What is an Unpopular Game You Will Defend Till the Day You Die

One of my friends had Superman on the NES back in the day, and I'm not going to say it's a great game, but it was a lot of fun just trying to figure out what you're supposed to be doing.

Also Bayou Billy is a good time provided you have a Game Genie.
 
Mystic Quest. Gets a lot of hate for being too simple and labeled as an RPG for babies - not exactly untrue. However, its soundtrack hangs with the rest of Square's greats in my opinion. I also thought the way you used tools to interact with the environment was pretty fun. Axe for chopping wood, bombs for blowing up holes, claws for climbing, etc. It was cool because those same tools and weapons could be swapped between during battle, and certain enemies were weak to certain weapons types. Story wasn't anything special and the combat was pretty easy, but still it had some great ideas and I find myself still putting on the soundtrack regularly.
 
Mystic Quest. Gets a lot of hate for being too simple and labeled as an RPG for babies - not exactly untrue. However, its soundtrack hangs with the rest of Square's greats in my opinion. I also thought the way you used tools to interact with the environment was pretty fun. Axe for chopping wood, bombs for blowing up holes, claws for climbing, etc. It was cool because those same tools and weapons could be swapped between during battle, and certain enemies were weak to certain weapons types. Story wasn't anything special and the combat was pretty easy, but still it had some great ideas and I find myself still putting on the soundtrack regularly.
it wasnt anything special but it was a fun 10-15 hour rpg. also the dungeon and waterfall theme is so chill, best track in the game and one of the best tracks in the entire series imo

 
Mystic Quest. Gets a lot of hate for being too simple and labeled as an RPG for babies - not exactly untrue. However, its soundtrack hangs with the rest of Square's greats in my opinion. I also thought the way you used tools to interact with the environment was pretty fun. Axe for chopping wood, bombs for blowing up holes, claws for climbing, etc. It was cool because those same tools and weapons could be swapped between during battle, and certain enemies were weak to certain weapons types. Story wasn't anything special and the combat was pretty easy, but still it had some great ideas and I find myself still putting on the soundtrack regularly.
I agree; it was great in it's own simplicity and creative design that it didn't  need to be a darker, more mature storyline to get players involved and invested in the quest to save the world and the crystals along the way.

I thoroughly enjoyed every bit of this game, and to me (as well as a lot of others back then) was just another off-shoot RPG from the main series that held up well-enough on it's own merits.

The fact you needed to jump and consider weaponry for your situation gave it a slight (very slight) puzzle element, which kept dungeon exploring from drying out of it's fun-factor, making it more than a simple crawl-slowly-through-dungeons experience for most people.

The presentation (I thought) was fantastic, and I love that it gave players the option to go with numeric values for preference, as well as the default layout of the HP bars, which also made a lot of sense back in the early days of role-playing video-gaming. It was easy to keep track of, like Ninja Gaiden.

The story, while wholesome, was fresh, and introduced a bunch of interesting (if not somewhat trope-y) characters, all with their own weapon types that suited each of their personalities and career-orientations, making them a bit unique as individuals in the game.

My only complaint is the fact they didn't test Falls Basin properly, causing players to freeze the game and get stuck with (heheh) no way to progress from there on out, a major flaw for a game of it's nature, especially back in the day; but it wasn't enough to keep me from eventually finishing it anyway. And they did re-release it, at least.

All in all, I thought it was a wonderful experience as an RPG, with a fantastic soundtrack by Ryuji Sasai and Yasuhiro Kawakami.. What? A Final Fantasy game without Nobuo? At that point, most players would assume the game sounds like shit. Then you get into the first battle and Oh My Gosh, it's like a rock concert going on in here!

I have very little in the way of bad things to say about this game, apart from Falls Basin in the v1.0 release.
 
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I agree; it was great in it's own simplicity and creative design that it didn't  need to be a darker, more mature storyline to get players involved and invested in the quest to save the world and the crystals along the way.

I thoroughly enjoyed every bit of this game, and to me (as well as a lot of others back then) was just another off-shoot RPG from the main series that held up well-enough on it's own merits.

