What is the definition of 'retro' to you?

What is truly "retro" for you?

  • If it's over even a year old it's already retro by strict definition of the word.

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This seems logical.

Nah, the game industry kind of stagnated and games haven't changed much after PS3/X360 era and you can't seriously claim GTA5 or Skyrim are now retro because time passed, it just takes WAY more time for anything to change, tons of memes about that:

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The Last of Us getting half a dozen remasters and a remake doesn't make the original retro, it still plays and looks like a modern game. It's not that people who are 25+ are now old, it's that they literally keep re-releasing PS3 era games as new without major gameplay tweaks.
 
If the game is older than I am, then it's retro.

Throwing sticks for a dog to catch is not retro to me ::banana
 
Currently, for video games, retro for me is anything before HD became the norm, so around the 6th generation of consoles. It’s got less to do with time and more to do with contemporary technology advancements for me.

It might probably change over time, but I’m comfortable with that outlook for now.
 
Seeing everyone else’s opinions on it and thinking about my own, it seems like what people consider retro goes hand in hand with what’s nostalgic for them. For me the ds, Wii, and flash feel retro because that’s what I grew up with, things before the 2000s feel vintage to be because they were before my time.

It’s so interesting seeing such diverse opinions on here due to the wide range of age groups, the fact that people who experienced the rise of video games are able to interact with those who have lived their entire life in a time where video gaming has become mainstream. It’s absolutely fascinating that we’re able to experience this, when compared to other forms of art like theatre or illustration. I wonder if those who experienced the rise of animation and film had similar discussions.
 
I tend to classify as this.

Vintage - 1 / 2 gen
Retro - 3 / 6 gen
Modern - 7 / 9 gen.

but that's just me ^^
 
Retro, 10 or so years ago. meant it was Old, had Value because their wasn't a lot of them left, and had What i suppose you would call Nostalgic Value, and Fond memory's for people. now it's just "Oh! it's old and most of them are Dead, and its rare! i can horde it and up-sale it later" Retro now is just a Term used by Companies and You-tubers who want Sales/Views.

To me, the most Honest Definition of Retro is "I Played it as a Kid, and Loved it, Years Later. i Still Love it"
Not because it's Rare, Not because i can Resale it for 300% more than it's actually Worth. But because it Means something to me. From a Long gone Time.

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It's a difficult question because the biggest difference between reminiscing about the NES/SNES and reminiscing about the PS3/360 is that games haven't progressed that much since. Take Final Fantasy 7 to Final Fantasy 10 as an example. 1997 to 2001. 4 years apart. Games were evolving a lot faster back then until somewhere at the PS3. You cannot deny that games have changed, even since 2006. But gaming was going for a different kind of demographic back then.
It also doesn't help that outside of mobile phones and android consoles like the retroid pocket. Portable gaming isn't anything like what it is now. Switches and Steam Decks are giant tablets that are downsized consoles in a slab. Sony outright given up and made their portable console a similar thing except only for remote play. And games are not made with them in mind as often. Best comparison is Mortal Kombat 1 on Switch and Tekken 6 on PSP.
Another interesting example I realized while typing this. Emulators. They have stagnated at PS3/360 (not including nintendo consoles). The only reason why there is even any drive to make a PS4 emulator is Bloodborne. Xbox is on it's own.

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Nah, the game industry kind of stagnated and games haven't changed much after PS3/X360 era and you can't seriously claim GTA5 or Skyrim are now retro because time passed, it just takes WAY more time for anything to change, tons of memes about that:

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I'm waiting for them to team up with the creators of the Simpsons and make this
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As one of those, you-say-the-name-out-loud-in-conversation-and-it-is-inherently-confusing games, it would likely only increase sales, getting people to talk about the game and others then asking to reassurre they both mean the same game, and not the original title in this case.
 
It's a difficult question because the biggest difference between reminiscing about the NES/SNES and reminiscing about the PS3/360 is that games haven't progressed that much since. Take Final Fantasy 7 to Final Fantasy 10 as an example. 1997 to 2001. 4 years apart. Games were evolving a lot faster back then until somewhere at the PS3. You cannot deny that games have changed, even since 2006. But gaming was going for a different kind of demographic back then.
It also doesn't help that outside of mobile phones and android consoles like the retroid pocket. Portable gaming isn't anything like what it is now. Switches and Steam Decks are giant tablets that are downsized consoles in a slab. Sony outright given up and made their portable console a similar thing except only for remote play. And games are not made with them in mind as often. Best comparison is Mortal Kombat 1 on Switch and Tekken 6 on PSP.
Another interesting example I realized while typing this. Emulators. They have stagnated at PS3/360 (not including nintendo consoles). The only reason why there is even any drive to make a PS4 emulator is Bloodborne. Xbox is on it's own.

