What is an Unpopular Game You Will Defend Till the Day You Die

Something about the mecha sim-like combat that just felt right to me in this one combined with the war setting.

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The sun is shinin' on me~ This song was the author of my nightmares years ago, when I discovered the Creepypastas, I will never forget to have cried because of the Tails Doll. Nostalgia (⁠ ⁠╹⁠▽⁠╹⁠ ⁠)
And from what I have played, I will defend Castlevania Lament of Innocence

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Me. It was a good game that unfortunately did not receive the best of treatment. It was also the first crash that I completed, then I completed Twinsanity. I do not regret having played and loves animations with different styles, especially that of the end, DBZ style, as well as the map and its different areas. A quite good game in my opinion.

I think that one day I will play it again but in Spanish, because I almost neither remember nor understood the story, besides there are some NPCs with pretty fun dialogues, if you know what I mean
I gave Lament of Innocence an honest try by playing for a few hours, but it was kind of boring to me. The level design was bland and the combat felt too basic. It's not bad, but everything this game does, Devil May Cry 1 just does it better. I'm thinking of trying Curse of Darkness next.
 
Code Vein. It's poorly written and extremely tedious, but there's no way you can look me in the (metaphorical) eyes and tell me that post-apocalyptic vampire anime Dark Souls featuring music from Hyde of L'Arc-en-Ciel isn't the coolest thing ever. People just never gave it the time of day because it's easier to brush off as obnoxious weeb bait, but it's so charmingly edgy, it's hard not to love. It's the Shadow the Hedgehog effect, I guess. Now if only someone could make a sequel where the levels aren't the most tedious, dull locations possibly put to code...
 
Code Vein. It's poorly written and extremely tedious, but there's no way you can look me in the (metaphorical) eyes and tell me that post-apocalyptic vampire anime Dark Souls featuring music from Hyde of L'Arc-en-Ciel isn't the coolest thing ever. People just never gave it the time of day because it's easier to brush off as obnoxious weeb bait, but it's so charmingly edgy, it's hard not to love. It's the Shadow the Hedgehog effect, I guess. Now if only someone could make a sequel where the levels aren't the most tedious, dull locations possibly put to code...
I love Code Vein too. I liked it enough to go back and play the God Eater games, which I had always (as an MH fanboy back in the day) dismissed as lazy Monster Hunter clones.
 
Yoooo another MGP 2 fan here !

Also not really that impopular, it's still played in arcade in Japan + it start having a micro scene in Europe.
It's just that Kinnikuman isn't that popular outside Japan...

Anyway recently I tried DNF Duel again (thanks to GuileWinQuote's Castlevania Judgement video), and it isn't as bad as people are thinking of, mainly lacked support by Eighting the year it came out (maybe due to the HxH game in developement).

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Also a more obscure one was A Valley Without Wind, an indie side-scroller RPG. Yeah, it's janky AF, but I dunno how, but it has his own unique charm in it's weirdness. Also kinda logical following of Arcen Games original way to create videogames.

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Duke Nukem Forever yeah it was not the best but I enjoyed it.

Resident Evil 5-6 yeah sure it was more action oriented but it was still the resident evil I love compared to Resident evil 7 and 8. Yeah Im saying it 7 and 8 is not Resident evil anymore. They are not bad games but to be Resident evil to me has always been cheesy horror movies with cheesy story and dialogue.
People saying 7 and 8 is returning to resident evil roots does not seams to remember what Resident evil was. 7 and 8 is more Silent hill than resident evil.

I will also die on a hill alone and say Resident Evil: Operation Raccoon City and Umbrella Corps Where both rather fun. Operation Raccoon City was a nice story and perspective on what happen on the other side and the game play was not bad. Umbrella Corps to me was also fun and what they should have done was scrap the pvp and focused more on the missions and co-op and had more maps and more missions to do in co-op. But I had a blast playing it alone doing all the missions.

 
Duke Nukem Forever yeah it was not the best but I enjoyed it.

Resident Evil 5-6 yeah sure it was more action oriented but it was still the resident evil I love compared to Resident evil 7 and 8. Yeah Im saying it 7 and 8 is not Resident evil anymore. They are not bad games but to be Resident evil to me has always been cheesy horror movies with cheesy story and dialogue.
People saying 7 and 8 is returning to resident evil roots does not seams to remember what Resident evil was. 7 and 8 is more Silent hill than resident evil.

I will also die on a hill alone and say Resident Evil: Operation Raccoon City and Umbrella Corps Where both rather fun. Operation Raccoon City was a nice story and perspective on what happen on the other side and the game play was not bad. Umbrella Corps to me was also fun and what they should have done was scrap the pvp and focused more on the missions and co-op and had more maps and more missions to do in co-op. But I had a blast playing it alone doing all the missions.
I agree with if not most then some of it. Hearing RE 7 and 8 is more Silent Hill kinda makes sense

I remember that PT had a huge impact before it's cancelled and so many games are inspired by it, maybe even Resident Evil (with their own twist of course)
 
Whew, first time I've seen someone said Code Vein is unpopular. Considering It and God Eater series are literally competing with Dark Souls and Monster Hunter series back in the era.
They're probably referring to the more hardcore Dark Souls community, but honestly that community doesn't like almost anything that isn't Dark Souls or at least made by From Software. Only recently they started hesitantly saying that Lies of P can, maybe, possibly be considered somewhat ok.
I also saw Code Vein getting a positive reception from the less hardcore community. I enjoyed it too.
 