The fact you needed to jump and consider weaponry for your situation gave it a slight (very slight) puzzle element, which kept dungeon exploring from drying out of it's fun-factor, making it more than a simple crawl-slowly-through-dungeons experience for most people.

The presentation (I thought) was fantastic, and I love that it gave players the option to go with numeric values for preference, as well as the default layout of the HP bars, which also made a lot of sense back in the early days of role-playing video-gaming. It was easy to keep track of, like Ninja Gaiden.

The story, while wholesome, was fresh, and introduced a bunch of interesting (if not somewhat trope-y) characters, all with their own weapon types that suited each of their personalities and career-orientations, making them a bit unique as individuals in the game.

My only complaint is the fact they didn't test Falls Basin properly, causing players to freeze the game and get stuck with (heheh) no way to progress from there on out, a major flaw for a game of it's nature, especially back in the day; but it wasn't enough to keep me from eventually finishing it anyway. And they did re-release it, at least.

All in all, I thought it was a wonderful experience as an RPG, with a fantastic soundtrack by Ryuji Sasai and Yasuhiro Kawakami.. What? A Final Fantasy game without Nobou? At that point, most players would assume the game sounds like shit. Then you get into the first battle and Oh My Gosh, it's like a rock concert going on in here!

I have very little in the way of bad things to say about this game, apart from Falls Basin in the v1.0 release.
Beautifully put! Another thing I forgot to mention was how awesome it was when you were fighting enemies and their sprite would change based upon how much HP they had left. It was an interesting way for you to gauge how far along the fight was. Seeing the first boss start off as a big imposing red skeleton creature, and then seeing it turn into a broken down pile of bones toward the end was awesome.
 
Beautifully put! Another thing I forgot to mention was how awesome it was when you were fighting enemies and their sprite would change based upon how much HP they had left. It was an interesting way for you to gauge how far along the fight was. Seeing the first boss start off as a big imposing red skeleton creature, and then seeing it turn into a broken down pile of bones toward the end was awesome.
Yeah! It was so creative, I don't know how/why people don't like it, aside from jumping on the bandwagon that it was made for simple-minded Americans.. I like to think that it's just that it was directed toward a younger audience. Hence, the chibi art.
 
Mystic Quest.
I have very little in the way of bad things to say about this game, apart from Falls Basin in the v1.0 release.
Absolute legends the lot of ya.

The final boss music gets me pumped like nothing else. The soundfont is so incredibly crisp and tight.
I also always loved the little speech bubbles the game used.
 
Absolute legends the lot of ya.
Mystic Quest Legends 😂
The final boss music gets me pumped like nothing else. The soundfont is so incredibly crisp and tight.
I also always loved the little speech bubbles the game used.
The music was  killer, every battle theme in the game is!

I always liked the part where you have to start using the sword on the field to push switches that lay deep in the crevice of a statue/pillar; so creative, everything about the game has that creativity in some way about it.
 
it wasnt anything special but it was a fun 10-15 hour rpg. also the dungeon and waterfall theme is so chill, best track in the game and one of the best tracks in the entire series imo


Absolute legends the lot of ya.

The final boss music gets me pumped like nothing else. The soundfont is so incredibly crisp and tight.
I also always loved the little speech bubbles the game used.
I'm here to chime in and say Mystic Quest is a solid addition to the SNES legacy.
 
Mystic Quest. Gets a lot of hate for being too simple and labeled as an RPG for babies - not exactly untrue. However, its soundtrack hangs with the rest of Square's greats in my opinion. I also thought the way you used tools to interact with the environment was pretty fun. Axe for chopping wood, bombs for blowing up holes, claws for climbing, etc. It was cool because those same tools and weapons could be swapped between during battle, and certain enemies were weak to certain weapons types. Story wasn't anything special and the combat was pretty easy, but still it had some great ideas and I find myself still putting on the soundtrack regularly.
I only first played Mystic Quest a couple years ago and ended up enjoying it a lot despite it's simplicity. The music was great and it had a load of charm, I especially loved how enemy sprites would change to show damage.
 