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True, bigger gaps between 1997 and 2001 than between 2001 and now is literally the main argument when PS2 is questionable as retro. It depends on game too, first Onimisha feels more dated than DMC3.

Nice illustration of diminishing returns too! The principle kind of applies to gameplay as well: before 3D, games were much more limited, and early 3D couldn't even figure out camera or controls! But compare, say, Tekken 3, to all later Tekkens. They play the same with a new guest mechanic for juggles that changes every installment. But fighters before it? Slow and janky. Open world games? First Assassin's Creed is still a template. FPS? Call of Duty 4 or Far Cry clones. Slashers? They control like either DMC or Musou, then Akham made a new template.

It's not because gaming peaked at some point, but because popular genre conventions were established, and improvements give diminishing returns not just in polygon count and texture resolution, but in gameplay too... like, remember, dual analog aiming on action games weren't the norm, but once they became one, everything controls the same. It isn't a bad thing, but someone who played a modern game can instantly pick up and play something two generation back, then get to PS1/early PS2 and got freaked out over tank controls.

Specifically, I heard a lot of people that couldn't get into GoldenEye 007 if they didn't grew up with it, but rarely hear something like that about Allied Assault or first Call of Duty, which still weren't modern shooters with limited weapon load, health regen and cover use, but already control very close to modern ones.

For PC, remember that Doom didn't have mouse look originally, and you used arrow keys to move and turn and CTRL to shoot. It also had sprites for enemies and pickups... As soon as games started using full 3D graphics and WASD with mouse for controls, they didn't change as much. Compare Duke 1 (1993) to Duke 3D (1996) to Duke Forever (2011).

BTW, FFX in example still uses pre-rendered backgrounds and static cameras, and went back to turn-based, so it still plays into a retro style, but more for a deliberate nostalgia factor. It isn't a retro game and was developed as the big next-gen leap, so could safely use some old school features without being afraid of feeling dated. Kind of like Doom reboot got rid of reloads because they knew they're deliberately making a modern take on a classic.
 
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you can't seriously claim GTA5 or Skyrim are now retro because time passed,
Which is funny because both GTA V and The Elder Scrolls V (both are their fifth entry in their respective series heh) used game design from the early 2000's (namely GTA III and Morrowind respectively).
 
Which is funny because both GTA V and The Elder Scrolls V (both are their fifth entry in their respective series heh) used game design from the early 2000's (namely GTA III and Morrowind respectively).

Yeah, it kind of plays into the above argument that after 2000, gameplay and controls face diminishing returns as much as graphics... There's a much bigger whiplash going back to 90s games or earlier.
 
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A label like "Retro" can be very subjective. However, to me early to mid life PS3/360/Wii games are retro. Something like The Last Of US from the PS3 wouldn't qualify in my books because it has been repeatedly Remastered and launched late in the PS3s lifecycle. But a game like Folklore or Asura's Wrath would be retro by the year 2025. Eventually everything new we love will become Retro or Classic. Just like how many Classic Rock stations are starting to play 90s and 2000s music, Stuff that I grew up with.
 
All consoles released up to the seventh generation. Even though some PS3 and XBox 360 games have aged well, they are already twenty years old and these consoles had limitations that are easy to see nowadays.
 
this actually a difficult one
i was thinking anything that's 5th generation or older because we've been seeing a ton of remakes of old games like final fantasy vii ... but ps2 games like metal gear solid 3 got major updates ... so yeah ... 6th generation and older then ?
 
It's hard to define a definitive cut-off point, but I view the PS2 era as the end of retro gaming, and the following generation as the birth of modern gaming. I understand that some people want to define it based in time (ex. 2 generations prior, or 15+ years old) but this is just silly because games released on the 360 and PS3 are still modern games.

I think it's important to consider design philosophy as well as technology when defining this. The design philosophy of games from the 360 era onwards is the same, and that design philosophy is completely different from games on prior platforms. It doesn't matter if Call of Duty: World at War is 16 years old, from a design standpoint it's still a modern game.

These sorts of conventions are used for defining other types of art, and that should apply to games too. Retro is an era, and that era has ended.

And, I think we need a new word to refer to games that are old but not retro. In the Japanese community we tend to split up discussions of games based on era, and I think it would do the Western community some good to do so as well, otherwise soon we'll be talking about Skyrim and Zelda 2 as if they're both retro.
 
I'd say "retro" to the console generations which are not initially designed to send video through HDMI output, I mean consoles basically made to run on CRT TVs... But in general I agree that it is a personal opinion depending on if the game feels modern or old... Talking about PCs I couldn't really find a clear key moment in time where their games become considered retro or not, so I just try to get "the feeling" from the game to consider it from a part of the timeline or from another...
 
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