Duke Nukem Forever yeah it was not the best but I enjoyed it.

Resident Evil 5-6 yeah sure it was more action oriented but it was still the resident evil I love compared to Resident evil 7 and 8. Yeah Im saying it 7 and 8 is not Resident evil anymore. They are not bad games but to be Resident evil to me has always been cheesy horror movies with cheesy story and dialogue.
People saying 7 and 8 is returning to resident evil roots does not seams to remember what Resident evil was. 7 and 8 is more Silent hill than resident evil.

I will also die on a hill alone and say Resident Evil: Operation Raccoon City and Umbrella Corps Where both rather fun. Operation Raccoon City was a nice story and perspective on what happen on the other side and the game play was not bad. Umbrella Corps to me was also fun and what they should have done was scrap the pvp and focused more on the missions and co-op and had more maps and more missions to do in co-op. But I had a blast playing it alone doing all the missions.
shame racoon city to this day is still delisted from steam, i want to play it with some irl friends but i d ont think thats gonna happen at this point until ps3 emulation progresses to the point that gamecube/wii emulation is at
 
I gave Lament of Innocence an honest try by playing for a few hours, but it was kind of boring to me. The level design was bland and the combat felt too basic. It's not bad, but everything this game does, Devil May Cry 1 just does it better. I'm thinking of trying Curse of Darkness next.
Curse of Darkness has the same bad level design, but the combat is a lot better.
I really like Curse of Darkness for it's soundtrack and combat but I don't know what happened to Iga during the PS2 era, maybe he spent that whole time drunk or something, because the level design of all his games at the time were garbage. I get that 3D is different from 2D but come on, doing just a lot of corridors is something anyone can do.
 
I've mentioned two of these before, but I'll list them here anyways.
I will defend Eat Lead: The Return of Matt Hazard 'till my death. It was a funny game that was honestly fairly creative with its enemy variety and had a lot of personality. It genuinely made me laugh for a game that marketed itself on its "comedy." I think people should give it another chance; it might get looked at more favorably with time.
The Death Jr. series is one I'm even more loyal too. They were fun, creative and should've been allowed more time to expand on its world and characters. The first one probably could be looked at more favorably with the relatively recent "boomer shooter" craze, as its design, I find, is reminiscent of DN3D.
 
what do you like about it, what makes it good or great in your opinion?
That would be elaborating.
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I'll stop playin'.

Castlevania II - Simon's Quest is a pioneer of it's time, taking a platformer and creating a new formula for the entire franchise that would go on for throughout the rest of the series after III, which was amazing for it's own reasons, but this is about Simon's Quest.
There weren't a lot of open-world exploration games on the market for the Nintendo in America back then, and the ones we did have came nowhere near the level of quality as far as graphically, sound or gameplay-wise that CV2 did. It was still the early days of the console's lifespan, and Konami, while they crank out plenty bangers, even their own games didn't usually get this awesome, especially graphically, I cannot stress enough how phenomenal the graphics of that game are for it's time. Things not only look like what they're supposed to, but in great detail; a feature many games (yes, sadly even some Konami classic favorites) lacked at the time of the NES. Then don't get me started on the sound; yes, yes we all love Bloody Tears and the rest of the soundtrack is full of bangers too, but I didn't say 'soundtrack'; listen to the lament of the enemies as you whip them. Sounds like they're crying out 'Ow' in pain; and I cannot explain how or why this is so satisfying. Things for the most part, sounded like they were supposed to; whipping at empty air, the 'clop' noise Simon makes when he lands from a fall or jump. Everything is so spot on, and I can think of few exceptions to this. The fiery woosh of the Flame Whip stands out to me. Overall, everything sounds amazing, especially for the NES.
Levels are expansive and huge, the entire world is huge; and you only get the option to go two directions. Even then, they did a nice job of making it difficult enough to figure out that will have most players lost and confused a number of times before they figure out where they're going. Then there's the cryptic nature of having to figure out what to do in situations, such as with the Blue Crystal, or Dracula's Heart. I never would have thought a rib could act as a shield if I didn't watch fireballs bouncing off of it when I saw my parents play it as a young child. Nope, never would have even thought to equip it probably.
Having to toss Holy Water all over the ground to avoid pitfalls sucks, but even then you don't really have to; you could just try to remember where you fell, or you could wait until you get close to the spot after falling and then try throwing some Holy Water to find the exact location. The game does a good job of trolling you without trolling you too hard, making it even more unfair to the player than it already is. And then there's the fact that a lot of the enemies are quite interesting, sure the bosses sucked but I ain't talking about them; for example, that first time you see mummies; there's these floating, spectral things that look like a woman in a mirror or something. What's up with that? I loved the hands that come out of the ground to grab at you, always thought it was a great concept for a horror game. Werewolves, skeletons, all the things you'd expect; and then the weird Nintendo oddball sprites that some people still can't figure out what to make of; all of them are super creative. I love it.
I also love that you have to actually talk to people in order to progress, if not just to purchase items. It gives you a bit of satisfaction when you finally get to buy that stronger whip or whatever you're trying to get. I had to backtrack several times when I screwed up and didn't bring enough laurels for my trip across the swamp; and that was only last year. I beat the game as a kid.
 
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Simon's Quest's only big problem is how cryptic it is to progress, but everything else is really good. I mean this is the game where Bloody Tears first appeared so it should be a 9 out of 10 by default.
All the other negative stuff people say about it is just the internet's hive mind hating for the sake of it.
 

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