Wholesome chain of replies here.

I too grew up with Mystic Quest as my beginner RPGs, and can't understand other people's flak of the game being too simple. It's fun, it's enjoyable, it's casually easy in a good way and the music themes sounded pretty fire to the point even most that pretend to hate it can't deny it's one of the greatest OSTs of all time.

I certainly enjoyed it more than most other SNES RPGs and the only ones that topped it are Cyber Knight duology, Front Mission, Chrono Trigger and Final Fantasy V and VI.
 
Duke Nukem Forever. I get it's a rushed job and it wasn't anything to the expectations that people had for the game, but everytime I've sat down to play it, I've had a fun time and I've probably played it all the way through 5-6 times in my life time.
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As someone who had NEVER played a Duke game before, I thought the dated 90s humor was hilarious and that it was a decent fps. I mean, if AVGN fans still love James' forced toilet humor, I won't hear another word that Duke's jokes are oldfashoned.
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Sweet Baby Inc is apparently public enemy no.1 these days, but despite horrendous reviews I still gave Unknown 9 a shot and while a bit rough around the egdes with graphics reminicent of the PS3 days, it quickly grew on me. Love the story, love the characters, love the gameplay, love the color palette and the exotic locations that kept me wondering where the adventure would lead me next.

Pro tip guys: No matter how convincing a review may seem, try it for yourself and form your own opinions. Had I listened to the reviews and condemned this game, I would have missed out on a journey I really ended up liking. Not everyone is like you. You may see something that others don't.
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resident evil 6
not my fault nobody knows how to use the quick shot
Love Resident Evil 6! My favorite of the modern games! Finally they let you walk and shoot, plus with the ability to cover, slide over your cover, slide after running, and all the other crazy stunts you can pull, you are easily the most agile you've ever been in an RE game before. Ad to that the epic story and cinematics, the cool bosses, Leon's always witty and always welcome one-liners, and the sheer variation in gameplay: one moment you're on foot, the next you are on a snowmobile. And you have one heck of a fastpaced action adventure.

Sure some argue the overthetop action took away the horror and made RE something it was not, but first off I argue that the series was never scary. A C-horror movie at best. Second, with cheezy voice acting and overthetop bio mutants the series, in my eyes, was always more about action than scares, so RE6 was simply this formula reaching its peak.
 
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Look i know sonic 06 is bad but i will defend to day of my life... ITS NOT THAT BAD, its actually quite fun
I can see why Sonic ´06 gets heat (no pun intended), but I still liked several aspects of it as well, incl but not limited to the story... yes, even with the redhead princess giving the hedgehog mouth-to-mouth. Get over it people, don't you ever kiss your pets? ...Ahem... that said I would play 06 over both Lost World, Forces, and Frontiers any day of the week.
 
Sweet Baby Inc is apparently public enemy no.1 these days

Aren't they just a small consulting group that insane people decided is world government or something?

In fact, if you see review mentioning Sweet Baby Inc., this is a red flag that the reviewer never played any of the games, and is just an NPC who repeats points told to him by grifter farm of "anti-woke" groups. You know, like that cockroach guy who has a beef with that new sieg heiling US president over fake gaming, he was himself outed several times farming outrage content about games he never played at all.

So yeah, if you hear a "reviewer" talking about Sweet Baby Inc., know it's a conspiracy theory. So treat them the same way as antivaxxer Karens and guys talking about chemtrails, reptiloids and flat Earth, because it is LITERALLY the same conspiracy nuts who claimed people eating pizza is some secret signal of baby-eating cabal, and that NASA tries to hide the shape of the planet from you.)))
 
Aren't they just a small consulting group that insane people decided is world government or something?

In fact, if you see review mentioning Sweet Baby Inc., this is a red flag that the reviewer never played any of the games, and is just an NPC who repeats points told to him by grifter farm of "anti-woke" groups. You know, like that cockroach guy who has a beef with that new sieg heiling US president over fake gaming, he was himself outed several times farming outrage content about games he never played at all.

