What is the worst SEGA game?

Alex Kidd: High Tech World

The game needs a freaking guide to beat and the time limit is stupid but the ninja level is fun. If there was a hack that removed the time limit or gave you way more time to beat the game it would be actually fun. It would have actually been like a Master System point and click game. But yeah as it is the game is terrible but still not the worst Sega game ever made.

The Master System had way way way worse games. For example the Master System version of Alex Kidd The Lost Stars lacks Stella and multiplayer, not even turn based! And remember Super Mario Bros 1 had multiplayer, it suffers from garishly overcolored graphics, and a soundtrack that's flat-out butchered on the Master System's sound chip. Sure if by miracle you have the FM sound chip the sound is okay but lets be honest almost no one had that back then, and that still doesn't fix the lack of Stella and how horrible the game looks.

The Master System had some really horrible ports, but I usually do not count ports as a worst game because it means there is at least a version of that game that's good or slightly better... sometimes.

Now what is the absolute worst game for the Sega Master System that wasn't a port or a reskin?

20 em 1, the worst Master System game ever made. 20 horrible games for the price of a good Master System game? No thanks. Thankfully this piece of guano was only released in Brazil.

And no is not a port or a reskin as far as I can tell, even if the terrible games are probably copies of better games.
 
Anmitsu Hime is dece I guess. realized RN that SF6 World Tour n High-Tech World have a common thread - grindin on idiotic, hokey but fun questgrinds.... the 2nd n 4th stages with the 1-hit game over xD n also that hot dog vendor dude jumpin 15 ft into the air to land n cook a hotdog lol. the Miracle World 'sequeL' hacks are the only justice Alex had been done after OG Miracle World. the 2020 remake's fine. Shinobi World is too goddamn'd easy or wouLd've been ace. Enchanted Castle was colorfuL but a bit lacking in the inspiration department n the Janken/PRS matches make no sense. then again they sorta didn't in Miracle World either.

The Cyber Shinobi. I've already stated this in other threads n possibleh even this one lol. at least the SMS Shadow Dancer had impressive graphics with large chars for 8-bit. n OG SMS Shinobi - Musashi moved like he had an accident in his unconcealed semi-ninja getup n is just fighting enemies on the way to the restroom. but for memory limitations I guess lv 1-2's music pLays on nearly every part of every damn lvl. STILL IS NOT AS FECAL-PANTS'DeD AS THE CYBURNT SHITPHOBEY. Sega's shame wiLL never die as this game is an Stinkubus/Suckubus demon that pLagues every Sega employee past/present/fvtvre!!!

The Cyber Shinobi <--- OMAE WA MOU SHIN DEIRUUuuuuuuuuuuuuuboooohooohoooowahhhh wHY Willem Dafoe!! whyyyyyy did you endorse this cartridge (OK goin a lil too far down the left-field of Irreverence Ave now)
 
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Shinobi World is too goddamn'd easy

Maybe playing in an emulator with save states, I got killed in that game a lot. Yes it is a tad easier that Miracle World but not that much. What makes Miracle World so hard is that the Janken matches can kill you and several guide damn it moments. Without that it would be almost as easy as Shinobi World.
 
Maybe playing in an emulator with save states, I got killed in that game a lot. Yes it is a tad easier that Miracle World but not that much. What makes Miracle World so hard is that the Janken matches can kill you and several guide damn it moments. Without that it would be almost as easy as Shinobi World.
no, I owned the physical copy n found it much, much easier than Miracle World in about '90-'91 right before I left Jerz for Vegas... maybe it played a lot more to my strengths? idk The Lost Stars I found to be a bigger challenge as weLL n I beat both 'quests' n Kung Fu Kid often in those times. a lot of SMS games were tougher than Miracle World though IMO

after the 1st Janken match you get the telepathy baLL or wutev'R but stiLL requires twitch reflex to shift when the enemy changes their mind at the last moment
 
telepathy baLL

Fun fact; if you DON'T get the telepathy ball the janken matches are always the same, so is better to use a cheat sheet that get the telepathy ball. What got me stuck for years was the easy to miss code you are supposed to write down and use later. That's why it took me over a decade to beat Miracle World cause guess what? It wasn't possible to just look online for a guide when I first got the darn game.

Now getting back to topic about worst Sega games what is ridiculous about Sonic 06 is that it was only released on consoles that could get online updates but Sega DIDN'T BOTHER TO FIX THE GAME!!!

While nowadays day one patches are not only common, they are expected.

Is amazing how many Sonic games got fixed. Sonic CD, Sonic 2, Soniic 3D Blast all got updated and improved versions.

Sonic 1 is fine as it is, sure the extras are nice but it doesn't really make the game better.

Sonic 2 was fun but a buggy mess, so you literally couldn't get all the rings due to all the out of bounds rings.

Sonic 3... well that's complicated.

Some prefer the original, some prefer it with the prototype tracks, some prefer Sonic 3 Complete or Sonic 3 Air.

Sonic 4 really needs a fan made mod that remakes part 1 with the playstyle of part 2, ands a fanmade part 3 and includes the Metal episode all in a single game.

Anyway, do we have a thread about Sega Master System games somewhere? I want to write about actually good Sega Master System games.
 
