discarded it.

At present Steam tags Persona and Trails in the Sky with the visual novel tag though many would simply call them RPGs. Could be the combat could be the stats and equipment mechanics but if you were to call them just visual novels you'd get very puzzled responses. The Ace Attorney series and spin offs and anything from Spike Chunsoft (We don't talk about Conception) are easily recognized as visual novels they are praised for their gaming aspects of investigating and problem solving than just being novel, almost like they need mechanics to justify their title as a video game.

For me I think it points out a flaw that mechanics need to included for the video game identity and that visual novels don't need mechanics is also a flaw in the genre for growth. Visual novels have the great protentional for edutainment or virtual tour guides with the ability to capture an idea, place, or concept and adding reading or voiceovers would be natural and unintrusive due to it's railroading nature. There's also under developed horror protentional that it's limited player input can really play on the idea of vulnerability because many of these titles don't give any security to the player other than the ability to turn the game off. The Death Mark series and Detention come to mind.

Overall I love and enjoy visual novels but I think the genre hurts itself by not adopting outside it's conventional norms of limited to no mechanics or that it's seen as dating sims for girls and goon machines for guys by the mainstream thought machine when it has so much more protentional and that the idea of expanding that protentional is requires giving up that identity for something "greater".
 
Currently reading Nukitashi, so far it's been one hell of a ride
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