So yeah, if you hear a "reviewer" talking about Sweet Baby Inc., know it's a conspiracy theory. So treat them the same way as antivaxxer Karens and guys talking about chemtrails, reptiloids and flat Earth, because it is LITERALLY the same conspiracy nuts who claimed people eating pizza is some secret signal of baby-eating cabal, and that NASA tries to hide the shape of the planet from you.)))
Well said!! ...unfortunately you'd have a hard time convincing most people of that because these "reviewers" have such a firm grip in their fanbases. Sweet Baby Inc being badguys and everything they touch turning to sh*t plagued by woke game design and "uglification of women" has just become publically accepted fact. As someone said: If enough people believe it, it becomes the "truth".
 
I don't think the King's Field and Shadow Tower series are hated, but they seem to be seen as lesser cousins as the From Software "Miyazaki age". While the new era gained a more varied battle system, tghey seem to have lost a lot in the "Exploration" and oppressive atmosphere.
N64 Castlevanias, certainly in my top three Castlevania games, besides Rondo of Blood and Bloodlines.
Good atmosphere, that mansion level is a perfect example.
 
Definitely one of the games that was ever made. Edgy as hell, but sure is one of my favorites. (It's BAD, but it's like a good kind of bad)
Bulletwitchcover.jpg
 
You did NOT just call Sonic Heroes bad, did ya? :ROFLMAO: :ROFLMAO: I mean it stars the Metal Overlord as the final boss!!!
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I don't think the King's Field and Shadow Tower series are hated, but they seem to be seen as lesser cousins as the From Software "Miyazaki age". While the new era gained a more varied battle system, tghey seem to have lost a lot in the "Exploration" and oppressive atmosphere.
N64 Castlevanias, certainly in my top three Castlevania games, besides Rondo of Blood and Bloodlines.
Good atmosphere, that mansion level is a perfect example.
My favorite let's play channel "BrainScratchComms" that I have followed for 15 years recently played Castlevania N64 and defended it.
 
Well said!! ...unfortunately you'd have a hard time convincing most people of that because these "reviewers" have such a firm grip in their fanbases. Sweet Baby Inc being badguys and everything they touch turning to sh*t plagued by woke game design and "uglification of women" has just become publically accepted fact. As someone said: If enough people believe it, it becomes the "truth".
It's mostly a circlejerk of terminally online people, which is, unfortunately, promoted by social media algorithm to make it look like the norm, but majority of people don't care about this at all. I mean, people who use "normies" as an insult cannot become mainstream by definition.

Gamergate 2 is a failure. They're desperately trying to make it a thing, but it's somehow even more pathetic than first part in 2016. The funniest is when grifters code-switch in midair to write walls of text with mental gymnastics like "why Baldur's Gate 3 isn't REALLY woke anymore" once it sells well. Most recently done with new Indiana Jones game...

The grift will keep going for a while, but they have civil wars already, i.e. there's a fight between gooners and conservatives on sexualization, the conflict of Kingdom Come Deliverance fandom with its creator, Grummz supporters hating on him for spending time on Twitter instead of making the game, and most "anti-woke games" ending up as AI-generated slop.

P.S. Back on-topic, I never understood the hate for RE6. I disliked many things in 5 because it was hard to top 4 and some design choices were bad, but 6 really made combat better. Remakes are also good tho, and I liked Revelations. Resident Evil is just good in general. I even enjoyed Gun Survivor on PS1, in a kusoge way. It has "so bad it's good" appeal.)))
 
Look i know sonic 06 is bad but i will defend to day of my life... ITS NOT THAT BAD, its actually quite fun
Project-06 is "fine" (despite flaws that are inherent to the game and level design) but I am sorry:

Sonic 2006 with the lagging and loadings is just tedious as hell.

Imagine having to speak to a NPC in that grey city, having a loading time, then a dialogue box telling what you'll have to do and again a loading screen (and another after beating it)...

I could defend Shadow because of the multiple paths and Heroes despite the slipperiness and 4 times beating it in a row but there's a reason why it was seen as one of the worst game on the 360.


On the other hand I'd probably defend Unwiished which had better hub progression.
 

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