Fun fact; if you DON'T get the telepathy ball the janken matches are always the same, so is better to use a cheat sheet that get the telepathy ball. What got me stuck for years was the easy to miss code you are supposed to write down and use later. That's why it took me over a decade to beat Miracle World cause guess what? It wasn't possible to just look online for a guide when I first got the darn game.

Now getting back to topic about worst Sega games what is ridiculous about Sonic 06 is that it was only released on consoles that could get online updates but Sega DIDN'T BOTHER TO FIX THE GAME!!!

While nowadays day one patches are not only common, they are expected.

Is amazing how many Sonic games got fixed. Sonic CD, Sonic 2, Soniic 3D Blast all got updated and improved versions.

Sonic 1 is fine as it is, sure the extras are nice but it doesn't really make the game better.

Sonic 2 was fun but a buggy mess, so you literally couldn't get all the rings due to all the out of bounds rings.

Sonic 3... well that's complicated.

Some prefer the original, some prefer it with the prototype tracks, some prefer Sonic 3 Complete or Sonic 3 Air.

Sonic 4 really needs a fan made mod that remakes part 1 with the playstyle of part 2, ands a fanmade part 3 and includes the Metal episode all in a single game.

Anyway, do we have a thread about Sega Master System games somewhere? I want to write about actually good Sega Master System games.
if you make one I'll fer-Sher hit it

me mum clearly remembers how she would get me a $30-$60 SMS game every time we went to the Depford MaLL in South Jersey. I think Phantasy Star might've been $70 or $80? not sure n neither is she but that was definiteLy one of the very last SMS games she would fork out fer meh lol then in '93 got a gf who had a GameGear n she asked "wiLL you gimme aLL your SMS games if I get the converter?" - n even months later, I should've been more like "BISCH PLZ" but you know how that horseshit goes in aLL likelihood.... you live, you learn, you get burned, cynicism earned

I stiLL have a coupLe SMS controllers n the Light Phaser, though, the OG MK III console I had that accepted my card games like Ghost House n My Hero - it feLL a long way n SMASHOLA so that shit didn't make it but at least a couple remnants did n emuLation covers the rest
 
if you make one I'll fer-Sh


Now to get back on topic the reason that Sonic Boom Rise Of Lyric is so bad is both being unfamiliar with the hardware and the game engine they used not being made for a Sonic game.

Also the game honesty feels like a Crash Bandicoot game modded to have Sonic and company on it, Lyric would definitely have worked better as a Crash Bandicoot villain.
 
i know some people have said it but to be honest i'd personally say : ecco the dolphin

i own a new version Sega mega drive that comes with a build-in games and one of them are ecco the dolphin. at first i thought the games isn't bad and saw a few people say it's bad and i told myself i'd give it a try

and holy cow

the time i wasted playing this game is what i regret
 
I notice my pick for worst Sega game is now on the front repository page... I dare anyone who hasn't played it yet to not turn it off even less than halfway through the 1st stage

...but I notice ZiLLion is there, which is a briLLiant metroidvania. GameFAQs labels it 2D platformer, n labels Impossible Mission (the game that ZiLLion 1 took after) the same. that's complete lazy or deLuded buLLshit - but it happens. n oh yeaaaaaaaaaaaaaaaaaaaaaaa, IT HAPPENSSSSSSSSS xD
 
Eh Ecco the Dolphin has good graphics and controls and the sound is good the problem is the collection detection is fucked up after the first level and how freaking hard the game is.

Is still nowhere the wost Sega game ever made, even if you exclude ports.

Anyone remembers that Altered Beast Gameboy Advance game?
 
Eh Ecco the Dolphin has good graphics and controls and the sound is good the problem is the collection detection is fucked up after the first level and how freaking hard the game is.

Is still nowhere the wost Sega game ever made, even if you exclude ports.
People confuse non-functional games and difficult games.

Ghost 'n Goblins isn't a bad game despite being unforgiving.

It's weird how people are willing to claim a functional yet average game is bad while one that is not properly functional while being experimental is good when objectively it's the other way around.
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If we think of Sega hardware there are worse games than Ecco and for first party games... well Ecco wasn't first party.
 
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Alf for the Master System is certainly....well, something
My personal least favorites are (for the Genesis at least): Pac-Man 2- The New Adventures, Tom & Jerry Frantic Antics, Justice League Task Force, and Terminator 2 (NOT the arcade game)
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Ooze, a game made by Sega, a very good idea implemented in the worst possible way, horrendous music, frustrating level design, poor combat system, although the UI is good
I could honestly never figure out what the hell to do in that game. Great concept though!

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The WHOLE Nights series. All the games blow. Great, flying through rings, I loved it so much in Superman 64 lets do it again (yes i know Nights came out before Superman). And with a Christmas theme to boot YAY!!!
I actually had a couple of issues of the Archie comics adaptation and felt like it was super fun, sort of like Gaiman's The Sandman interspersed with concepts from the game itself. I'm still mad that the PC port that was on Steam was so terribly out of date. No controller support and screen resizing was non-existent

I do find the game very charming though, but feel like Pandemonium 1 and 2 on the PS1 (and for PCs via GOG) implement the gameplay a bit better
 
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