Yankee
New Challenger
Good point there. I don't think anyone would look at Tibia, Lineage, Asheron's Call, or Ultima Online and say they're not retro.
Yes, there is games that uses online features before that, but isn't the pattern that companies followed until 7th generation.Or between the Gamecube and the PS4?
Unless I messed up the dates.
Yet the difference between a PS3 and a PS5 is still largely less noticeable than between the SNES and the Gamecube...
Wait, there were MMOs in the 90's and even some games like ChuChu Rocket made with Online in mind since '99.
Ah, retro - To wear a frog hat. I learned something today.
Hahaha... Naaaahhh!... I didn't explain myself well, I fear.Ah, retro - To wear a frog hat. I learned something today.
Some Quake pro from back when Quake first came out standardized WASD when he whooped everyone else's ass in a tourney. At least I think that's how it went.Personally, I'd say it's only retro if it's from an era or platform BEFORE game controls were standardized. Which in terms of console games, means titles built for the standard dual analog controller -- so a very hazy line through history beginning with the PS1, ending with arguably either the Gamecube, Wii or WiiU. Look, Nintendo's weird (we all know that).
On the PC side of things, it's a bit harder to pin down. Mouse support is obviously the biggest element, but I'd argue that there are more elements, too, that divide "modern" PC games from "retro" PC games. Like tooltips. Trying to play old games on GOG without tooltips can be... profoundly frustrating.
Come to think of it, WASD movement may also be a strong sign. Not really sure when that was standardized... one of the late-90s FPS, iirc. Was it the original Half Life? One of the Dooms? Help me out here, nerds.
This is a really subjective thing but I may agree that Skyrim still feels modern (despite using the same game design from the early 2000's).Retro is a feel.
if we take that into account then Starfield is a retro game(despite using the same game design from the early 2000's).
Which is a serious issue for me. Bethesda could've built a new engine or even adding seamless transitions like in Cyberpunk instead of the same old loading screen when exiting a building.If we take that into account then Starfield is a retro game
if it's in the repo it's retro! *sweats profusely watching spike go on vita spree*
15-20 years feels good as a qualification for being "retro" to me, which makes me feel ancient since I'm in my thirties and first played video games on my parents NES in the early 90s, had a Genesis in the early-mid 90s and got an N64 as basically "my" first console the year after it came out.
This seems logical.I have a slight feeling that anyone saying "anything after PS2 can't be retro" probably have not yet come to terms with the simple fact that they are, in fact, getting old.
It happened to me, it will happen to you too...